mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
698 lines
20 KiB
C++
698 lines
20 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "TestBase.h"
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#include "null_stream.h"
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#include "server/Connection.h"
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#include "server/Account.h"
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#include "rules/simulation/ExternalMind.h"
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#include "rules/simulation/ExternalProperty.h"
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#include "rules/simulation/MindsProperty.h"
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#include "rules/simulation/Entity.h"
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#include "server/Lobby.h"
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#include "server/Player.h"
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#include "server/ServerRouting.h"
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#include "common/compose.hpp"
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#include "common/Inheritance.h"
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#include "common/log.h"
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#include "common/SystemTime.h"
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#include "common/CommSocket.h"
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#include "common/Property_impl.h"
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#include <Atlas/Objects/Anonymous.h>
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/SmartPtr.h>
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#include <cstdlib>
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#include <cstdio>
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#include <cassert>
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using Atlas::Message::ListType;
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using Atlas::Message::MapType;
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using Atlas::Objects::Root;
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using Atlas::Objects::Entity::RootEntity;
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::Operation::Create;
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using Atlas::Objects::Operation::Get;
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using Atlas::Objects::Operation::Login;
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using Atlas::Objects::Operation::Logout;
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using Atlas::Objects::Operation::Move;
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class TestCommSocket : public CommSocket
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{
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public:
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TestCommSocket() : CommSocket(*(boost::asio::io_service*)0)
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{
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}
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virtual void disconnect()
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{
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}
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virtual int flush()
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{
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return 0;
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}
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};
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class Connectiontest : public Cyphesis::TestBase
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{
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private:
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ServerRouting * m_server;
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CommSocket * m_tcc;
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Connection * m_connection;
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Inheritance * m_inheritance;
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static bool Router_error_called;
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static bool Router_clientError_called;
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public:
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Connectiontest();
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void setup();
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void teardown();
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void test_addNewAccount();
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void test_CreateOperation_empty();
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void test_CreateOperation_root_arg();
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void test_CreateOperation_restricted();
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void test_CreateOperation_empty_arg();
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void test_CreateOperation_account_by_id();
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void test_CreateOperation_number_username();
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void test_CreateOperation_no_passed();
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void test_CreateOperation_empty_password();
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void test_CreateOperation_username();
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void test_CreateOperation();
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void test_foo();
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void test_disconnectObject_empty();
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void test_disconnectObject_unused_Entity();
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void test_disconnectObject_used_Entity();
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void test_disconnectObject_others_used_Entity();
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void test_disconnectObject_unlinked_Entity();
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void test_disconnectObject_non_Entity();
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static void set_Router_error_called();
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static void set_Router_clientError_called();
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};
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bool Connectiontest::Router_error_called = false;
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bool Connectiontest::Router_clientError_called = false;
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void Connectiontest::set_Router_error_called()
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{
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Router_error_called = true;
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}
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void Connectiontest::set_Router_clientError_called()
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{
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Router_clientError_called = true;
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}
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Connectiontest::Connectiontest()
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{
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ADD_TEST(Connectiontest::test_addNewAccount);
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ADD_TEST(Connectiontest::test_CreateOperation_empty);
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ADD_TEST(Connectiontest::test_CreateOperation_root_arg);
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ADD_TEST(Connectiontest::test_CreateOperation_restricted);
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ADD_TEST(Connectiontest::test_CreateOperation_empty_arg);
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ADD_TEST(Connectiontest::test_CreateOperation_account_by_id);
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ADD_TEST(Connectiontest::test_CreateOperation_number_username);
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ADD_TEST(Connectiontest::test_CreateOperation_no_passed);
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ADD_TEST(Connectiontest::test_CreateOperation_empty_password);
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ADD_TEST(Connectiontest::test_CreateOperation_username);
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ADD_TEST(Connectiontest::test_CreateOperation);
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ADD_TEST(Connectiontest::test_foo);
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ADD_TEST(Connectiontest::test_disconnectObject_empty);
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ADD_TEST(Connectiontest::test_disconnectObject_empty);
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ADD_TEST(Connectiontest::test_disconnectObject_unused_Entity);
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ADD_TEST(Connectiontest::test_disconnectObject_used_Entity);
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ADD_TEST(Connectiontest::test_disconnectObject_others_used_Entity);
