mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
912 lines
23 KiB
C++
912 lines
23 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2005 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "TestBase.h"
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#include "TestWorld.h"
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#include "server/CorePropertyManager.h"
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#include "server/EntityBuilder.h"
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#include "server/EntityFactory.h"
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#include "server/ArchetypeFactory.h"
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#include "rulesets/Entity.h"
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#include "rulesets/Script.h"
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#include "rulesets/Task.h"
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#include "common/compose.hpp"
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#include "common/id.h"
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#include "common/Inheritance.h"
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#include "common/log.h"
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#include "common/Monitors.h"
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#include "common/Property_impl.h"
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#include "common/TypeNode.h"
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#include "common/Variable.h"
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#include "common/ScriptKit.h"
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#include "common/TaskKit.h"
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#include "stubs/rulesets/stubEntity.h"
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#include "stubs/modules/stubLocation.h"
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#include "stubs/common/stubVariable.h"
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#include "stubs/common/stubMonitors.h"
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#include <Atlas/Objects/Anonymous.h>
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#include <Atlas/Objects/RootOperation.h>
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#include <cstdlib>
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#include <cassert>
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using Atlas::Message::Element;
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using Atlas::Message::ListType;
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using Atlas::Message::MapType;
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::Root;
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class TestScriptFactory : public ScriptKit<LocatedEntity> {
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protected:
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std::string m_package;
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public:
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TestScriptFactory() { }
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const std::string & package() const { return m_package; }
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int addScript(LocatedEntity * entity) const { return 0; }
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int refreshClass() { return 0; }
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};
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class TestTaskFactory : public TaskKit
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{
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public:
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virtual int checkTarget(LocatedEntity * target) { return 0; }
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virtual Task * newTask(LocatedEntity & chr) { return 0; }
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};
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class EntityBuildertest : public Cyphesis::TestBase
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{
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private:
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Entity * e;
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BaseWorld * test_world;
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public:
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EntityBuildertest();
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void setup();
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void teardown();
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void test_sequence1();
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void test_sequence2();
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void test_sequence3();
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void test_sequence4();
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void test_sequence5();
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void test_installFactory_duplicate();
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void test_installTaskFactory_duplicate();
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};
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EntityBuildertest::EntityBuildertest()
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{
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ADD_TEST(EntityBuildertest::test_sequence1);
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ADD_TEST(EntityBuildertest::test_sequence2);
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ADD_TEST(EntityBuildertest::test_sequence3);
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ADD_TEST(EntityBuildertest::test_sequence4);
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ADD_TEST(EntityBuildertest::test_sequence5);
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ADD_TEST(EntityBuildertest::test_installFactory_duplicate);
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ADD_TEST(EntityBuildertest::test_installTaskFactory_duplicate);
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}
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void EntityBuildertest::setup()
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{
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e = new Entity("1", 1);
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test_world = new TestWorld(*e);
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EntityBuilder::init();
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}
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void EntityBuildertest::teardown()
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{
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delete test_world;
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delete e;
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EntityBuilder::del();
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assert(EntityBuilder::instance() == 0);
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Inheritance::clear();
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}
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enum action {
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DO_NOTHING,
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SET_POS,
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SET_VELOCITY } LocatedEntity_merge_action = DO_NOTHING;
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void EntityBuildertest::test_sequence1()
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{
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Anonymous attributes;
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assert(EntityBuilder::instance() != 0);
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assert(EntityBuilder::instance()->newEntity("1", 1, "world", attributes, BaseWorld::instance()) == 0);
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assert(EntityBuilder::instance()->newEntity("1", 1, "nonexistant", attributes, BaseWorld::instance()) == 0);
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assert(EntityBuilder::instance()->newEntity("1", 1, "thing", attributes, BaseWorld::instance()) != 0);
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}
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void EntityBuildertest::test_sequence2()
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{
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Anonymous attributes;
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assert(EntityBuilder::instance() != 0);
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// Create a normal Entity
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LocatedEntity * test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes, BaseWorld::instance());
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assert(test_ent != 0);
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// Create an entity specifying an attrbute
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attributes->setAttr("funky", "true");
