mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
744 lines
24 KiB
C++
744 lines
24 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000-2006 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "Thing.h"
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#include "rules/simulation/PropelProperty.h"
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#include "rules/Domain.h"
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#include "rules/simulation/BaseWorld.h"
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#include "common/debug.h"
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#include "common/operations/Burn.h"
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#include "common/operations/Nourish.h"
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#include "common/operations/Update.h"
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#include "common/operations/Pickup.h"
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#include "common/operations/Drop.h"
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#include "common/operations/Unseen.h"
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#include "common/TypeNode.h"
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#include "EntityProperty.h"
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#include "rules/simulation/PlantedOnProperty.h"
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#include <wfmath/atlasconv.h>
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/Anonymous.h>
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using Atlas::Objects::smart_dynamic_cast;
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using Atlas::Message::Element;
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using Atlas::Message::MapType;
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using Atlas::Objects::Root;
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using Atlas::Objects::Operation::Set;
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using Atlas::Objects::Operation::Sight;
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using Atlas::Objects::Operation::Sound;
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using Atlas::Objects::Operation::Delete;
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using Atlas::Objects::Operation::Drop;
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using Atlas::Objects::Operation::Info;
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using Atlas::Objects::Operation::Move;
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using Atlas::Objects::Operation::Nourish;
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using Atlas::Objects::Operation::Pickup;
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using Atlas::Objects::Operation::Appearance;
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using Atlas::Objects::Operation::Disappearance;
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using Atlas::Objects::Operation::Update;
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using Atlas::Objects::Operation::Wield;
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using Atlas::Objects::Operation::Unseen;
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::Entity::RootEntity;
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static const bool debug_flag = false;
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/// \brief Constructor for physical or tangible entities.
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Thing::Thing(const std::string& id, long intId) :
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Entity(id, intId)
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{
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}
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void Thing::DeleteOperation(const Operation& op, OpVector& res)
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{
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if (m_location.m_parent == nullptr) {
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log(ERROR, String::compose("Deleting %1(%2) when it is not "
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"in the world.", getType(), getId()));
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assert(m_location.m_parent != nullptr);
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return;
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}
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// The actual destruction and removal of this entity will be handled
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// by the WorldRouter
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if (isPerceptive()) {
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//We need to send a sight operation directly to the entity.
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//The reason is that else the entity will be deleted before it can receive the broadcast Sight
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//of the Delete op, which will leave any external clients hanging.
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Sight sToEntity;
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sToEntity->setArgs1(op);
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sToEntity->setTo(getId());
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operation(sToEntity, res);
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}
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Sight s;
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s->setArgs1(op);
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broadcast(s, res, Visibility::PUBLIC);
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// //Important to send directly before this entity is deleted, so that broadcasts gets right.
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// sendWorld(s);
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Entity::DeleteOperation(op, res);
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}
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void Thing::MoveOperation(const Operation& op, OpVector& res)
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{
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debug(std::cout << "Thing::move_operation" << std::endl << std::flush;);
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if (m_location.m_parent == nullptr) {
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log(ERROR, String::compose("Moving %1(%2) when it is not in the world.",
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getType(), getId()));
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assert(m_location.m_parent != nullptr);
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return;
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}
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// Check the validity of the operation.
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const std::vector<Root>& args = op->getArgs();
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if (args.empty()) {
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error(op, "Move has no argument", res, getId());
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return;
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}
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RootEntity ent = smart_dynamic_cast<RootEntity>(args.front());
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if (!ent.isValid()) {
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error(op, "Move op arg is malformed", res, getId());
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return;
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}
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if (getId() != ent->getId()) {
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error(op, "Move op does not have correct id in argument", res, getId());
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return;
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}
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Ref<LocatedEntity> new_loc = nullptr;
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if (ent->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
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const std::string& new_loc_id = ent->getLoc();
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if (new_loc_id != m_location.m_parent->getId()) {
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// If the LOC has not changed, we don't need to look it up, or do
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// any of the following checks.
