cyphesis/client/CharacterClient.h
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

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1.5 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef CLIENT_CHARACTER_CLIENT_H
#define CLIENT_CHARACTER_CLIENT_H
#include "rules/ai/BaseMind.h"
class ClientConnection;
/// \brief Class to implement a character entity in an admin client
class CharacterClient : public BaseMind {
protected:
ClientConnection & m_connection;
int sendAndWaitReply(const Operation &, OpVector &);
Ref<LocatedEntity> sendLook(const Operation & op);
public:
CharacterClient(const std::string & mindId, const std::string & entityId, ClientConnection&);
void send(const Operation & op);
Ref<LocatedEntity> look(const std::string &);
Ref<LocatedEntity> lookFor(const Atlas::Objects::Entity::RootEntity &);
};
#endif // CLIENT_CHARACTER_CLIENT_H