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https://github.com/worldforge/cyphesis
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Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
/*
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Copyright (C) 2018 Erik Ogenvik
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef CYPHESIS_ENTITYLOCATION_H
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#define CYPHESIS_ENTITYLOCATION_H
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#include "modules/Ref.h"
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#include <wfmath/point.h>
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class LocatedEntity;
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/**
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* Represents a location in an entity. The position is optional; if it's invalid the location only
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* refers to the entity.
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*/
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struct EntityLocation
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{
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/**
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* The parent entity.
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*/
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Ref<LocatedEntity> m_parent;
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/**
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* Coords relative to the entity
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*/
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WFMath::Point<3> m_pos;
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explicit EntityLocation() = default;
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explicit EntityLocation(Ref<LocatedEntity> loc);
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EntityLocation(Ref<LocatedEntity> loc, const WFMath::Point<3>& pos);
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const WFMath::Point<3>& pos() const;
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/**
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* True if there's both an entity as well as a valid position.
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* @return
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*/
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bool isValid() const;
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};
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//#include "rules/LocatedEntity.h"
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#endif //CYPHESIS_ENTITYLOCATION_H
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