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test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes, BaseWorld::instance());
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assert(test_ent != 0);
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// Create an entity causing VELOCITY to be set
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attributes = Anonymous();
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attributes->setVelocity(std::vector<double>(3, 1.5));
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LocatedEntity_merge_action = SET_VELOCITY;
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test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes, BaseWorld::instance());
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assert(test_ent != 0);
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LocatedEntity_merge_action = DO_NOTHING;
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// Create an entity causing VELOCITY to be set for no obvious reason
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attributes = Anonymous();
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LocatedEntity_merge_action = SET_VELOCITY;
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test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes, BaseWorld::instance());
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assert(test_ent != 0);
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LocatedEntity_merge_action = DO_NOTHING;
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// Create an entity specifying a LOC
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attributes = Anonymous();
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attributes->setLoc("1");
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test_ent = EntityBuilder::instance()->newEntity("1", 1, "thing", attributes, BaseWorld::instance());
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assert(test_ent != 0);
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}
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void EntityBuildertest::test_sequence3()
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{
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EntityBuilder & entity_factory = *EntityBuilder::instance();
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// Attributes for test entities being created
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Anonymous attributes;
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// Create an entity which is an instance of one of the core classes
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LocatedEntity * test_ent = entity_factory.newEntity("1", 1, "thing", attributes, BaseWorld::instance());
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assert(test_ent != 0);
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}
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void EntityBuildertest::test_sequence4()
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{
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EntityBuilder & entity_factory = *EntityBuilder::instance();
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// Attributes for test entities being created
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Anonymous attributes;
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// Check that creating an entity of a type we know we have not yet
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// installed results in a null pointer.
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assert(entity_factory.newEntity("1", 1, "custom_type", attributes, BaseWorld::instance()) == 0);
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// Get a reference to the internal dictionary of entity factories.
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const FactoryDict & factory_dict = entity_factory.m_entityFactories;
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// Make sure it has some factories in it already.
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assert(!factory_dict.empty());
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// Assert the dictionary does not contain the factory we know we have
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// have not yet installed.
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assert(factory_dict.find("custom_type") == factory_dict.end());
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// Set up a type description for a new type, and install it
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EntityFactoryBase * custom_type_factory = new EntityFactory<Entity>();
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custom_type_factory->m_attributes["test_custom_type_attr"] =
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"test_value";
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{
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int ret;
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ret = entity_factory.installFactory("custom_type",
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atlasClass("custom_type", "thing"),
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custom_type_factory);
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custom_type_factory->m_type = new TypeNode("custom_type");
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ASSERT_EQUAL(ret, 0);
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}
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PropertyBase * p = new Property<std::string>;
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custom_type_factory->m_type->addProperty("test_custom_type_attr", p);
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p->set("test_value");
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// Check that the factory dictionary now contains a factory for
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// the custom type we just installed.
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FactoryDict::const_iterator I = factory_dict.find("custom_type");
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assert(I != factory_dict.end());
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assert(custom_type_factory == I->second);
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MapType::const_iterator J;
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// Check the factory has the attributes we described on the custom
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// type.
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J = custom_type_factory->m_attributes.find("test_custom_type_attr");
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assert(J != custom_type_factory->m_attributes.end());
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assert(J->second.isString());
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assert(J->second.String() == "test_value");
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// Create an instance of our custom type, ensuring that it works.
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LocatedEntity * test_ent = entity_factory.newEntity("1", 1, "custom_type", attributes, BaseWorld::instance());
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assert(test_ent != 0);
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assert(test_ent->getType() == custom_type_factory->m_type);
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// Check that creating an entity of a type we know we have not yet
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// installed results in a null pointer.
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assert(entity_factory.newEntity("1", 1, "custom_inherited_type", attributes, BaseWorld::instance()) == 0);
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// Assert the dictionary does not contain the factory we know we have
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// have not yet installed.
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assert(factory_dict.find("custom_inherited_type") == factory_dict.end());
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}
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void EntityBuildertest::test_sequence5()
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{
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EntityBuilder & entity_factory = *EntityBuilder::instance();
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Anonymous attributes;
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// Get a reference to the internal dictionary of entity factories.
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const FactoryDict & factory_dict = entity_factory.m_entityFactories;
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// Make sure it has some factories in it already.
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assert(!factory_dict.empty());
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// Assert the dictionary does not contain the factory we know we have
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// have not yet installed.
