cyphesis/rules/simulation/TasksProperty.h
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

74 lines
2.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_TASKS_PROPERTY_H
#define RULESETS_TASKS_PROPERTY_H
#include "modules/Ref.h"
#include "common/Property.h"
#include <map>
class Task;
/// \brief Keeps track of any ongoing tasks.
/// \ingroup PropertyClasses
class TasksProperty : public PropertyBase
{
protected:
std::map<std::string, Ref<Task>> m_tasks;
public:
static constexpr const char* property_name = "tasks";
static constexpr const char* property_atlastype = "map";
explicit TasksProperty();
void install(LocatedEntity*, const std::string&) override;
void remove(LocatedEntity*, const std::string& name) override;
bool busy() const
{
return !m_tasks.empty();
}
int get(Atlas::Message::Element& val) const override;
void set(const Atlas::Message::Element& val) override;
TasksProperty* copy() const override;
int updateTask(LocatedEntity* owner, OpVector& res);
int startTask(std::string id, Ref<Task> task,
LocatedEntity* owner,
OpVector& res);
int clearTask(const std::string& id, LocatedEntity* owner, OpVector& res);
void stopTask(const std::string& id, LocatedEntity* owner, OpVector& res);
void TickOperation(LocatedEntity* owner, const Operation& op, OpVector&);
void UseOperation(LocatedEntity* owner, const Operation& op, OpVector&);
HandlerResult operation(LocatedEntity* owner,
const Operation& op,
OpVector&) override;
};
#endif // RULESETS_TASKS_PROPERTY_H