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ADD_TEST(Connectiontest::test_disconnectObject_unlinked_Entity);
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ADD_TEST(Connectiontest::test_disconnectObject_non_Entity);
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}
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void Connectiontest::setup()
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{
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m_inheritance = new Inheritance();
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Router_error_called = false;
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m_server = new ServerRouting(*(BaseWorld*)0, "noruleset", "unittesting",
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"1", 1, "2", 2);
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m_tcc = new TestCommSocket();
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m_connection = new Connection(*m_tcc, *m_server, "addr", "3", 3);
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}
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void Connectiontest::teardown()
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{
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delete m_server;
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delete m_inheritance;
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}
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void Connectiontest::test_addNewAccount()
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{
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Account * ac = m_connection->addNewAccount("player", "bob", "foo");
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ASSERT_NOT_NULL(ac);
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m_connection->disconnectObject(m_connection->m_connectableRouters.find(ac->getIntId())->second,
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"test_event");
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ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
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}
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void Connectiontest::test_CreateOperation_empty()
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{
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Create op;
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OpVector res;
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m_connection->operation(op, res);
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ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
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ASSERT_TRUE(Router_error_called);
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}
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void Connectiontest::test_CreateOperation_root_arg()
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{
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Create op;
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OpVector res;
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op->setArgs1(Root());
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m_connection->operation(op, res);
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ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
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ASSERT_TRUE(Router_error_called);
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}
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void Connectiontest::test_CreateOperation_restricted()
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{
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Create op;
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OpVector res;
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restricted_flag = true;
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m_connection->operation(op, res);
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ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
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ASSERT_TRUE(Router_error_called);
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}
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void Connectiontest::test_CreateOperation_empty_arg()
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{
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Create op;
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OpVector res;
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restricted_flag = false;
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Anonymous op_arg;
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op->setArgs1(op_arg);
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m_connection->operation(op, res);
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ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
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ASSERT_TRUE(Router_error_called);
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}
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void Connectiontest::test_CreateOperation_account_by_id()
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{
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Create op;
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OpVector res;
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Anonymous op_arg;
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op->setArgs1(op_arg);
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op_arg->setId("jim");
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// Legacy op
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m_connection->operation(op, res);
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ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
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ASSERT_TRUE(Router_error_called);
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}
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void Connectiontest::test_CreateOperation_number_username()
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{
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Create op;
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OpVector res;
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Anonymous op_arg;
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op->setArgs1(op_arg);
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op_arg->setAttr("username", 1);
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// Malformed username
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m_connection->operation(op, res);
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ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
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ASSERT_TRUE(Router_error_called);
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}
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void Connectiontest::test_CreateOperation_no_passed()
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{
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Create op;
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OpVector res;
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Anonymous op_arg;
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op->setArgs1(op_arg);
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op_arg->setAttr("username", "jim");
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// username, no password
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m_connection->operation(op, res);
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ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
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ASSERT_TRUE(Router_error_called);
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}
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void Connectiontest::test_CreateOperation_empty_password()
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{
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Create op;
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OpVector res;
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Anonymous op_arg;
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op->setArgs1(op_arg);
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op_arg->setAttr("username", "jim");
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op_arg->setAttr("password", "");
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// zero length password
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m_connection->operation(op, res);
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ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
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ASSERT_TRUE(Router_clientError_called);
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}
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void Connectiontest::test_CreateOperation_username()
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{
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Create op;
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OpVector res;
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Anonymous op_arg;
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op->setArgs1(op_arg);
