cyphesis/rules/simulation/DecaysProperty.cpp
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

78 lines
2.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2013 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "DecaysProperty.h"
#include "rules/LocatedEntity.h"
#include "common/debug.h"
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/Operation.h>
#include <wfmath/atlasconv.h>
#include <iostream>
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Operation::Create;
static const bool debug_flag = false;
void DecaysProperty::install(LocatedEntity * owner, const std::string & name)
{
owner->installDelegate(Atlas::Objects::Operation::DELETE_NO, name);
}
void DecaysProperty::remove(LocatedEntity *owner, const std::string & name)
{
owner->removeDelegate(Atlas::Objects::Operation::DELETE_NO, name);
}
HandlerResult DecaysProperty::operation(LocatedEntity * ent,
const Operation & op,
OpVector & res)
{
return DecaysProperty::del_handler(ent, op, res);
}
DecaysProperty * DecaysProperty::copy() const
{
return new DecaysProperty(*this);
}
HandlerResult DecaysProperty::del_handler(LocatedEntity * e,
const Operation &,
OpVector & res)
{
debug(std::cout << "Delete HANDLER CALLED" << std::endl << std::flush;);
const std::string & type = data();
Anonymous create_arg;
create_arg->setParent(type);
::addToEntity(e->m_location.pos(), create_arg->modifyPos());
create_arg->setLoc(e->m_location.m_parent->getId());
create_arg->setAttr("orientation", e->m_location.orientation().toAtlas());
Create create;
create->setTo(e->m_location.m_parent->getId());
create->setArgs1(create_arg);
res.push_back(create);
return OPERATION_IGNORED;
}