cyphesis/rules/simulation/BiomassProperty.cpp
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

88 lines
2.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2013 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "BiomassProperty.h"
#include "rules/LocatedEntity.h"
#include "common/debug.h"
#include "common/operations/Eat.h"
#include "common/operations/Nourish.h"
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/Operation.h>
#include <iostream>
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Operation::Nourish;
using Atlas::Objects::Operation::Set;
static const bool debug_flag = false;
void BiomassProperty::install(LocatedEntity * owner, const std::string & name)
{
owner->installDelegate(Atlas::Objects::Operation::EAT_NO, name);
}
void BiomassProperty::remove(LocatedEntity *owner, const std::string & name)
{
owner->removeDelegate(Atlas::Objects::Operation::EAT_NO, name);
}
HandlerResult BiomassProperty::operation(LocatedEntity * e,
const Operation & op,
OpVector & res)
{
return eat_handler(e, op, res);
}
BiomassProperty * BiomassProperty::copy() const
{
return new BiomassProperty(*this);
}
HandlerResult BiomassProperty::eat_handler(LocatedEntity * e,
const Operation & op,
OpVector & res)
{
const double & biomass = data();
Anonymous self;
self->setId(e->getId());
self->setAttr("status", -1);
Set s;
s->setTo(e->getId());
s->setArgs1(self);
const std::string & to = op->getFrom();
Anonymous nour_arg;
nour_arg->setId(to);
nour_arg->setAttr("mass", biomass);
Nourish n;
n->setTo(to);
n->setArgs1(nour_arg);
res.push_back(s);
res.push_back(n);
return OPERATION_IGNORED;
}