cyphesis/rules/simulation/ExternalProperty.h
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

46 lines
1.6 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2007 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_EXTERNAL_PROPERTY_H
#define RULESETS_EXTERNAL_PROPERTY_H
#include "common/Property.h"
class ExternalMind;
/// \brief Class to handle whether or not a character has an external mind
/// \ingroup PropertyClasses
class ExternalProperty : public PropertyBase {
protected:
ExternalMind * & m_data;
public:
explicit ExternalProperty(ExternalMind * & data);
int get(Atlas::Message::Element & val) const override;
void set(const Atlas::Message::Element & val) override;
void add(const std::string & val,
Atlas::Message::MapType & map) const override;
void add(const std::string & val,
const Atlas::Objects::Entity::RootEntity & ent) const override;
ExternalProperty * copy() const override;
};
#endif // RULESETS_EXTERNAL_PROPERTY_H