cyphesis/rules/simulation/AreaProperty.h
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

54 lines
1.7 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_AREA_PROPERTY_H
#define RULESETS_AREA_PROPERTY_H
#include "TerrainEffectorProperty.h"
template <int dim>
class Form;
/// \brief Class to handle Entity terrain property
/// \ingroup PropertyClasses
class AreaProperty : public TerrainEffectorProperty {
protected:
int m_layer;
Form<2> * m_shape;
AreaProperty(const AreaProperty & other);
public:
static constexpr const char* property_name = "area";
explicit AreaProperty();
~AreaProperty() override;
const Form<2> * shape() const { return m_shape; }
void apply(LocatedEntity *) override;
void set(const Atlas::Message::Element & val) override;
AreaProperty * copy() const override;
// Assignment isn't banned, but it's gotta be implemented before it'll
// work. Default should not be used.
AreaProperty & operator=(const AreaProperty &) = delete;
};
#endif // RULESETS_AREA_PROPERTY_H