cyphesis/tests/EntityBuilderTest.cpp
Erik Ogenvik cd33df2d75 Use camel casing for tests.
This makes it much easier to find them in various editors.
2016-01-20 15:34:49 +01:00

912 lines
23 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "TestWorld.h"
#include "server/CorePropertyManager.h"
#include "server/EntityBuilder.h"
#include "server/EntityFactory.h"
#include "server/ArchetypeFactory.h"
#include "rulesets/Entity.h"
#include "rulesets/Script.h"
#include "rulesets/Task.h"
#include "common/compose.hpp"
#include "common/id.h"
#include "common/Inheritance.h"
#include "common/log.h"
#include "common/Monitors.h"
#include "common/Property_impl.h"
#include "common/TypeNode.h"
#include "common/Variable.h"
#include "common/ScriptKit.h"
#include "common/TaskKit.h"
#include "stubs/rulesets/stubEntity.h"
#include "stubs/modules/stubLocation.h"
#include "stubs/common/stubVariable.h"
#include "stubs/common/stubMonitors.h"
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/RootOperation.h>
#include <cstdlib>
#include <cassert>
using Atlas::Message::Element;
using Atlas::Message::ListType;
using Atlas::Message::MapType;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Root;
class TestScriptFactory : public ScriptKit<LocatedEntity> {
protected:
std::string m_package;
public:
TestScriptFactory() { }
const std::string & package() const { return m_package; }
int addScript(LocatedEntity * entity) const { return 0; }
int refreshClass() { return 0; }
};
class TestTaskFactory : public TaskKit
{
public:
virtual int checkTarget(LocatedEntity * target) { return 0; }
virtual Task * newTask(LocatedEntity & chr) { return 0; }
};
class EntityBuildertest : public Cyphesis::TestBase
{
private:
Entity * e;
BaseWorld * test_world;
public:
EntityBuildertest();
void setup();
void teardown();
void test_sequence1();
void test_sequence2();
void test_sequence3();
void test_sequence4();
void test_sequence5();
void test_installFactory_duplicate();
void test_installTaskFactory_duplicate();
};
EntityBuildertest::EntityBuildertest()
{
ADD_TEST(EntityBuildertest::test_sequence1);
ADD_TEST(EntityBuildertest::test_sequence2);
ADD_TEST(EntityBuildertest::test_sequence3);
ADD_TEST(EntityBuildertest::test_sequence4);
ADD_TEST(EntityBuildertest::test_sequence5);
ADD_TEST(EntityBuildertest::test_installFactory_duplicate);
ADD_TEST(EntityBuildertest::test_installTaskFactory_duplicate);
}
void EntityBuildertest::setup()
{
e = new Entity("1", 1);
test_world = new TestWorld(*e);
EntityBuilder::init();
}
void EntityBuildertest::teardown()
{
delete test_world;
delete e;
EntityBuilder::del();
assert(EntityBuilder::instance() == 0);
Inheritance::clear();
}
enum action {
DO_NOTHING,
SET_POS,
SET_VELOCITY } LocatedEntity_merge_action = DO_NOTHING;
void EntityBuildertest::test_sequence1()
{
Anonymous attributes;
assert(EntityBuilder::instance() != 0);
assert(EntityBuilder::instance()->newEntity("1", 1, "world", attributes, BaseWorld::instance()) == 0);
assert(EntityBuilder::instance()->newEntity("1", 1, "nonexistant", attributes, BaseWorld::instance()) == 0);
assert(EntityBuilder::instance()->newEntity("1", 1, "thing", attributes, BaseWorld::instance()) != 0);
}
void EntityBuildertest::test_sequence2()
{
Anonymous attributes;
assert(EntityBuilder::instance() != 0);
// Create a normal Entity
LocatedEntity * test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes, BaseWorld::instance());
assert(test_ent != 0);
// Create an entity specifying an attrbute
attributes->setAttr("funky", "true");
test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes, BaseWorld::instance());
assert(test_ent != 0);
// Create an entity causing VELOCITY to be set
attributes = Anonymous();
attributes->setVelocity(std::vector<double>(3, 1.5));
LocatedEntity_merge_action = SET_VELOCITY;
test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes, BaseWorld::instance());
assert(test_ent != 0);
LocatedEntity_merge_action = DO_NOTHING;
// Create an entity causing VELOCITY to be set for no obvious reason
attributes = Anonymous();
LocatedEntity_merge_action = SET_VELOCITY;
test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes, BaseWorld::instance());
assert(test_ent != 0);
LocatedEntity_merge_action = DO_NOTHING;
// Create an entity specifying a LOC
attributes = Anonymous();
attributes->setLoc("1");
test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes, BaseWorld::instance());
assert(test_ent != 0);
}
void EntityBuildertest::test_sequence3()
{
EntityBuilder & entity_factory = *EntityBuilder::instance();
// Attributes for test entities being created
Anonymous attributes;
// Create an entity which is an instance of one of the core classes
LocatedEntity * test_ent = entity_factory.newEntity("1", 1, "thing", attributes, BaseWorld::instance());
assert(test_ent != 0);
}
void EntityBuildertest::test_sequence4()
{
EntityBuilder & entity_factory = *EntityBuilder::instance();
// Attributes for test entities being created
Anonymous attributes;
// Check that creating an entity of a type we know we have not yet
// installed results in a null pointer.