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assert(factory_dict.find("custom_scripted_type") == factory_dict.end());
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// Set up a type description for a new type, and install it
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EntityFactoryBase * custom_type_factory = new EntityFactory<Entity>();
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custom_type_factory->m_attributes["test_custom_type_attr"] =
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"test_value";
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custom_type_factory->m_scriptFactory = new TestScriptFactory();
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{
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entity_factory.installFactory("custom_scripted_type",
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atlasClass("custom_scripted_type", "thing"),
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custom_type_factory);
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custom_type_factory->m_type = new TypeNode("custom_scripted_type");
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}
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// Check that the factory dictionary now contains a factory for
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// the custom type we just installed.
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FactoryDict::const_iterator I = factory_dict.find("custom_scripted_type");
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assert(I != factory_dict.end());
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assert(custom_type_factory == I->second);
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// Create an instance of our custom type, ensuring that it works.
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LocatedEntity * test_ent = entity_factory.newEntity("1", 1, "custom_scripted_type", attributes, BaseWorld::instance());
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assert(test_ent != 0);
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assert(test_ent->getType() == custom_type_factory->m_type);
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}
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void EntityBuildertest::test_installFactory_duplicate()
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{
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EntityBuilder & entity_factory = *EntityBuilder::instance();
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FactoryDict & factories = entity_factory.m_entityFactories;
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EntityFactoryBase * custom_type_factory = new EntityFactory<Entity>();
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int ret = entity_factory.installFactory("custom_type",
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atlasClass("custom_type", "thing"),
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custom_type_factory);
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ASSERT_EQUAL(ret, 0);
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ASSERT_TRUE(factories.find("custom_type") != factories.end());
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ASSERT_EQUAL(factories.find("custom_type")->second, custom_type_factory);
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EntityFactoryBase * custom_type_factory2 = new EntityFactory<Entity>();
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ret = entity_factory.installFactory("custom_type",
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atlasClass("custom_type", "thing"),
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custom_type_factory2);
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ASSERT_EQUAL(ret, -1);
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ASSERT_TRUE(factories.find("custom_type") != factories.end());
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ASSERT_EQUAL(factories.find("custom_type")->second, custom_type_factory);
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}
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void EntityBuildertest::test_installTaskFactory_duplicate()
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{
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EntityBuilder & entity_factory = *EntityBuilder::instance();
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TaskFactoryDict & factories = entity_factory.m_taskFactories;
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std::string class_name("custom_task_type");
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TaskKit * factory = new TestTaskFactory();
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entity_factory.installTaskFactory(class_name, factory);
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ASSERT_TRUE(factories.find(class_name) != factories.end());
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ASSERT_EQUAL(factories.find(class_name)->second, factory);
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TaskKit * factory2 = new TestTaskFactory();
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entity_factory.installTaskFactory(class_name, factory2);
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// Check factory2 hasn't replaced the first one inserted
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ASSERT_TRUE(factories.find(class_name) != factories.end());
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ASSERT_EQUAL(factories.find(class_name)->second, factory);
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}
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int main(int argc, char ** argv)
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{
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EntityBuildertest t;
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return t.run();
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}
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// stubs
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void TestWorld::message(const Operation & op, LocatedEntity & ent)
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{
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}
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LocatedEntity * TestWorld::addNewEntity(const std::string &,