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new_loc = BaseWorld::instance().getEntity(new_loc_id);
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if (new_loc == nullptr) {
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error(op, "Move op loc does not exist", res, getId());
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return;
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}
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debug(std::cout << "LOC: " << new_loc_id << std::endl << std::flush;);
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auto test_loc = new_loc;
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for (; test_loc != nullptr; test_loc = test_loc->m_location.m_parent) {
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if (test_loc == this) {
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error(op, "Attempt to move into itself", res, getId());
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return;
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}
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}
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assert(new_loc != nullptr);
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assert(m_location.m_parent != new_loc);
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}
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}
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// Up until this point nothing should have changed, but the changes
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// have all now been checked for validity.
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const Location old_loc = m_location;
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std::string mode;
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if (hasAttr("mode")) {
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Element mode_attr;
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getAttr("mode", mode_attr);
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if (mode_attr.isString()) {
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mode = mode_attr.String();
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} else {
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log(ERROR, String::compose("Mode on entity is a \"%1\" in "
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"Thing::MoveOperation",
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Element::typeName(mode_attr.getType())));
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}
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}
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// Move ops often include a mode change, so we handle it here, even
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// though it is not a special attribute for efficiency. Otherwise
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// an additional Set op would be required.
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Element attr_mode;
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if (ent->copyAttr("mode", attr_mode) == 0) {
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if (!attr_mode.isString()) {
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log(ERROR, "Non string 'mode' set in Thing::MoveOperation");
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} else {
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// Update the mode
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setAttr("mode", attr_mode);
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mode = attr_mode.String();
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}
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}
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//If a Move op contains a planted_on prop it should be used.
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//It's expected that only admins should ever send a "planted_on" as Move ops (to build the world).
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//In all other cases we want to let regular Domain rules apply
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Element attr_plantedOn;
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PlantedOnProperty::Data plantedOn;
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if (ent->copyAttr(PlantedOnProperty::property_name, attr_plantedOn) == 0) {
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plantedOn = PlantedOnProperty::parse(attr_plantedOn);
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}
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//Move ops can also alter the "planted_offset" property
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Element attr_plantedOffset;
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if (ent->copyAttr("planted_offset", attr_plantedOffset) == 0) {
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setAttr("planted_offset", attr_plantedOffset);
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}
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const double& current_time = BaseWorld::instance().getTime();
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//We can only move if there's a domain
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Domain* domain = nullptr;
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if (m_location.m_parent) {
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domain = m_location.m_parent->getDomain();
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}
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if (domain) {
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WFMath::Vector<3> newVelocity;
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WFMath::Point<3> newPos;
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WFMath::Quaternion newOrientation;
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bool updatedTransform = false;
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if (ent->hasAttrFlag(Atlas::Objects::Entity::POS_FLAG)) {
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// Update pos
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if (fromStdVector(newPos, ent->getPos()) == 0) {
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updatedTransform = true;
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}
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}
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Element attr_orientation;
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if (ent->copyAttr("orientation", attr_orientation) == 0) {
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// Update orientation
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newOrientation.fromAtlas(attr_orientation.asList());
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updatedTransform = true;
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}
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Element attr_propel;
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if (ent->copyAttr("propel", attr_propel) == 0) {
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auto propelProp = requirePropertyClassFixed<PropelProperty>();
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try {
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newVelocity.fromAtlas(attr_propel);
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if (!newVelocity.isEqualTo(propelProp->data())) {
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propelProp->data() = newVelocity;
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// Velocity is not persistent so has no flag
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updatedTransform = true;
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} else {
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//Velocity wasn't changed, so we can make newVelocity invalid and it won't be applied.
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newVelocity.setValid(false);
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}
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} catch (...) {
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//just ignore malformed data
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}
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}
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//TODO: allow for setting of impact velocity as well as propel velocity
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// else {
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// if (ent->hasAttrFlag(Atlas::Objects::Entity::VELOCITY_FLAG)) {
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// // Update velocity
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// if (fromStdVector(newVelocity, ent->getVelocity()) == 0) {
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// auto propelProp = requirePropertyClassFixed<PropelProperty>();
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// if (!newVelocity.isEqualTo(propelProp->data())) {
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// propelProp->data() = newVelocity;
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// // Velocity is not persistent so has no flag
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// updatedTransform = true;
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// } else {
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// //Velocity wasn't changed, so we can make newVelocity invalid and it won't be applied.
