cyphesis/common/CommSocket.h
2018-08-08 16:41:16 +02:00

62 lines
2 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef COMMON_COMM_SOCKET_H
#define COMMON_COMM_SOCKET_H
#include <boost/asio/io_service.hpp>
/// \defgroup ServerSockets Server Socket Classes
///
////Socket handling classes for the server code.
/// Socket classes which inherit from CommSocket are to communicate with other
/// parts of a WorldForge system using network sockets.
/// \brief Constructor for socket object.
///
/// @param io_service Reference to the object that manages all socket communication.
class CommSocket {
protected:
explicit CommSocket(boost::asio::io_service& io_service)
: m_io_service(io_service), m_active(true){
}
public:
CommSocket(const CommSocket &) = delete;
CommSocket & operator=(const CommSocket &) = delete;
/// Reference to the main IO service.
boost::asio::io_service& m_io_service;
bool m_active;
/// \brief Destructor.
virtual ~CommSocket() = default;
/// \brief Disconnect cleanly
///
/// Politely inform the far end that we are done. This is normally done
/// by shutting down the TCP connection
virtual void disconnect() = 0;
/// \brief Flush the socket
virtual int flush() = 0;
};
#endif // COMMON_COMM_SOCKET_H