cyphesis/tests/AtlasPropertiesTest.cpp
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

76 lines
1.8 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "rules/AtlasProperties.h"
#include "rules/simulation/Entity.h"
#include "PropertyCoverage.h"
int main()
{
{
std::string id;
IdProperty * ip = new IdProperty(id);
PropertyChecker<IdProperty> pc(ip);
// Coverage is complete, but it wouldn't hurt to add some bad data here.
pc.basicCoverage();
}
{
NameProperty * np = new NameProperty(0);
PropertyCoverage pc(np);
// Coverage is complete, but it wouldn't hurt to add some bad data here.
pc.basicCoverage();
}
{
LocatedEntitySet les;
ContainsProperty * cp = new ContainsProperty(les);
PropertyCoverage pc(cp);
// Now the world context has been set up, add some entities.
les.insert(new Entity("2", 2));
// Coverage is complete, but it wouldn't hurt to add some bad data here.
pc.basicCoverage();
}
return 0;
}
#include "TestWorld.h"