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const Atlas::Objects::Entity::RootEntity &)
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{
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return 0;
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}
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EntityKit::EntityKit() : m_createdCount(0)
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{
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}
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EntityKit::~EntityKit()
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{
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}
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EntityFactoryBase::EntityFactoryBase() : EntityKit::EntityKit(), m_scriptFactory(0)
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{
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}
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EntityFactoryBase::~EntityFactoryBase()
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{
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delete m_scriptFactory;
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}
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void EntityFactoryBase::addProperties()
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{
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}
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void EntityFactoryBase::updateProperties()
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{
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}
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ArchetypeFactory::ArchetypeFactory()
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{
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}
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ArchetypeFactory::ArchetypeFactory(ArchetypeFactory& rhs)
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{
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}
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ArchetypeFactory::~ArchetypeFactory()
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{
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}
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void ArchetypeFactory::addProperties()
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{
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}
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void ArchetypeFactory::updateProperties()
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{
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}
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ArchetypeFactory * ArchetypeFactory::duplicateFactory()
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{
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ArchetypeFactory * f = new ArchetypeFactory(*this);
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f->m_parent = this;
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return f;
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}
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LocatedEntity * ArchetypeFactory::newEntity(const std::string & id, long intId,
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const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location)
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{
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return 0;
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}
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class World;
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template <>
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LocatedEntity * EntityFactory<World>::newEntity(const std::string & id, long intId,
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const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location)
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{
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return 0;
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}
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template <class T>
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EntityFactory<T>::EntityFactory(EntityFactory<T> & o)
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{
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}
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template <class T>
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EntityFactory<T>::EntityFactory()
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{
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}
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template <class T>
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EntityFactory<T>::~EntityFactory()
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{
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}
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template <class T>
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LocatedEntity * EntityFactory<T>::newEntity(const std::string & id, long intId,
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const Atlas::Objects::Entity::RootEntity & attributes, LocatedEntity* location)
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{
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++m_createdCount;
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Entity* e = new Entity(id, intId);
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e->setType(m_type);
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return e;
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}
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template <class T>
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EntityFactoryBase * EntityFactory<T>::duplicateFactory()
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{
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EntityFactoryBase * f = new EntityFactory<T>(*this);
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f->m_parent = this;
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return f;
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}
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class Thing;
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class Character;
