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https://github.com/worldforge/cyphesis
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Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
51 lines
1.8 KiB
C++
51 lines
1.8 KiB
C++
/*
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Copyright (C) 2016 Erik Ogenvik
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef INVENTORYDOMAIN_H_
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#define INVENTORYDOMAIN_H_
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#include "rules/Domain.h"
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#include <set>
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#include <string>
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/**
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* @brief An empty domain, in which nothing can move, and nothing can be seen.
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*/
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class InventoryDomain : public Domain
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{
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public:
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explicit InventoryDomain(LocatedEntity& entity);
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~InventoryDomain() override = default;
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void tick(double t, OpVector& res) override;
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bool isEntityVisibleFor(const LocatedEntity& observingEntity, const LocatedEntity& observedEntity) const override;
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void getVisibleEntitiesFor(const LocatedEntity& observingEntity, std::list<LocatedEntity*>& entityList) const override;
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std::list<LocatedEntity*> getObservingEntitiesFor(const LocatedEntity& observedEntity) const override;
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void addEntity(LocatedEntity& entity) override;
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void removeEntity(LocatedEntity& entity) override;
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bool isEntityReachable(const LocatedEntity& reachingEntity, float reach, const LocatedEntity& queriedEntity, const WFMath::Point<3>& positionOnQueriedEntity) const override;
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};
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#endif /* INVENTORYDOMAIN_H_ */
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