assert(entity_factory.newEntity("1", 1, "custom_type", attributes, BaseWorld::instance()) == 0);
// Get a reference to the internal dictionary of entity factories.
const FactoryDict & factory_dict = entity_factory.m_entityFactories;
// Make sure it has some factories in it already.
assert(!factory_dict.empty());
// Assert the dictionary does not contain the factory we know we have
// have not yet installed.
assert(factory_dict.find("custom_type") == factory_dict.end());
// Set up a type description for a new type, and install it
EntityFactoryBase * custom_type_factory = new EntityFactory<Entity>();
custom_type_factory->m_attributes["test_custom_type_attr"] =
"test_value";
{
int ret;
ret = entity_factory.installFactory("custom_type",
atlasClass("custom_type", "thing"),
custom_type_factory);
custom_type_factory->m_type = new TypeNode("custom_type");
ASSERT_EQUAL(ret, 0);
}
PropertyBase * p = new Property<std::string>;
custom_type_factory->m_type->addProperty("test_custom_type_attr", p);
p->set("test_value");
// Check that the factory dictionary now contains a factory for
// the custom type we just installed.
FactoryDict::const_iterator I = factory_dict.find("custom_type");
assert(I != factory_dict.end());
assert(custom_type_factory == I->second);
MapType::const_iterator J;
// Check the factory has the attributes we described on the custom
// type.
J = custom_type_factory->m_attributes.find("test_custom_type_attr");
assert(J != custom_type_factory->m_attributes.end());
assert(J->second.isString());
assert(J->second.String() == "test_value");
// Create an instance of our custom type, ensuring that it works.
LocatedEntity * test_ent = entity_factory.newEntity("1", 1, "custom_type", attributes, BaseWorld::instance());
assert(test_ent != 0);
assert(test_ent->getType() == custom_type_factory->m_type);
// Check that creating an entity of a type we know we have not yet
// installed results in a null pointer.
assert(entity_factory.newEntity("1", 1, "custom_inherited_type", attributes, BaseWorld::instance()) == 0);
// Assert the dictionary does not contain the factory we know we have
// have not yet installed.
assert(factory_dict.find("custom_inherited_type") == factory_dict.end());
}
void EntityBuildertest::test_sequence5()
{
EntityBuilder & entity_factory = *EntityBuilder::instance();
Anonymous attributes;
// Get a reference to the internal dictionary of entity factories.
const FactoryDict & factory_dict = entity_factory.m_entityFactories;
// Make sure it has some factories in it already.
assert(!factory_dict.empty());
// Assert the dictionary does not contain the factory we know we have
// have not yet installed.
assert(factory_dict.find("custom_scripted_type") == factory_dict.end());
// Set up a type description for a new type, and install it
EntityFactoryBase * custom_type_factory = new EntityFactory<Entity>();
custom_type_factory->m_attributes["test_custom_type_attr"] =
"test_value";
custom_type_factory->m_scriptFactory = new TestScriptFactory();
{
entity_factory.installFactory("custom_scripted_type",
atlasClass("custom_scripted_type", "thing"),
custom_type_factory);
custom_type_factory->m_type = new TypeNode("custom_scripted_type");
}
// Check that the factory dictionary now contains a factory for
// the custom type we just installed.
