cyphesis/client/CreatorClient.h
Erik Ogenvik 470cdc2d66 Resolve entity type first.
Before we trigger any hooks we need to resolve entity types.
2018-09-18 22:12:12 +02:00

40 lines
1.5 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef CLIENT_CREATOR_CLIENT_H
#define CLIENT_CREATOR_CLIENT_H
#include "CharacterClient.h"
class LocatedEntity;
/// \brief Class to implement a creator entity in an admin client
class CreatorClient : public CharacterClient {
public:
CreatorClient(const std::string & mindId, const std::string & entityId, ClientConnection&);
LocatedEntity * handleMakeResponse(const Atlas::Objects::Operation::RootOperation &,
double);
Ref<LocatedEntity> make(const Atlas::Objects::Entity::RootEntity &);
void sendSet(const std::string &, const Atlas::Objects::Entity::RootEntity &);
void del(const std::string &);
};
#endif // CLIENT_CREATOR_CLIENT_H