cyphesis/common/debug.h
Erik Ogenvik 6a3ec31b7e Remove Character class.
This is crucial since it now means that any entity can be controlled by
a mind. This makes the world much more versatile.
2018-08-14 22:25:56 +02:00

73 lines
2.1 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef COMMON_DEBUG_H
#define COMMON_DEBUG_H
#include <iostream>
#include <string>
namespace Atlas { namespace Message { class Element; } }
#define debug(prg) { if (debug_flag) { prg } }
#define debug_func() {\
if (debug_flag) { \
std::cerr << __PRETTY_FUNCTION__ << std::endl << std::flush;\
}\
}
/**
* Prints a string to standard err output.
*
* The text will be passed to std::cerr, so it's possible to chain the string.
* An example:
*
* debug_print("some text" << someValue << "some more text);
*
* @param text The text.
*/
#define debug_print(text) { if (debug_flag) { \
std::cerr << text << std::endl << std::flush;\
} }
/**
* Prints a string to standard err output, appending with the calling function.
*
* The text will be passed to std::cerr, so it's possible to chain the string.
* An example:
*
* debug_print("some text" << someValue << "some more text);
*
* @param text The text.
*/
#define debug_print_pretty(text) { if (debug_flag) { \
std::cerr << text << " :: " << __PRETTY_FUNCTION__ << std::endl << std::flush;\
} }
void output_element(std::ostream & out,
const Atlas::Message::Element & item,
size_t depth);
template <typename T>
void debug_dump(const T & t, std::ostream &);
template <typename T>
std::string debug_tostring(const T & t);
#endif // COMMON_DEBUG_H