cyphesis/rules/simulation/TerrainModProperty.h
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_TERRAIN_MOD_PROPERTY_H
#define RULESETS_TERRAIN_MOD_PROPERTY_H
#include "TerrainEffectorProperty.h"
#include "physics/Vector3D.h"
namespace Mercator {
class TerrainMod;
}
class TerrainProperty;
class TerrainModTranslator;
/// \brief Class to handle Entity terrain modifier property
/// \ingroup PropertyClasses
class TerrainModProperty : public TerrainEffectorProperty
{
public:
static constexpr const char* property_name = "terrainmod";
TerrainModProperty();
~TerrainModProperty() override;
TerrainModProperty* copy() const override;
void apply(LocatedEntity*) override;
/// \brief Constructs a Mercator::TerrainMod from Atlas data
Mercator::TerrainMod* parseModData(const WFMath::Point<3>& pos,
const WFMath::Quaternion& orientation) const;
/// \brief Retrieve a sub attribute of the property
int getAttr(const std::string&,
Atlas::Message::Element&) const;
/// \brief Modify a sub attribute of the property
void setAttr(const std::string&,
const Atlas::Message::Element&);
protected:
TerrainModTranslator* m_translator;
};
#endif // RULESETS_TERRAIN_MOD_PROPERTY_H