mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
125 lines
4 KiB
C++
125 lines
4 KiB
C++
/*
|
|
Copyright (C) 2014 Erik Ogenvik
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#endif
|
|
|
|
#include "InventoryDomain.h"
|
|
#include "EntityProperty.h"
|
|
#include "rules/LocatedEntity.h"
|
|
|
|
#include "common/TypeNode.h"
|
|
#include "common/debug.h"
|
|
#include "common/operations/Unseen.h"
|
|
#include "PlantedOnProperty.h"
|
|
|
|
#include <Atlas/Objects/Operation.h>
|
|
#include <Atlas/Objects/Anonymous.h>
|
|
|
|
#include <iostream>
|
|
#include <unordered_set>
|
|
#include <rules/simulation/BaseWorld.h>
|
|
#include <common/operations/Update.h>
|
|
|
|
static const bool debug_flag = true;
|
|
|
|
using Atlas::Message::Element;
|
|
using Atlas::Message::MapType;
|
|
using Atlas::Objects::Root;
|
|
using Atlas::Objects::Entity::RootEntity;
|
|
using Atlas::Objects::Entity::Anonymous;
|
|
using Atlas::Objects::Operation::Set;
|
|
using Atlas::Objects::Operation::Sight;
|
|
using Atlas::Objects::Operation::Appearance;
|
|
using Atlas::Objects::Operation::Disappearance;
|
|
using Atlas::Objects::Operation::Unseen;
|
|
|
|
InventoryDomain::InventoryDomain(LocatedEntity& entity) :
|
|
Domain(entity)
|
|
{
|
|
entity.makeContainer();
|
|
}
|
|
|
|
void InventoryDomain::tick(double t, OpVector& res)
|
|
{
|
|
}
|
|
|
|
void InventoryDomain::addEntity(LocatedEntity& entity)
|
|
{
|
|
entity.m_location.m_pos = WFMath::Point<3>::ZERO();
|
|
entity.m_location.m_orientation = WFMath::Quaternion::IDENTITY();
|
|
// entity.m_location.update(BaseWorld::instance().getTime());
|
|
entity.removeFlags(entity_clean);
|
|
|
|
//Reset any planted_on properties when moving to this domain.
|
|
if (auto prop = entity.getPropertyClassFixed<PlantedOnProperty>()) {
|
|
if (prop->data()) {
|
|
entity.setAttr(PlantedOnProperty::property_name, Atlas::Message::Element());
|
|
Atlas::Objects::Operation::Update update;
|
|
update->setTo(entity.getId());
|
|
entity.sendWorld(update);
|
|
}
|
|
}
|
|
}
|
|
|
|
void InventoryDomain::removeEntity(LocatedEntity& entity)
|
|
{
|
|
//Nothing special to do for this domain.
|
|
}
|
|
|
|
bool InventoryDomain::isEntityVisibleFor(const LocatedEntity& observingEntity, const LocatedEntity& observedEntity) const
|
|
{
|
|
//If the observing entity is the same as the one the domain belongs to it can see everything.
|
|
if (&observingEntity == &m_entity) {
|
|
return true;
|
|
}
|
|
|
|
if (observingEntity.flags().hasFlags(entity_admin)) {
|
|
return true;
|
|
}
|
|
|
|
//Entities can only be seen by outside observers if they are attached.
|
|
auto plantedOnProp = observedEntity.getPropertyClassFixed<PlantedOnProperty>();
|
|
return plantedOnProp && plantedOnProp->data().entity.get() == &m_entity;
|
|
|
|
}
|
|
|
|
void InventoryDomain::getVisibleEntitiesFor(const LocatedEntity& observingEntity, std::list<LocatedEntity*>& entityList) const
|
|
{
|
|
if (m_entity.m_contains) {
|
|
for (auto& entity : *m_entity.m_contains) {
|
|
if (isEntityVisibleFor(observingEntity, *entity)) {
|
|
entityList.push_back(entity.get());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::list<LocatedEntity*> InventoryDomain::getObservingEntitiesFor(const LocatedEntity& observedEntity) const
|
|
{
|
|
std::list<LocatedEntity*> list;
|
|
list.push_back(&m_entity);
|
|
return list;
|
|
}
|
|
|
|
bool InventoryDomain::isEntityReachable(const LocatedEntity& reachingEntity, float reach, const LocatedEntity& queriedEntity, const WFMath::Point<3>& positionOnQueriedEntity) const
|
|
{
|
|
//Only the entity to which the inventory belongs is allowed to reach things in the inventory.
|
|
return &reachingEntity == &m_entity;
|
|
}
|
|
|