mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
188 lines
4.1 KiB
C++
188 lines
4.1 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "PropertyCoverage.h"
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#include "common/TypeNode.h"
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#include "rulesets/Entity.h"
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#include "rulesets/TerrainModProperty.h"
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#include "rulesets/TerrainProperty.h"
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#include "stubs/common/stubTypeNode.h"
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#include "stubs/common/stubCustom.h"
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using Atlas::Message::ListType;
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using Atlas::Message::MapType;
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static int run_coverage()
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{
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TerrainModProperty * ap = new TerrainModProperty;
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PropertyChecker<TerrainModProperty> pc(ap);
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MapType shape;
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MapType mod;
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mod["type"] = 1;
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pc.testDataAppend(mod);
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mod.clear();
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shape.clear();
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mod["type"] = "unknown";
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pc.testDataAppend(mod);
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mod.clear();
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shape.clear();
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mod["type"] = "slopemod";
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mod["slopes"] = 1;
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pc.testDataAppend(mod);
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mod["slopes"] = ListType();
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pc.testDataAppend(mod);
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mod.clear();
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shape.clear();
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mod["type"] = "slopemod";
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mod["slopes"] = ListType(2, 1.f);
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shape["type"] = "ball";
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mod["shape"] = shape;
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pc.testDataAppend(mod);
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shape["type"] = "ball";
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mod["shape"] = shape;
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pc.testDataAppend(mod);
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shape["type"] = "rotbox";
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mod["shape"] = shape;
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pc.testDataAppend(mod);
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shape["type"] = "polygon";
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mod["shape"] = shape;
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pc.testDataAppend(mod);
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mod.clear();
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shape.clear();
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mod["type"] = "levelmod";
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pc.testDataAppend(mod);
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mod.clear();
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shape.clear();
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mod["type"] = "adjustmod";
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pc.testDataAppend(mod);
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mod.clear();
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shape.clear();
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mod["type"] = "cratermod";
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shape["type"] = "ball";
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mod["shape"] = shape;
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pc.testDataAppend(mod);
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pc.basicCoverage();
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pc.tlve()->setProperty("terrain", new TerrainProperty);
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pc.basicCoverage();
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return 0;
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}
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static TerrainProperty * stub_getTerrain_return = 0;
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int main()
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{
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{
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TerrainModProperty * ap = new TerrainModProperty;
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MapType shape;
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MapType mod;
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shape["type"] = "polygon";
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shape["points"] = ListType(3, ListType(2, 1.1f));
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mod["shape"] = shape;
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mod["type"] = "levelmod";
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ap->set(mod);
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// FIXME verify that the mod really takes effect
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// ap->apply(0);
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}
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return run_coverage();
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}
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// stubs
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#include "TestWorld.h"
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void TestWorld::message(const Operation & op, LocatedEntity & ent)
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{
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}
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LocatedEntity * TestWorld::addNewEntity(const std::string &,
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const Atlas::Objects::Entity::RootEntity &)
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{
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return 0;
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}
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#include "rulesets/TerrainModTranslator.h"
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#include "modules/TerrainContext.h"
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#include <Mercator/TerrainMod.h>
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const TerrainProperty * TerrainEffectorProperty::getTerrain(LocatedEntity * owner)
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{
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return stub_getTerrain_return;
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}
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TerrainModTranslator::TerrainModTranslator()
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{
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}
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bool TerrainModTranslator::parseData(const WFMath::Point<3> & pos,
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const WFMath::Quaternion & orientation,
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const MapType& modElement)
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{
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WFMath::Polygon<2> p;
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p.addCorner(0, WFMath::Point<2>(0., 0.));
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m_mod = new Mercator::LevelTerrainMod<WFMath::Polygon>(1.f, p);
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return true;
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}
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Mercator::TerrainMod* TerrainModTranslator::getModifier()
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{
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return m_mod;
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}
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TerrainContext::TerrainContext(LocatedEntity * e) : m_entity(e)
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{
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}
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TerrainContext::~TerrainContext()
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{
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}
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EntityRef::EntityRef(LocatedEntity* e) : m_inner(e)
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{
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}
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