mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef CLIENT_CHARACTER_CLIENT_H
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#define CLIENT_CHARACTER_CLIENT_H
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#include "rules/ai/BaseMind.h"
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class ClientConnection;
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/// \brief Class to implement a character entity in an admin client
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class CharacterClient : public BaseMind {
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protected:
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ClientConnection & m_connection;
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int sendAndWaitReply(const Operation &, OpVector &);
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Ref<LocatedEntity> sendLook(const Operation & op);
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public:
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CharacterClient(const std::string & mindId, const std::string & entityId, ClientConnection&);
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void send(const Operation & op);
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Ref<LocatedEntity> look(const std::string &);
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Ref<LocatedEntity> lookFor(const Atlas::Objects::Entity::RootEntity &);
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};
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#endif // CLIENT_CHARACTER_CLIENT_H
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