mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "rules/AtlasProperties.h"
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#include "rules/simulation/Entity.h"
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#include "PropertyCoverage.h"
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int main()
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{
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{
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std::string id;
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IdProperty * ip = new IdProperty(id);
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PropertyChecker<IdProperty> pc(ip);
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// Coverage is complete, but it wouldn't hurt to add some bad data here.
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pc.basicCoverage();
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}
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{
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NameProperty * np = new NameProperty(0);
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PropertyCoverage pc(np);
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// Coverage is complete, but it wouldn't hurt to add some bad data here.
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pc.basicCoverage();
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}
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{
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LocatedEntitySet les;
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ContainsProperty * cp = new ContainsProperty(les);
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PropertyCoverage pc(cp);
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// Now the world context has been set up, add some entities.
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les.insert(new Entity("2", 2));
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// Coverage is complete, but it wouldn't hurt to add some bad data here.
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pc.basicCoverage();
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}
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return 0;
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}
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#include "TestWorld.h"
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