cyphesis/rules/simulation/InventoryDomain.h
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

51 lines
1.8 KiB
C++

/*
Copyright (C) 2016 Erik Ogenvik
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef INVENTORYDOMAIN_H_
#define INVENTORYDOMAIN_H_
#include "rules/Domain.h"
#include <set>
#include <string>
/**
* @brief An empty domain, in which nothing can move, and nothing can be seen.
*/
class InventoryDomain : public Domain
{
public:
explicit InventoryDomain(LocatedEntity& entity);
~InventoryDomain() override = default;
void tick(double t, OpVector& res) override;
bool isEntityVisibleFor(const LocatedEntity& observingEntity, const LocatedEntity& observedEntity) const override;
void getVisibleEntitiesFor(const LocatedEntity& observingEntity, std::list<LocatedEntity*>& entityList) const override;
std::list<LocatedEntity*> getObservingEntitiesFor(const LocatedEntity& observedEntity) const override;
void addEntity(LocatedEntity& entity) override;
void removeEntity(LocatedEntity& entity) override;
bool isEntityReachable(const LocatedEntity& reachingEntity, float reach, const LocatedEntity& queriedEntity, const WFMath::Point<3>& positionOnQueriedEntity) const override;
};
#endif /* INVENTORYDOMAIN_H_ */