cyphesis/tests/SpawnTest.cpp
Erik Ogenvik cd33df2d75 Use camel casing for tests.
This makes it much easier to find them in various editors.
2016-01-20 15:34:49 +01:00

70 lines
1.6 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2010 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "server/Spawn.h"
#include <cassert>
class TestSpawn : public Spawn
{
public:
TestSpawn() { }
virtual ~TestSpawn()
{
}
virtual int spawnEntity(const std::string & type,
const Atlas::Objects::Entity::RootEntity & dsc) const
{
return 0;
}
virtual int populateEntity(LocatedEntity * ent,
const Atlas::Objects::Entity::RootEntity & dsc,
OpVector & res)
{
return 0;
}
virtual int addToMessage(Atlas::Message::MapType & msg) const
{
return 0;
}
virtual int placeInSpawn(Location&) const
{
return 0;
}
};
int main()
{
{
Spawn * s = new TestSpawn;
delete s;
}
return 0;
}