cyphesis/common/Storage.h
Erik Ogenvik b0cf29b18d Use SQLite 3 for persistence.
Instead of storing data in Postgres we store it by default in SQLite,
using an in-process database.
This makes setup and handling much easier.
2018-05-19 21:47:24 +02:00

44 lines
1.5 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2001-2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef COMMON_STORAGE_H
#define COMMON_STORAGE_H
#include "Database.h"
/// \brief Class to handle connecting to the cyphesis database in order to
/// access the account table
class Storage {
protected:
/// \brief Database connection used to change the accounts table
Database & m_connection;
public:
explicit Storage(Database& database) : m_connection(database) { }
int putAccount(const Atlas::Message::MapType & o);
int modAccount(const Atlas::Message::MapType & o,
const std::string & accountId);
int delAccount(const std::string & account);
int getAccount(const std::string & username,
Atlas::Message::MapType & o);
};
#endif // COMMON_STORAGE_H