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op_arg->setAttr("username", "");
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op_arg->setAttr("password", "foo");
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// zero length username
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m_connection->operation(op, res);
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ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
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ASSERT_TRUE(Router_clientError_called);
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}
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void Connectiontest::test_CreateOperation()
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{
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Create op;
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OpVector res;
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Anonymous op_arg;
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op->setArgs1(op_arg);
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op_arg->setAttr("username", "jim");
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op_arg->setAttr("password", "foo");
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// valid username and password
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m_connection->operation(op, res);
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ASSERT_EQUAL(m_connection->m_objects.size(), 1u);
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}
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void Connectiontest::test_foo()
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{
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{
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Login op;
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OpVector res;
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m_connection->operation(op, res);
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op->setArgs1(Root());
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m_connection->operation(op, res);
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Anonymous op_arg;
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op->setArgs1(op_arg);
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m_connection->operation(op, res);
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op_arg->setId("bob");
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m_connection->operation(op, res);
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op_arg->setAttr("username", 1);
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m_connection->operation(op, res);
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op_arg->setAttr("username", "");
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m_connection->operation(op, res);
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op_arg->setAttr("username", "bob");
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m_connection->operation(op, res);
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op_arg->setAttr("password", "foo");
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m_connection->operation(op, res);
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m_connection->operation(op, res);
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}
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{
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Get op;
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OpVector res;
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m_connection->operation(op, res);
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Root op_arg;
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op->setArgs1(op_arg);
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m_connection->operation(op, res);
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op_arg->setId("1");
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m_connection->operation(op, res);
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op_arg->setId("game_entity");
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m_connection->operation(op, res);
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}
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{
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Logout op;
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OpVector res;
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m_connection->operation(op, res);
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op->setSerialno(24);
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m_connection->operation(op, res);
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Root op_arg;
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op->setArgs1(op_arg);
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m_connection->operation(op, res);
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op_arg->setId("-1");
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m_connection->operation(op, res);
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op_arg->setId("23");
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m_connection->operation(op, res);
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// How to determine the real ID?
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const RouterMap rm = m_connection->m_objects;
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RouterMap::const_iterator I = rm.begin();
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for (;I != rm.end(); ++I) {
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std::string object_id = String::compose("%1", I->first);
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std::cout << "ID: " << object_id << std::endl;
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op_arg->setId(object_id);
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m_connection->operation(op, res);
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}
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}
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}
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void Connectiontest::test_disconnectObject_empty()
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{
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// setup
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Account * ac = new Player(m_connection,
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"jim",
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"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
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"4", 4);
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ac->setConnection(m_connection);
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m_connection->m_objects[ac->getIntId()] = ac;
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m_connection->m_connectableRouters[ac->getIntId()] = ac;
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auto I = m_connection->m_connectableRouters.find(ac->getIntId());
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assert(I != m_connection->m_connectableRouters.end());
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m_connection->disconnectObject(I->second, "test_disconnect_account");
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ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
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m_connection->m_objects.end());
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}
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void Connectiontest::test_disconnectObject_unused_Entity()
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{
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// setup
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Account * ac = new Player(m_connection,
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"jim",
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"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
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"4", 4);
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ac->setConnection(m_connection);
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m_connection->m_objects[ac->getIntId()] = ac;
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m_connection->m_connectableRouters[ac->getIntId()] = ac;
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auto I = m_connection->m_connectableRouters.find(ac->getIntId());
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assert(I != m_connection->m_connectableRouters.end());
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Entity * avatar = new Entity("5", 5);
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m_connection->m_objects[avatar->getIntId()] = avatar;
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ac->addCharacter(avatar);
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m_connection->disconnectObject(I->second, "test_disconnect_account");
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ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
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m_connection->m_objects.end());
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//TODO: Needs to be an integration test.