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// newVelocity.setValid(false);
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// }
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// }
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// }
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// }
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std::set<LocatedEntity*> transformedEntities;
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// Check if the location has changed
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if (new_loc != nullptr) {
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// new_loc should only be non-null if the LOC specified is
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// different from the current LOC
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assert(m_location.m_parent != new_loc);
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// Check for pickup, ie if the new LOC is the actor, and the
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// previous LOC is the actor's LOC.
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if (new_loc->getId() == op->getFrom() &&
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m_location.m_parent == new_loc->m_location.m_parent) {
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//Send Pickup to those entities which are currently observing
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if (m_location.m_parent) {
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Pickup p;
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p->setFrom(op->getFrom());
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p->setTo(getId());
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Sight s;
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s->setArgs1(p);
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m_location.m_parent->broadcast(s, res, Visibility::PUBLIC);
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}
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Anonymous wield_arg;
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wield_arg->setId(getId());
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Wield w;
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w->setTo(op->getFrom());
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w->setArgs1(wield_arg);
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res.push_back(w);
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}
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// Check for drop, ie if the old LOC is the actor, and the
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// new LOC is the actor's LOC.
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if (m_location.m_parent->getId() == op->getFrom() &&
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new_loc == m_location.m_parent->m_location.m_parent) {
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Drop d;
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d->setFrom(op->getFrom());
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d->setTo(getId());
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Sight s;
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s->setArgs1(d);
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m_location.m_parent->broadcast(s, res, Visibility::PUBLIC);
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}
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// Update loc
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std::set<const LocatedEntity*> previousObserving;
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collectObservers(previousObserving);
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if (updatedTransform) {
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if (newOrientation.isValid()) {
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m_location.m_orientation = newOrientation;
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}
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if (newPos.isValid()) {
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m_location.m_pos = newPos;
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}
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}
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changeContainer(new_loc);
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processAppearDisappear(std::move(previousObserving), res);
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} else {
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if (updatedTransform) {
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Domain::TransformData transformData{newOrientation, newPos, newVelocity, plantedOn.entity.get(), plantedOn.attachment};
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domain->applyTransform(*this, transformData, transformedEntities);
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}
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}
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m_location.update(current_time);
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removeFlags(entity_clean);
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// At this point the Location data for this entity has been updated.
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Operation m = op.copy();
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RootEntity marg = smart_dynamic_cast<RootEntity>(m->getArgs().front());
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assert(marg.isValid());
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m_location.addToEntity(marg);
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{
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auto plantedOnProp = getPropertyClassFixed<PlantedOnProperty>();
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if (plantedOnProp) {
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if (plantedOnProp->hasFlags(flag_unsent)) {
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Element plantedOnElem;
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if (plantedOnProp->get(plantedOnElem) == 0) {
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marg->setAttr(PlantedOnProperty::property_name, plantedOnElem);
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}
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}
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}
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}
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if (!m->hasAttrFlag(Atlas::Objects::Operation::SECONDS_FLAG)) {
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m->setSeconds(current_time);
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}
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Sight s;
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s->setArgs1(m);
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broadcast(s, res, Visibility::PUBLIC);
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//Check if there are any other transformed entities, and send move ops for those.
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//However, with this setup the Sight ops for the resting entities will be sent _before_ the Sight
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//op for this entity is sent. It's a bit backwards.
