cyphesis/tests/BurnSpeedPropertyTest.cpp
Erik Ogenvik cd33df2d75 Use camel casing for tests.
This makes it much easier to find them in various editors.
2016-01-20 15:34:49 +01:00

75 lines
1.7 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2013 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "PropertyCoverage.h"
#include "rulesets/BurnSpeedProperty.h"
int main()
{
BurnSpeedProperty * ap = new BurnSpeedProperty;
PropertyChecker<BurnSpeedProperty> pc(ap);
pc.basicCoverage();
// The is no code in operations.cpp to execute, but we need coverage.
return 0;
}
#include "TestWorld.h"
void TestWorld::message(const Operation & op, LocatedEntity & ent)
{
}
LocatedEntity * TestWorld::addNewEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &)
{
return 0;
}
// stubs
#include "rulesets/StatusProperty.h"
namespace Atlas { namespace Objects { namespace Operation {
int BURN_NO = -1;
int NOURISH_NO = -1;
int UPDATE_NO = -1;
} } }
StatusProperty::StatusProperty()
{
}
StatusProperty * StatusProperty::copy() const
{
return 0;
}
void StatusProperty::apply(LocatedEntity * owner)
{
}