mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
202 lines
6.3 KiB
C++
202 lines
6.3 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2003 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "physics/Collision.h"
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#include "modules/Location.h"
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#include "common/log.h"
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#include <iostream>
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#include <cassert>
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int main()
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{
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int ret = 0;
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{
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const Point3D position(-1.2, 1, 0);
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const Vector3D velocity(1.1, 0.9, 0);
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const Point3D plane(1, 1, 0);
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const Vector3D normal(-1, 1, 0);
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const Vector3D plane_velocity(-1, 0, 0);
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float time = -1;
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bool infront = getCollisionTime(position, velocity,
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plane, normal, plane_velocity,
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time);
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std::cout << "Vertex collision predicted after " << time
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<< " seconds, from "
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<< (infront ? "infront of" : "behind")
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<< " the plane" << std::endl << std::flush;
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}
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{
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CoordList mesha;
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NormalSet meshan;
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Vector3D meshav = Vector3D(0.1, 1, 0);
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mesha.push_back(Point3D(0,0,0));
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mesha.push_back(Point3D(1,0,0));
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mesha.push_back(Point3D(0,1,0));
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mesha.push_back(Point3D(0,0,1));
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meshan.insert(std::make_pair(0, Vector3D(0, 0, -1)));
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meshan.insert(std::make_pair(1, Vector3D(0, -1, 0)));
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meshan.insert(std::make_pair(2, Vector3D(-1, 0, 0)));
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meshan.insert(std::make_pair(3, Vector3D(1, 1, 1)));
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CoordList meshb;
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NormalSet meshbn;
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meshb.push_back(Point3D(5,-1,-1));
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meshb.push_back(Point3D(7,-1,-1));
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meshb.push_back(Point3D(5,2,-1));
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meshb.push_back(Point3D(5,-1,2));
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meshbn.insert(std::make_pair(0, Vector3D(0, 0, -1)));
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meshbn.insert(std::make_pair(1, Vector3D(0, -1, 0)));
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meshbn.insert(std::make_pair(2, Vector3D(-1, 0, 0)));
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meshbn.insert(std::make_pair(3, Vector3D(1, 1, 1)));
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Vector3D meshbv = Vector3D(-0.1, 1, 0);
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float time = 100;
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Vector3D normal;
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bool collided = predictCollision(mesha, meshan, meshav,
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meshb, meshbn, meshbv,
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time, normal);
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if (collided) {
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std::cout << "Mesh collision predicted after " << time
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<< " seconds" << std::endl << std::flush;
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} else {
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std::cout << "No mesh collision" << std::endl << std::flush;
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ret = 1;
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}
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}
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{
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Location a(0, Point3D(0,0,0), Vector3D(0.1,0,0));
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a.m_bBox = BBox(WFMath::Point<3>(-1, -1, -1), WFMath::Point<3>(1,1,1));
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a.m_orientation = Quaternion(Vector3D(1,1,1), 45);
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Location b(0, Point3D(5,0,0), Vector3D(-0.1,0,0));
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b.m_bBox = BBox(WFMath::Point<3>(-1, -1, -1), WFMath::Point<3>(1,1,1));
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b.m_orientation = Quaternion(Vector3D(1,1,1), 20);
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float time = 100;
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Vector3D normal;
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bool collided = predictCollision(a, b, time, normal);
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if (collided) {
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std::cout << "Location collision predicted after " << time
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<< " seconds" << std::endl << std::flush;
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} else {
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std::cout << "No location collision" << std::endl << std::flush;
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ret = 1;
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}
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}
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{
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Location a(0, Point3D(0,0,0), Vector3D(0.1,0,0));
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a.m_bBox = BBox(WFMath::Point<3>(-1, -1, -1), WFMath::Point<3>(1,1,1));
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a.m_orientation = Quaternion(Vector3D(1,1,1), 45);
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Location b(0, Point3D(1.8,0,0), Vector3D(-0.1,0,0));
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b.m_bBox = BBox(WFMath::Point<3>(-1, -1, -1), WFMath::Point<3>(1,1,1));
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b.m_orientation = Quaternion(Vector3D(1,1,1), 20);
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float time = 100;
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Vector3D normal;
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bool collided = predictCollision(a, b, time, normal);
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if (collided) {
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std::cout << "Location collision predicted after " << time
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<< " seconds" << std::endl << std::flush;
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} else {
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std::cout << "No location collision" << std::endl << std::flush;
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ret = 1;
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}
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}
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{
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CoordList coords(1, Point3D(0, 0, 0));
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Vector3D velocity(1, 0, 0);
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BBox container(WFMath::Point<3>(-1, -1, -1), WFMath::Point<3>(1,1,1));
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float time = 0;
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bool res = predictEmergence(coords, velocity, container, time);
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assert(res);
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std::cout << "Vertex emergence predicted after " << time
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<< " seconds" << std::endl << std::flush;
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velocity = Vector3D(0.1, 0.1, 0.1);
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time = 0;
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res = predictEmergence(coords, velocity, container, time);
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assert(res);
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std::cout << "Vertex emergence predicted after " << time
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<< " seconds" << std::endl << std::flush;
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velocity = Vector3D(0.2, 0.2, -0.2);
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time = 0;
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res = predictEmergence(coords, velocity, container, time);
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assert(res);
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std::cout << "Vertex emergence predicted after " << time
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<< " seconds" << std::endl << std::flush;
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}
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{
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float time = 0;
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Location a(0, Point3D(0,0,0), Vector3D(-1,1,1));
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a.m_bBox = BBox(WFMath::Point<3>(-1, -1, -1), WFMath::Point<3>(1,1,1));
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a.m_orientation = Quaternion(Vector3D(1,1,1), 45);
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Location b(0, Point3D(5,0,0));
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b.m_bBox = BBox(WFMath::Point<3>(-5, -5, -5), WFMath::Point<3>(5,5,5));
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predictEmergence(a, b, time);
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std::cout << "Vertex emergence predicted after " << time
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<< " seconds" << std::endl << std::flush;
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}
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return ret;
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}
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// stubs
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void log(LogLevel lvl, const std::string & msg)
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{
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}
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