mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2004 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef RULESETS_TERRAIN_MOD_PROPERTY_H
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#define RULESETS_TERRAIN_MOD_PROPERTY_H
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#include "TerrainEffectorProperty.h"
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#include "physics/Vector3D.h"
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namespace Mercator {
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class TerrainMod;
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}
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class TerrainProperty;
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class TerrainModTranslator;
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/// \brief Class to handle Entity terrain modifier property
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/// \ingroup PropertyClasses
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class TerrainModProperty : public TerrainEffectorProperty
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{
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public:
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static constexpr const char* property_name = "terrainmod";
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TerrainModProperty();
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~TerrainModProperty() override;
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TerrainModProperty* copy() const override;
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void apply(LocatedEntity*) override;
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/// \brief Constructs a Mercator::TerrainMod from Atlas data
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Mercator::TerrainMod* parseModData(const WFMath::Point<3>& pos,
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const WFMath::Quaternion& orientation) const;
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/// \brief Retrieve a sub attribute of the property
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int getAttr(const std::string&,
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Atlas::Message::Element&) const;
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/// \brief Modify a sub attribute of the property
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void setAttr(const std::string&,
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const Atlas::Message::Element&);
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protected:
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TerrainModTranslator* m_translator;
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};
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#endif // RULESETS_TERRAIN_MOD_PROPERTY_H
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