FactoryDict::const_iterator I = factory_dict.find("custom_scripted_type");
assert(I != factory_dict.end());
assert(custom_type_factory == I->second);
// Create an instance of our custom type, ensuring that it works.
LocatedEntity * test_ent = entity_factory.newEntity("1", 1, "custom_scripted_type", attributes, BaseWorld::instance());
assert(test_ent != 0);
assert(test_ent->getType() == custom_type_factory->m_type);
}
void EntityBuildertest::test_installFactory_duplicate()
{
EntityBuilder & entity_factory = *EntityBuilder::instance();
FactoryDict & factories = entity_factory.m_entityFactories;
EntityFactoryBase * custom_type_factory = new EntityFactory<Entity>();
int ret = entity_factory.installFactory("custom_type",
atlasClass("custom_type", "thing"),
custom_type_factory);
ASSERT_EQUAL(ret, 0);
ASSERT_TRUE(factories.find("custom_type") != factories.end());
ASSERT_EQUAL(factories.find("custom_type")->second, custom_type_factory);
EntityFactoryBase * custom_type_factory2 = new EntityFactory<Entity>();
ret = entity_factory.installFactory("custom_type",
atlasClass("custom_type", "thing"),
custom_type_factory2);
ASSERT_EQUAL(ret, -1);
ASSERT_TRUE(factories.find("custom_type") != factories.end());
ASSERT_EQUAL(factories.find("custom_type")->second, custom_type_factory);
}
void EntityBuildertest::test_installTaskFactory_duplicate()
{
EntityBuilder & entity_factory = *EntityBuilder::instance();
TaskFactoryDict & factories = entity_factory.m_taskFactories;
std::string class_name("custom_task_type");
TaskKit * factory = new TestTaskFactory();
entity_factory.installTaskFactory(class_name, factory);
ASSERT_TRUE(factories.find(class_name) != factories.end());
ASSERT_EQUAL(factories.find(class_name)->second, factory);
TaskKit * factory2 = new TestTaskFactory();
entity_factory.installTaskFactory(class_name, factory2);
// Check factory2 hasn't replaced the first one inserted
ASSERT_TRUE(factories.find(class_name) != factories.end());
ASSERT_EQUAL(factories.find(class_name)->second, factory);
}
int main(int argc, char ** argv)
{
EntityBuildertest t;
return t.run();
}
// stubs
void TestWorld::message(const Operation & op, LocatedEntity & ent)
{
}
LocatedEntity * TestWorld::addNewEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &)
{
return 0;
}
EntityKit::EntityKit() : m_createdCount(0)
{
}
EntityKit::~EntityKit()
{
}
EntityFactoryBase::EntityFactoryBase() : EntityKit::EntityKit(), m_scriptFactory(0)
{
}
EntityFactoryBase::~EntityFactoryBase()
{
delete m_scriptFactory;
}
void EntityFactoryBase::addProperties()
{
}
void EntityFactoryBase::updateProperties()
{
}
ArchetypeFactory::ArchetypeFactory()
{
}
ArchetypeFactory::ArchetypeFactory(ArchetypeFactory& rhs)
{
}
ArchetypeFactory::~ArchetypeFactory()
{
}
void ArchetypeFactory::addProperties()
{
}
void ArchetypeFactory::updateProperties()
{
}
ArchetypeFactory * ArchetypeFactory::duplicateFactory()
{
ArchetypeFactory * f = new ArchetypeFactory(*this);
f->m_parent = this;
return f;
}
LocatedEntity * ArchetypeFactory::newEntity(const std::string & id, long intId,
const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location)
{
return 0;
}
class World;
template <>
LocatedEntity * EntityFactory<World>::newEntity(const std::string & id, long intId,
const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location)
{
return 0;
}
template <class T>
EntityFactory<T>::EntityFactory(EntityFactory<T> & o)
{
}
template <class T>
EntityFactory<T>::EntityFactory()
{
}
template <class T>
EntityFactory<T>::~EntityFactory()
{
}
template <class T>
LocatedEntity * EntityFactory<T>::newEntity(const std::string & id, long intId,
const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location)
{
++m_createdCount;
Entity* e = new Entity(id, intId);
e->setType(m_type);
return e;
}
template <class T>
