cyphesis/rules/Vector3Property.h
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

52 lines
1.6 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2016 Erik Ogenvik
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_VECTOR3PROPERTY_H_
#define RULESETS_VECTOR3PROPERTY_H_
#include "common/Property.h"
#include <wfmath/vector.h>
/**
* \brief A property containing a WFMath::Vector<3>.
*
* \ingroup PropertyClasses
*/
class Vector3Property: public PropertyBase
{
public:
static constexpr const char* property_atlastype = "list";
explicit Vector3Property() = default;
Vector3Property(const Vector3Property& rhs);
~Vector3Property() override = default;
int get(Atlas::Message::Element & val) const override;
void set(const Atlas::Message::Element &) override;
const WFMath::Vector<3>& data() const { return m_data; }
WFMath::Vector<3>& data() { return m_data; }
Vector3Property * copy() const override;
protected:
WFMath::Vector<3> m_data;
};
#endif /* RULESETS_VECTOR3PROPERTY_H_ */