cyphesis/rules/simulation/TransientProperty.cpp
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

58 lines
1.6 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2008 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "TransientProperty.h"
#include "rules/LocatedEntity.h"
#include "common/operations/Setup.h"
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/Anonymous.h>
using Atlas::Message::Element;
using Atlas::Objects::Operation::Set;
using Atlas::Objects::Entity::Anonymous;
TransientProperty * TransientProperty::copy() const
{
return new TransientProperty(*this);
}
void TransientProperty::install(LocatedEntity * ent, const std::string & name)
{
ent->addFlags(entity_ephem);
}
void TransientProperty::apply(LocatedEntity * ent)
{
// If data is less than zero we don't ever delete it.
if (m_data < 0) {
return;
}
Set s;
s->setTo(ent->getId());
s->setFutureSeconds(m_data);
Anonymous set_arg;
set_arg->setId(ent->getId());
set_arg->setAttr("status", -1);
s->setArgs1(set_arg);
ent->sendWorld(s);
}