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class Creator;
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class Plant;
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class Stackable;
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template class EntityFactory<Entity>;
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template class EntityFactory<Thing>;
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template class EntityFactory<Character>;
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template class EntityFactory<Creator>;
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template class EntityFactory<Plant>;
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template class EntityFactory<Stackable>;
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template class EntityFactory<World>;
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LocatedEntity::LocatedEntity(const std::string & id, long intId) :
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Router(id, intId),
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m_refCount(0), m_seq(0),
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m_script(0), m_type(0), m_flags(0), m_contains(0)
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{
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}
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LocatedEntity::~LocatedEntity()
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{
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}
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bool LocatedEntity::hasAttr(const std::string & name) const
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{
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return false;
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}
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int LocatedEntity::getAttr(const std::string & name,
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Atlas::Message::Element & attr) const
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{
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return -1;
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}
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int LocatedEntity::getAttrType(const std::string & name,
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Atlas::Message::Element & attr,
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int type) const
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{
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return -1;
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}
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PropertyBase * LocatedEntity::setAttr(const std::string & name,
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const Atlas::Message::Element & attr)
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{
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return 0;
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}
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const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
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{
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return 0;
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}
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PropertyBase * LocatedEntity::modProperty(const std::string & name)
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{
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return 0;
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}
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PropertyBase * LocatedEntity::setProperty(const std::string & name,
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PropertyBase * prop)
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{
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return 0;
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}
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void LocatedEntity::installDelegate(int, const std::string &)
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{
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}
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void LocatedEntity::removeDelegate(int class_no, const std::string & delegate)
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{
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}
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void LocatedEntity::destroy()
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{
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}
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Domain * LocatedEntity::getMovementDomain()
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|
{
|
|
return 0;
|
|
}
|
|
|
|
void LocatedEntity::sendWorld(const Operation & op)
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::onContainered(const LocatedEntity*)
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::onUpdated()
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::makeContainer()
|
|
{
|
|
if (m_contains == 0) {
|
|
m_contains = new LocatedEntitySet;
|
|
}
|
|
}
|
|
|
|
void LocatedEntity::merge(const MapType & ent)
|
|
{
|
|
switch (LocatedEntity_merge_action) {
|
|
case SET_POS:
|
|
this->m_location.m_pos.setValid();
|
|
break;
|
|
case SET_VELOCITY:
|
|
this->m_location.m_velocity.setValid();
|
|
break;
|
|
case DO_NOTHING:
|
|
default:
|
|
break;
|
|
};
|
|
|
|
}
|
|
|
|
void LocatedEntity::addChild(LocatedEntity& childEntity)
|
|
{
|
|
|
|
}
|
|
|
|
void LocatedEntity::removeChild(LocatedEntity& childEntity)
|
|
{
|
|
|
|
}
|
|
|
|
void LocatedEntity::setType(const TypeNode* t)
|
|
{
|
|
}
|
|
std::vector<Atlas::Objects::Root> LocatedEntity::getThoughts() const
|
|
{
|
|
return std::vector<Atlas::Objects::Root>();
|
|
}
|
|
|
|
|
|
void log(LogLevel lvl, const std::string & msg)
|
|
{
|
|
}
|
|
|
|
Inheritance * Inheritance::m_instance = NULL;
|
|
|
|
Inheritance::Inheritance() : noClass(0)
|
|
{
|
|
Atlas::Objects::Entity::Anonymous root_desc;
|
|
|
|
root_desc->setParents(std::list<std::string>(0));
|
|
root_desc->setObjtype("meta");
|
|
root_desc->setId("root");
|
|
|
|
TypeNode * root = new TypeNode("root", root_desc);
|
|
|
|
atlasObjects["root"] = root;
|
|
}
|
|
|
|