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//TODO: send resting sights after main sight
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if (transformedEntities.size() > 1) {
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for (auto& transformedEntity : transformedEntities) {
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if (transformedEntity != this) {
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Atlas::Objects::Entity::Anonymous movedArg;
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movedArg->setId(transformedEntity->getId());
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transformedEntity->m_location.addToEntity(movedArg);
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auto plantedOnProp = transformedEntity->getPropertyClassFixed<PlantedOnProperty>();
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if (plantedOnProp) {
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if (plantedOnProp->hasFlags(flag_unsent)) {
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Element plantedOnElem;
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if (plantedOnProp->get(plantedOnElem) == 0) {
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movedArg->setAttr(PlantedOnProperty::property_name, plantedOnElem);
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}
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}
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}
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Move movedOp;
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movedOp->setArgs1(movedArg);
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Sight sight;
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sight->setArgs1(movedOp);
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OpVector childRes;
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transformedEntity->broadcast(sight, childRes, Visibility::PUBLIC);
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for (auto& childOp : childRes) {
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transformedEntity->sendWorld(childOp);
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}
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}
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}
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}
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}
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m_seq++;
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onUpdated();
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}
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void Thing::SetOperation(const Operation& op, OpVector& res)
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{
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const std::vector<Root>& args = op->getArgs();
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if (args.empty()) {
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error(op, "Set has no argument", res, getId());
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return;
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}
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const Root& ent = args.front();
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merge(ent->asMessage());
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//If there's a serial number we should return a sight here already.
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if (!op->isDefaultSerialno() && !op->isDefaultFrom()) {
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Sight sight;
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sight->setTo(op->getFrom());
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sight->setRefno(op->getSerialno());
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sight->setArgs1(op);
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res.emplace_back(std::move(sight));
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}
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Update update;
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update->setTo(getId());
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res.push_back(std::move(update));
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}
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/// \brief Generate a Sight(Set) operation giving an update on named attributes
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///
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/// When another operation causes the properties of an entity to be changed,
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/// it can trigger propagation of this change by sending an Update operation
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/// nameing the attributes or properties that need to be updated. This
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/// member function handles the Operation, sending a Sight(Set) for
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/// any perceptible changes, and will in future handle persisting those
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/// changes. Should this also handle side effects?
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/// The main reason for this up is that if other ops need to generate a
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/// Set op to update attributes, there are race conditions all over the
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/// place.
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/// @param op Update operation that notifies of the changes.
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/// @param res The result of the operation is returned here.
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void Thing::updateProperties(const Operation& op, OpVector& res)
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{
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debug(std::cout << "Generating property update" << std::endl << std::flush;);
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Anonymous set_arg;
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Anonymous set_arg_protected;
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Anonymous set_arg_private;
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bool hadChanges = false;
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bool hadPublicChanges = false;
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bool hadProtectedChanges = false;
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bool hadPrivateChanges = false;
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for (auto entry : m_properties) {
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PropertyBase* prop = entry.second;
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assert(prop != nullptr);
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if (prop->hasFlags(flag_unsent)) {
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debug(std::cout << "UPDATE: " << flag_unsent << " " << entry.first
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<< std::endl << std::flush;);
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if (entry.second->hasFlags(vis_private)) {
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prop->add(entry.first, set_arg_private);
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hadPrivateChanges = true;
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} else if (entry.second->hasFlags(vis_protected)) {
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prop->add(entry.first, set_arg_protected);
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hadProtectedChanges = true;
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} else {
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prop->add(entry.first, set_arg);
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hadPublicChanges = true;
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}
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prop->removeFlags(flag_unsent | per_clean);
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hadChanges = true;
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}
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}
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if (hadChanges) {
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//Mark that entity needs to be written to storage.
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removeFlags(entity_clean);
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}
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if (hadPublicChanges) {
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set_arg->setId(getId());
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Set set;
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set->setTo(getId());
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set->setFrom(getId());
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set->setSeconds(op->getSeconds());
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set->setArgs1(set_arg);
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Sight sight;
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sight->setArgs1(set);
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broadcast(sight, res, Visibility::PUBLIC);
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}
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if (hadProtectedChanges) {
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set_arg_protected->setId(getId());
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Set set;
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set->setTo(getId());
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set->setFrom(getId());
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set->setSeconds(op->getSeconds());
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set->setArgs1(set_arg_protected);
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Sight sight;
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sight->setArgs1(set);
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broadcast(sight, res, Visibility::PROTECTED);
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}
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if (hadPrivateChanges) {
|
|
set_arg_private->setId(getId());
|
|
|
|
Set set;
|
|
set->setTo(getId());
|
|
set->setFrom(getId());
|
|
set->setSeconds(op->getSeconds());
|
|
set->setArgs1(set_arg_private);
|
|
|
|
Sight sight;
|
|
sight->setArgs1(set);
|
|
broadcast(sight, res, Visibility::PRIVATE);
|
|
}
|
|
|
|
//Location changes must be communicated through a Move op.
