mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/*
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Copyright (C) 2018 Erik Ogenvik
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef CYPHESIS_PERCEPTIONSIGHTPROPERTY_H
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#define CYPHESIS_PERCEPTIONSIGHTPROPERTY_H
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#include "common/Property.h"
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/**
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* Determines whether the entity is perceptive or not, and by which factor [0..1].
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*/
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class PerceptionSightProperty : public Property<double>
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{
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public:
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static constexpr const char* property_name = "perception_sight";
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PerceptionSightProperty() = default;
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~PerceptionSightProperty() override = default;
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void apply(LocatedEntity*) override;
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PerceptionSightProperty* copy() const override;
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};
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#endif //CYPHESIS_PERCEPTIONSIGHTPROPERTY_H
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