Inheritance & Inheritance::instance()
|
|
{
|
|
if (m_instance == NULL) {
|
|
m_instance = new Inheritance();
|
|
installStandardObjects();
|
|
}
|
|
return *m_instance;
|
|
}
|
|
|
|
void installStandardObjects()
|
|
{
|
|
Inheritance & i = Inheritance::instance();
|
|
|
|
i.addChild(atlasClass("root_entity", "root"));
|
|
i.addChild(atlasClass("admin_entity", "root_entity"));
|
|
i.addChild(atlasClass("account", "admin_entity"));
|
|
i.addChild(atlasClass("player", "account"));
|
|
i.addChild(atlasClass("admin", "account"));
|
|
i.addChild(atlasClass("game", "admin_entity"));
|
|
i.addChild(atlasClass("game_entity", "root_entity"));
|
|
}
|
|
|
|
const TypeNode * Inheritance::getType(const std::string & parent)
|
|
{
|
|
TypeNodeDict::const_iterator I = atlasObjects.find(parent);
|
|
if (I == atlasObjects.end()) {
|
|
return 0;
|
|
}
|
|
return I->second;
|
|
}
|
|
|
|
bool Inheritance::isTypeOf(const TypeNode * instance,
|
|
const std::string & base_type) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool Inheritance::isTypeOf(const std::string & instance,
|
|
const std::string & base_type) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
TypeNode * Inheritance::addChild(const Root & obj)
|
|
{
|
|
const std::string & child = obj->getId();
|
|
const std::string & parent = obj->getParents().front();
|
|
if (atlasObjects.find(child) != atlasObjects.end()) {
|
|
std::cerr << String::compose("Installing type \"%1\"(\"%2\") "
|
|
"which was already installed",
|
|
child, parent) << std::endl;
|
|
return 0;
|
|
}
|
|
TypeNodeDict::iterator I = atlasObjects.find(parent);
|
|
if (I == atlasObjects.end()) {
|
|
std::cerr << String::compose("Installing type \"%1\" "
|
|
"which has unknown parent \"%2\".",
|
|
child, parent) << std::endl;
|
|
return 0;
|
|
}
|
|
Element children(ListType(1, child));
|
|
if (I->second->description()->copyAttr("children", children) == 0) {
|
|
assert(children.isList());
|
|
children.asList().push_back(child);
|
|
}
|
|
I->second->description()->setAttr("children", children);
|
|
|
|
TypeNode * type = new TypeNode(child, obj);
|
|
type->setParent(I->second);
|
|
|
|
atlasObjects[child] = type;
|
|
|
|
return type;
|
|
}
|
|
|
|
void Inheritance::clear()
|
|
{
|
|
if (m_instance != NULL) {
|
|
delete m_instance;
|
|
m_instance = NULL;
|
|
}
|
|
}
|
|
|
|
TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0)
|
|
{
|
|
}
|
|
|
|
TypeNode::TypeNode(const std::string & name,
|
|
const Atlas::Objects::Root & d) : m_name(name),
|
|
m_description(d),
|
|
m_parent(0)
|
|
{
|
|
}
|
|
|
|
TypeNode::~TypeNode()
|
|
{
|
|
}
|
|
|
|
void TypeNode::addProperty(const std::string & name,
|
|
PropertyBase * p)
|
|
{
|
|
m_defaults[name] = p;
|
|
}
|
|
|
|
PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags)
|
|
{
|
|
}
|
|
|
|
PropertyBase::~PropertyBase()
|
|
{
|
|
}
|
|
|
|
void PropertyBase::install(LocatedEntity *, const std::string & name)
|
|
{
|
|
}
|
|
|
|
void PropertyBase::remove(LocatedEntity *, const std::string & name)
|
|
{
|
|
}
|
|
|
|
void PropertyBase::apply(LocatedEntity *)
|
|
{
|
|
}
|
|
|
|
void PropertyBase::add(const std::string & s,
|
|
Atlas::Message::MapType & ent) const
|
|
{
|
|
get(ent[s]);
|
|
}
|
|
|
|
void PropertyBase::add(const std::string & s,
|
|
const Atlas::Objects::Entity::RootEntity & ent) const
|
|
{
|
|
}
|
|
|
|
HandlerResult PropertyBase::operation(LocatedEntity *,
|
|
const Operation &,
|
|
OpVector &)
|
|
{
|
|
return OPERATION_IGNORED;
|
|
}
|
|
|
|
template<>
|
|
void Property<int>::set(const Atlas::Message::Element & e)
|
|
{
|
|
if (e.isInt()) {
|
|
this->m_data = e.asInt();
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void Property<double>::set(const Atlas::Message::Element & e)
|
|
{
|
|
if (e.isNum()) {
|
|
this->m_data = e.asNum();
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void Property<std::string>::set(const Atlas::Message::Element & e)
|
|
{
|
|
if (e.isString()) {
|
|
this->m_data = e.String();
|
|
}
|
|
}
|
|
|
|
template class Property<int>;
|
|
template class Property<double>;
|
|
template class Property<std::string>;
|
|
|
|
#include "stubs/common/stubRouter.h"
|
|
#include "stubs/rulesets/stubScript.h"
|
|
#include "stubs/rulesets/stubTask.h"
|
|
BaseWorld * BaseWorld::m_instance = 0;
|
|
|
|
BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
|
|
{
|
|
m_instance = this;
|
|
}
|
|
|
|
BaseWorld::~BaseWorld()
|
|
{
|
|
m_instance = 0;
|
|
}
|
|
|
|
LocatedEntity& BaseWorld::getDefaultLocation() const {
|
|
return m_gameWorld;
|
|
}
|
|
|
|
LocatedEntity& BaseWorld::getDefaultLocation() {
|
|
return m_gameWorld;
|
|
}
|
|
|
|
LocatedEntity * BaseWorld::getEntity(const std::string & id) const
|
|
{
|
|
long intId = integerId(id);
|
|
|
|
EntityDict::const_iterator I = m_eobjects.find(intId);
|
|
if (I != m_eobjects.end()) {
|
|
assert(I->second != 0);
|
|
return I->second;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
CorePropertyManager::CorePropertyManager()
|
|
{
|
|
}
|
|
|
|
CorePropertyManager::~CorePropertyManager()
|
|
{
|
|
}
|
|
|
|
PropertyBase * CorePropertyManager::addProperty(const std::string & name,
|
|
int type)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int CorePropertyManager::installFactory(const std::string & type_name,
|
|
const Root & type_desc,
|
|
PropertyKit * factory)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
PropertyManager * PropertyManager::m_instance = 0;
|
|
|
|
PropertyManager::PropertyManager()
|
|
{
|
|
assert(m_instance == 0);
|
|
m_instance = this;
|
|
}
|
|
|
|
PropertyManager::~PropertyManager()
|
|
{
|
|
m_instance = 0;
|
|
}
|
|
|
|
int PropertyManager::installFactory(const std::string & type_name,
|
|
const Atlas::Objects::Root & type_desc,
|
|
PropertyKit * factory)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
long integerId(const std::string & id)
|
|
{
|
|
long intId = strtol(id.c_str(), 0, 10);
|
|
if (intId == 0 && id != "0") {
|
|
intId = -1L;
|
|
}
|
|
|
|
return intId;
|
|
}
|
|
|
|
TaskKit::TaskKit() : m_target(0), m_scriptFactory(0)
|
|
{
|
|
}
|
|
|
|
TaskKit::~TaskKit()
|
|
{
|
|
}
|
|
|
|
Root atlasClass(const std::string & name, const std::string & parent)
|
|
{
|
|
Atlas::Objects::Entity::Anonymous r;
|
|
r->setParents(std::list<std::string>(1, parent));
|
|
r->setObjtype("class");
|
|
r->setId(name);
|
|
return r;
|
|
}
|