EntityFactoryBase * EntityFactory<T>::duplicateFactory()
{
EntityFactoryBase * f = new EntityFactory<T>(*this);
f->m_parent = this;
return f;
}
class Thing;
class Character;
class Creator;
class Plant;
class Stackable;
template class EntityFactory<Entity>;
template class EntityFactory<Thing>;
template class EntityFactory<Character>;
template class EntityFactory<Creator>;
template class EntityFactory<Plant>;
template class EntityFactory<Stackable>;
template class EntityFactory<World>;
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
Router(id, intId),
m_refCount(0), m_seq(0),
m_script(0), m_type(0), m_flags(0), m_contains(0)
{
}
LocatedEntity::~LocatedEntity()
{
}
bool LocatedEntity::hasAttr(const std::string & name) const
{
return false;
}
int LocatedEntity::getAttr(const std::string & name,
Atlas::Message::Element & attr) const
{
return -1;
}
int LocatedEntity::getAttrType(const std::string & name,
Atlas::Message::Element & attr,
int type) const
{
return -1;
}
PropertyBase * LocatedEntity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * LocatedEntity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * LocatedEntity::setProperty(const std::string & name,
PropertyBase * prop)
{
return 0;
}
void LocatedEntity::installDelegate(int, const std::string &)
{
}
void LocatedEntity::removeDelegate(int class_no, const std::string & delegate)
{
}
void LocatedEntity::destroy()
{
}
Domain * LocatedEntity::getMovementDomain()
{
return 0;
}
void LocatedEntity::sendWorld(const Operation & op)
{
}
void LocatedEntity::onContainered(const LocatedEntity*)
{
}
void LocatedEntity::onUpdated()
{
}
void LocatedEntity::makeContainer()
{
if (m_contains == 0) {
m_contains = new LocatedEntitySet;
}
}
void LocatedEntity::merge(const MapType & ent)
{
switch (LocatedEntity_merge_action) {
case SET_POS:
this->m_location.m_pos.setValid();
break;
case SET_VELOCITY:
this->m_location.m_velocity.setValid();
break;
case DO_NOTHING:
default:
break;
};
}
void LocatedEntity::addChild(LocatedEntity& childEntity)
{
}
void LocatedEntity::removeChild(LocatedEntity& childEntity)
{
}
void LocatedEntity::setType(const TypeNode* t)
{
}
std::vector<Atlas::Objects::Root> LocatedEntity::getThoughts() const
{
return std::vector<Atlas::Objects::Root>();
}
void log(LogLevel lvl, const std::string & msg)
{
}
Inheritance * Inheritance::m_instance = NULL;
Inheritance::Inheritance() : noClass(0)
{
Atlas::Objects::Entity::Anonymous root_desc;
root_desc->setParents(std::list<std::string>(0));
root_desc->setObjtype("meta");
root_desc->setId("root");
TypeNode * root = new TypeNode("root", root_desc);
atlasObjects["root"] = root;
}
Inheritance & Inheritance::instance()
{
if (m_instance == NULL) {
m_instance = new Inheritance();
installStandardObjects();
}
return *m_instance;
}
void installStandardObjects()
{
Inheritance & i = Inheritance::instance();
i.addChild(atlasClass("root_entity", "root"));
i.addChild(atlasClass("admin_entity", "root_entity"));
i.addChild(atlasClass("account", "admin_entity"));
i.addChild(atlasClass("player", "account"));
i.addChild(atlasClass("admin", "account"));
i.addChild(atlasClass("game", "admin_entity"));
i.addChild(atlasClass("game_entity", "root_entity"));
}
const TypeNode * Inheritance::getType(const std::string & parent)
{
TypeNodeDict::const_iterator I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
return 0;
}
return I->second;
}
bool Inheritance::isTypeOf(const TypeNode * instance,
const std::string & base_type) const
{
return false;
}
bool Inheritance::isTypeOf(const std::string & instance,
const std::string & base_type) const
{
return false;
}
TypeNode * Inheritance::addChild(const Root & obj)
{
const std::string & child = obj->getId();
const std::string & parent = obj->getParents().front();
if (atlasObjects.find(child) != atlasObjects.end()) {
