cyphesis/rules/simulation/python/CyPy_TerrainProperty.cpp
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

103 lines
2.9 KiB
C++

/*
Copyright (C) 2018 Erik Ogenvik
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <rules/simulation/TerrainProperty.h>
#include "CyPy_TerrainProperty.h"
#include "rules/python/CyPy_Vector3D.h"
#include "rules/python/CyPy_LocatedEntity.h"
CyPy_TerrainProperty::CyPy_TerrainProperty(Py::PythonClassInstance* self, Py::Tuple& args, Py::Dict& kwds)
: WrapperBase(self, args, kwds)
{
}
CyPy_TerrainProperty::CyPy_TerrainProperty(Py::PythonClassInstance* self, Ref<LocatedEntity> value)
: WrapperBase(self, std::move(value))
{
}
CyPy_TerrainProperty::~CyPy_TerrainProperty()
{
}
void CyPy_TerrainProperty::init_type()
{
behaviors().name("TerrainProperty");
behaviors().doc("");
PYCXX_ADD_VARARGS_METHOD(get_height, getHeight, "");
PYCXX_ADD_VARARGS_METHOD(get_surface, getSurface, "");
PYCXX_ADD_VARARGS_METHOD(get_normal, getNormal, "");
PYCXX_ADD_VARARGS_METHOD(find_mods, findMods, "");
behaviors().readyType();
}
const TerrainProperty& CyPy_TerrainProperty::getTerrainProperty()
{
auto prop = m_value->getPropertyClassFixed<TerrainProperty>();
if (!prop) {
throw Py::RuntimeError("This entity has no terrain.");
}
return *prop;
}
Py::Object CyPy_TerrainProperty::getHeight(const Py::Tuple& args)
{
args.verify_length(2);
float h = 0;
getTerrainProperty().getHeight(verifyNumeric(args[0]), verifyNumeric(args[1]), h);
return Py::Float(h);
}
Py::Object CyPy_TerrainProperty::getSurface(const Py::Tuple& args)
{
args.verify_length(2);
auto surface = getTerrainProperty().getSurface(verifyNumeric(args[0]), verifyNumeric(args[1]));
if (surface) {
return Py::Long(*surface);
}
return Py::None();
}
Py::Object CyPy_TerrainProperty::getNormal(const Py::Tuple& args)
{
args.verify_length(2);
float h = 0;
Vector3D normal(0,1,0);
getTerrainProperty().getHeightAndNormal(verifyNumeric(args[0]), verifyNumeric(args[1]), h, normal);
return CyPy_Vector3D::wrap(std::move(normal));
}
Py::Object CyPy_TerrainProperty::findMods(const Py::Tuple& args)
{
args.verify_length(2);
Py::List list;
auto entities = getTerrainProperty().findMods(verifyNumeric(args[0]), verifyNumeric(args[1]));
if (entities) {
for (auto& entity : *entities) {
list.append(CyPy_LocatedEntity::wrap(entity));
}
}
return list;
}