|
|
if (m_flags.hasFlags(entity_dirty_location)) {
|
|
Move m;
|
|
Anonymous move_arg;
|
|
move_arg->setId(getId());
|
|
m_location.addToEntity(move_arg);
|
|
m->setArgs1(move_arg);
|
|
m->setFrom(getId());
|
|
m->setTo(getId());
|
|
m->setSeconds(op->getSeconds());
|
|
|
|
Sight s;
|
|
s->setArgs1(m);
|
|
|
|
broadcast(s, res, Visibility::PUBLIC);
|
|
removeFlags(entity_dirty_location);
|
|
hadChanges = true;
|
|
}
|
|
|
|
|
|
//Only change sequence number and call onUpdated if something actually changed.
|
|
if (hadChanges) {
|
|
m_seq++;
|
|
if (!hasFlags(entity_clean)) {
|
|
onUpdated();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Thing::UpdateOperation(const Operation& op, OpVector& res)
|
|
{
|
|
// If it has no refno, then it is a generic request to broadcast
|
|
// an update of some properties which have changed.
|
|
if (op->isDefaultRefno()) {
|
|
updateProperties(op, res);
|
|
return;
|
|
}
|
|
|
|
onUpdated();
|
|
}
|
|
|
|
bool Thing::lookAtEntity(const Operation& op, OpVector& res, const LocatedEntity* watcher) const
|
|
{
|
|
|
|
if (isVisibleForOtherEntity(watcher)) {
|
|
generateSightOp(*watcher, op, res);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void Thing::generateSightOp(const LocatedEntity& observingEntity, const Operation& originalLookOp, OpVector& res) const
|
|
{
|
|
debug_print("Thing::generateSightOp() observer " << observingEntity.describeEntity() << " observed " << this->describeEntity());
|
|
|
|
Sight s;
|
|
|
|
Anonymous sarg;
|
|
|
|
//Admin entities can see all properties
|
|
if (observingEntity.hasFlags(entity_admin)) {
|
|
for (auto& entry : m_properties) {
|
|
entry.second->add(entry.first, sarg);
|
|
}
|
|
} else if (observingEntity.getIntId() == getIntId()) {
|
|
//Our own entity can see both public and protected, but not private properties.
|
|
for (auto& entry : m_properties) {
|
|
if (!entry.second->hasFlags(vis_private)) {
|
|
entry.second->add(entry.first, sarg);
|
|
}
|
|
}
|
|
} else {
|
|
//Other entities can only see public properties.
|
|
for (auto& entry : m_properties) {
|
|
if (!entry.second->hasFlags(vis_non_public)) {
|
|
entry.second->add(entry.first, sarg);
|
|
}
|
|
}
|
|
}
|
|
|
|
sarg->setStamp(m_seq);
|
|
if (m_type) {
|
|
sarg->setParent(m_type->name());
|
|
}
|
|
m_location.addToEntity(sarg);
|
|
sarg->setObjtype("obj");
|
|
|
|
s->setArgs1(sarg);
|
|
|
|
if (m_contains != nullptr) {
|
|
|
|
//If the observed entity has a domain, let it decide child visibility.
|
|
//Otherwise show all children.
