cyphesis/rules/simulation/AdminProperty.h
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

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/*
Copyright (C) 2018 Erik Ogenvik
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef CYPHESIS_ADMINPROPERTY_H
#define CYPHESIS_ADMINPROPERTY_H
#include "common/Property.h"
/**
* Marks an entity as "admin", allowing it some extra capabilities.
*
* This sets the LocatedEntity::entity_admin flag on the entity.
*/
class AdminProperty : public BoolProperty
{
public:
static constexpr const char* property_name = "is_admin";
explicit AdminProperty() = default;
void apply(LocatedEntity* entity) override;
AdminProperty * copy() const override;
};
#endif //CYPHESIS_ADMINPROPERTY_H