cyphesis/rules/simulation/StatisticsProperty.h
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_STATISTICS_PROPERTY_H
#define RULESETS_STATISTICS_PROPERTY_H
#include "common/Property.h"
#include <map>
class ArithmeticScript;
/// \brief Class to handle Entity statistics
/// \ingroup PropertyClasses
class StatisticsProperty : public PropertyBase {
protected:
/// \brief Reference to variable holding the value of this Property
std::map<std::string, double> m_data;
ArithmeticScript * m_script;
StatisticsProperty(const StatisticsProperty &);
public:
static constexpr const char* property_name = "statistics";
static constexpr const char* property_atlastype = "map";
explicit StatisticsProperty();
~StatisticsProperty() override;
ArithmeticScript * script() { return m_script; }
const ArithmeticScript * script() const { return m_script; }
void install(LocatedEntity *, const std::string &) override;
void apply(LocatedEntity *) override;
int get(Atlas::Message::Element &) const override;
void set(const Atlas::Message::Element &) override;
StatisticsProperty * copy() const override;
bool getStat(const std::string & name, double & val) const;
};
#endif // RULESETS_STATISTICS_PROPERTY_H