std::cerr << String::compose("Installing type \"%1\"(\"%2\") "
"which was already installed",
child, parent) << std::endl;
return 0;
}
TypeNodeDict::iterator I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
std::cerr << String::compose("Installing type \"%1\" "
"which has unknown parent \"%2\".",
child, parent) << std::endl;
return 0;
}
Element children(ListType(1, child));
if (I->second->description()->copyAttr("children", children) == 0) {
assert(children.isList());
children.asList().push_back(child);
}
I->second->description()->setAttr("children", children);
TypeNode * type = new TypeNode(child, obj);
type->setParent(I->second);
atlasObjects[child] = type;
return type;
}
void Inheritance::clear()
{
if (m_instance != NULL) {
delete m_instance;
m_instance = NULL;
}
}
TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0)
{
}
TypeNode::TypeNode(const std::string & name,
const Atlas::Objects::Root & d) : m_name(name),
m_description(d),
m_parent(0)
{
}
TypeNode::~TypeNode()
{
}
void TypeNode::addProperty(const std::string & name,
PropertyBase * p)
{
m_defaults[name] = p;
}
PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags)
{
}
PropertyBase::~PropertyBase()
{
}
void PropertyBase::install(LocatedEntity *, const std::string & name)
{
}
void PropertyBase::remove(LocatedEntity *, const std::string & name)
{
}
void PropertyBase::apply(LocatedEntity *)
{
}
void PropertyBase::add(const std::string & s,
Atlas::Message::MapType & ent) const
{
get(ent[s]);
}
void PropertyBase::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
HandlerResult PropertyBase::operation(LocatedEntity *,
const Operation &,
OpVector &)
{
return OPERATION_IGNORED;
}
template<>
void Property<int>::set(const Atlas::Message::Element & e)
{
if (e.isInt()) {
this->m_data = e.asInt();
}
}
template<>
void Property<double>::set(const Atlas::Message::Element & e)
{
if (e.isNum()) {
this->m_data = e.asNum();
}
}
template<>
void Property<std::string>::set(const Atlas::Message::Element & e)
{
if (e.isString()) {
this->m_data = e.String();
}
}
template class Property<int>;
template class Property<double>;
template class Property<std::string>;
#include "stubs/common/stubRouter.h"
#include "stubs/rulesets/stubScript.h"
#include "stubs/rulesets/stubTask.h"
BaseWorld * BaseWorld::m_instance = 0;
BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
{
m_instance = this;
}
BaseWorld::~BaseWorld()
{
m_instance = 0;
}
LocatedEntity& BaseWorld::getDefaultLocation() const {
return m_gameWorld;
}
LocatedEntity& BaseWorld::getDefaultLocation() {
return m_gameWorld;
}
LocatedEntity * BaseWorld::getEntity(const std::string & id) const
{
long intId = integerId(id);
EntityDict::const_iterator I = m_eobjects.find(intId);
if (I != m_eobjects.end()) {
assert(I->second != 0);
return I->second;
} else {
return 0;
}
}
CorePropertyManager::CorePropertyManager()
{
}
CorePropertyManager::~CorePropertyManager()
{
}
PropertyBase * CorePropertyManager::addProperty(const std::string & name,
int type)
{
return 0;
}
int CorePropertyManager::installFactory(const std::string & type_name,
const Root & type_desc,
PropertyKit * factory)
{
return 0;
}
PropertyManager * PropertyManager::m_instance = 0;
PropertyManager::PropertyManager()
{
assert(m_instance == 0);
m_instance = this;
}
PropertyManager::~PropertyManager()
{
m_instance = 0;
}
int PropertyManager::installFactory(const std::string & type_name,
const Atlas::Objects::Root & type_desc,
PropertyKit * factory)
{
return 0;
}
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}
TaskKit::TaskKit() : m_target(0), m_scriptFactory(0)
{
}
TaskKit::~TaskKit()
{
}
Root atlasClass(const std::string & name, const std::string & parent)
{
Atlas::Objects::Entity::Anonymous r;
r->setParents(std::list<std::string>(1, parent));
r->setObjtype("class");
r->setId(name);
return r;
}