mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
75 lines
2.7 KiB
C++
75 lines
2.7 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2001-2004 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef RULESETS_SCRIPT_H
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#define RULESETS_SCRIPT_H
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#include "common/OperationRouter.h"
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#include <string>
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#include <vector>
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#include <Atlas/Objects/ObjectsFwd.h>
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#include <Atlas/Message/Element.h>
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typedef std::vector<Atlas::Objects::Operation::RootOperation> OpVector;
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class LocatedEntity;
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/// \defgroup Scripts Script types.
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///
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/// Classes which handle scripts called by the server.
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/// \brief Base class for script objects attached to entities.
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///
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/// This base class allows scripts to override operation handlers, and
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/// handlers for hooks.
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/// \ingroup Scripts
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class Script {
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public:
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Script() = default;
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virtual ~Script() = default;
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/// \brief Pass an operation to the script for processing
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///
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/// @param opname The string representing the type of the operation
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/// @param op The operation to be passed
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/// @param res The result of the operation is returned here
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/// @return true if operation was accepted, false if it was not handled
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/// or an error occured.
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virtual HandlerResult operation(const std::string & opname,
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const Atlas::Objects::Operation::RootOperation & op,
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OpVector & res);
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/// \brief Call a named function on the script, passing in the entity
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///
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/// This function is used when object have registered function names to be
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/// valled any time a certain event occurs. Currently the machanism is only
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/// used and supported in the mind code.
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/// @param function name of the function to call in the script
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/// @param entity which has triggered this hook
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virtual void hook(const std::string & function, LocatedEntity * entity);
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static int getScriptDetails(const Atlas::Message::MapType &,
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const std::string &,
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const std::string &,
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std::string &,
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std::string &);
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};
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#endif // RULESETS_SCRIPT_H
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