cyphesis/rules/simulation/EntityProperty.cpp
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

118 lines
3.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "EntityProperty.h"
#include "rules/LocatedEntity.h"
#include "rules/simulation/BaseWorld.h"
#include "common/debug.h"
#include <Atlas/Objects/RootEntity.h>
#include <iostream>
static const bool debug_flag = false;
int EntityProperty::get(Atlas::Message::Element& val) const
{
if (m_data.get() != nullptr) {
Atlas::Message::MapType refMap;
refMap["$eid"] = m_data->getId();
val = refMap;
return 0;
} else {
return -1;
}
}
void EntityProperty::set(const Atlas::Message::Element& val)
{
// INT id?
if (val.isString()) {
const std::string& id = val.String();
if (m_data.get() == nullptr || m_data->getId() != id) {
debug(std::cout << "Assigning " << id << std::endl << std::flush;);
if (id.empty()) {
m_data = WeakEntityRef(nullptr);
} else {
auto e = BaseWorld::instance().getEntity(id);
if (!e) {
debug(std::cout << "Assigned" << std::endl << std::flush;);
m_data = WeakEntityRef(e);
}
}
}
} else if (val.isPtr()) {
debug(std::cout << "Assigning pointer" << std::endl << std::flush;);
auto e = static_cast<LocatedEntity*>(val.Ptr());
m_data = WeakEntityRef(e);
} else if (val.isMap()) {
auto I = val.asMap().find("$eid");
if (I != val.asMap().end()) {
set(I->second);
}
} else if (val.isNone()) {
m_data = WeakEntityRef(nullptr);
}
}
void EntityProperty::add(const std::string& s,
Atlas::Message::MapType& map) const
{
if (m_data.get() != nullptr) {
//The "id" attribute is special.
if (s == "id") {
map[s] = m_data->getId();
} else {
Atlas::Message::MapType refMap;
refMap["$eid"] = m_data->getId();
map[s] = refMap;
}
} else {
map[s] = "";
}
}
void EntityProperty::add(const std::string& s,
const Atlas::Objects::Entity::RootEntity& ent) const
{
if (m_data.get() != nullptr) {
//The "id" attribute is special.
if (s == "id") {
ent->setAttr(s, m_data->getId());
} else {
Atlas::Message::MapType refMap;
refMap["$eid"] = m_data->getId();
ent->setAttr(s, refMap);
}
} else {
ent->setAttr(s, "");
}
}
EntityProperty* EntityProperty::copy() const
{
return new EntityProperty(*this);
}
EntityProperty::EntityProperty(uint32_t flags)
: PropertyBase(flags)
{
}