|
|
const Domain* observedEntityDomain = getDomain();
|
|
std::list<std::string>& contlist = sarg->modifyContains();
|
|
if (observedEntityDomain) {
|
|
contlist.clear();
|
|
std::list<LocatedEntity*> entityList;
|
|
observedEntityDomain->getVisibleEntitiesFor(observingEntity, entityList);
|
|
for (auto& entity : entityList) {
|
|
contlist.push_back(entity->getId());
|
|
}
|
|
}
|
|
// if (contlist.empty()) {
|
|
// sarg->removeAttr("contains");
|
|
// }
|
|
}
|
|
|
|
if (m_location.m_parent) {
|
|
if (!m_location.m_parent->isVisibleForOtherEntity(&observingEntity)) {
|
|
sarg->removeAttr("loc");
|
|
}
|
|
}
|
|
|
|
s->setTo(originalLookOp->getFrom());
|
|
if (!originalLookOp->isDefaultSerialno()) {
|
|
s->setRefno(originalLookOp->getSerialno());
|
|
}
|
|
res.push_back(s);
|
|
|
|
}
|
|
|
|
void Thing::LookOperation(const Operation& op, OpVector& res)
|
|
{
|
|
auto from = BaseWorld::instance().getEntity(op->getFrom());
|
|
if (!from) {
|
|
log(ERROR, String::compose("Look op has invalid from %1. %2", op->getFrom(), describeEntity()));
|
|
return;
|
|
}
|
|
|
|
bool result = lookAtEntity(op, res, from.get());
|
|
|
|
if (!result) {
|
|
Unseen u;
|
|
u->setTo(op->getFrom());
|
|
u->setArgs(op->getArgs());
|
|
if (!op->isDefaultSerialno()) {
|
|
u->setRefno(op->getSerialno());
|
|
}
|
|
res.push_back(u);
|
|
}
|
|
}
|
|
|
|
void Thing::CreateOperation(const Operation& op, OpVector& res)
|
|
{
|
|
const std::vector<Root>& args = op->getArgs();
|
|
if (args.empty()) {
|
|
return;
|
|
}
|
|
try {
|
|
RootEntity ent = smart_dynamic_cast<RootEntity>(args.front());
|
|
if (!ent.isValid()) {
|
|
error(op, "Entity to be created is malformed", res, getId());
|
|
return;
|
|
}
|
|
const std::string& type = ent->getParent();
|
|
if (type.empty()) {
|
|
error(op, "Entity to be created has empty parent", res, getId());
|
|
return;
|
|
}
|
|
|
|
//If there's no location set we'll use the same one as the current entity.
|
|
if (!ent->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG) && (m_location.m_parent)) {
|
|
ent->setLoc(m_location.m_parent->getId());
|
|
}
|
|
debug_print(getId() << " creating " << type);
|
|
|
|
auto obj = BaseWorld::instance().addNewEntity(type, ent);
|
|
|
|
if (!obj) {
|
|
error(op, "Create op failed.", res, op->getFrom());
|
|
return;
|
|
}
|
|
|
|
Anonymous new_ent;
|
|
obj->addToEntity(new_ent);
|
|
|
|
if (!op->isDefaultSerialno()) {
|
|
Info i;
|
|
i->setArgs1(new_ent);
|
|
i->setTo(op->getFrom());
|
|
res.push_back(i);
|
|
}
|
|
|
|
Operation c(op.copy());
|
|
c->setArgs1(new_ent);
|
|
|
|
Sight s;
|
|
s->setArgs1(c);
|
|
//TODO: perhaps check that we don't send private and protected properties?
|
|
broadcast(s, res, Visibility::PUBLIC);
|
|
}
|
|
catch (Atlas::Message::WrongTypeException&) {
|
|
log(ERROR, "EXCEPTION: Malformed object to be created");
|
|
error(op, "Malformed object to be created", res, getId());
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
void Thing::ImaginaryOperation(const Operation & op, OpVector & res)
|
|
{
|
|
Sight s{};
|
|
s->setArgs1(op);
|
|
res.push_back(s);
|
|
}
|
|
|
|
void Thing::TalkOperation(const Operation & op, OpVector & res)
|
|
{
|
|
Sound s{};
|
|
s->setArgs1(op);
|
|
res.push_back(s);
|
|
}
|