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// ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) ==
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// m_connection->m_objects.end());
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}
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void Connectiontest::test_disconnectObject_used_Entity()
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{
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// setup
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Account * ac = new Player(m_connection,
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"jim",
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"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
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"4", 4);
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ac->setConnection(m_connection);
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m_connection->m_objects[ac->getIntId()] = ac;
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m_connection->m_connectableRouters[ac->getIntId()] = ac;
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auto I = m_connection-> m_connectableRouters.find(ac->getIntId());
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assert(I != m_connection->m_connectableRouters.end());
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Entity * avatar = new Entity("5", 5);
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auto mind = new ExternalMind("6", 6, *avatar);
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avatar->modPropertyClassFixed<MindsProperty>()->addMind(mind);
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mind->linkUp(m_connection);
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m_connection->m_objects[avatar->getIntId()] = avatar;
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ac->addCharacter(avatar);
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m_connection->disconnectObject(I->second, "test_disconnect_account");
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ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
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m_connection->m_objects.end());
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// The Entity was in use, so it stays connected
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ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) !=
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m_connection->m_objects.end());
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}
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void Connectiontest::test_disconnectObject_others_used_Entity()
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{
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// setup
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Account * ac = new Player(m_connection,
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"jim",
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"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
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"4", 4);
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ac->setConnection(m_connection);
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m_connection->m_objects[ac->getIntId()] = ac;
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m_connection->m_connectableRouters[ac->getIntId()] = ac;
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auto I = m_connection-> m_connectableRouters.find(ac->getIntId());
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assert(I != m_connection->m_connectableRouters.end());
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CommSocket * otcc = new TestCommSocket();
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Connection * other_con = new Connection(*otcc, *m_server, "addr", "6", 6);
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Entity * avatar = new Entity("5", 5);
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auto mind = new ExternalMind("6", 6, *avatar);
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avatar->modPropertyClassFixed<MindsProperty>()->addMind(mind);
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mind->linkUp(m_connection);
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m_connection->m_objects[avatar->getIntId()] = avatar;
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ac->addCharacter(avatar);
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m_connection->disconnectObject(I->second, "test_disconnect_account");
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ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
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m_connection->m_objects.end());
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// The Entity was in use by another connection, so it is removed
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// from this one.
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//TODO: Needs to be an integration test.
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// ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) ==
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// m_connection->m_objects.end());
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}
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void Connectiontest::test_disconnectObject_unlinked_Entity()
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{
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// setup
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Account * ac = new Player(m_connection,
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"jim",
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"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
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"4", 4);
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ac->setConnection(m_connection);
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m_connection->m_objects[ac->getIntId()] = ac;
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m_connection->m_connectableRouters[ac->getIntId()] = ac;
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auto I = m_connection-> m_connectableRouters.find(ac->getIntId());
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assert(I != m_connection->m_connectableRouters.end());
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Entity * avatar = new Entity("5", 5);
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auto mind = new ExternalMind("6", 6, *avatar);
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avatar->modPropertyClassFixed<MindsProperty>()->addMind(mind);
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m_connection->m_objects[avatar->getIntId()] = avatar;
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ac->addCharacter(avatar);
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|
m_connection->disconnectObject(I->second, "test_disconnect_account");
|
|
|
|
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
|
|
m_connection->m_objects.end());
|
|
|
|
//TODO: Needs to be an integration test.
|
|
|
|
// ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) ==
|
|
// m_connection->m_objects.end());
|
|
}
|
|
|
|
void Connectiontest::test_disconnectObject_non_Entity()
|
|
{
|
|
// setup
|
|
Account * ac = new Player(m_connection,
|
|
"jim",
|
|
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
|
|
"4", 4);
|
|
|
|
ac->setConnection(m_connection);
|
|
m_connection->m_objects[ac->getIntId()] = ac;
|
|
m_connection->m_connectableRouters[ac->getIntId()] = ac;
|
|
|
|
auto I = m_connection-> m_connectableRouters.find(ac->getIntId());
|
|
assert(I != m_connection->m_connectableRouters.end());
|
|
|
|
Ref<Entity> avatar = new Entity("5", 5);
|
|
m_connection->m_objects[avatar->getIntId()] = avatar.get();
|
|
ac->addCharacter(avatar.get());
|
|
|
|
m_connection->disconnectObject(I->second, "test_disconnect_account");
|
|
|
|
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
|
|
m_connection->m_objects.end());
|
|
|
|
//TODO: Needs to be an integration test.
|
|
// ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) ==
|
|
// m_connection->m_objects.end());
|
|
}
|
|
|
|
int main()
|
|
{
|
|
Connectiontest t;
|
|
|
|
return t.run();
|
|
}
|
|
|
|
// Stubs
|
|
|
|
#include "rules/simulation/BaseWorld.h"
|
|
|
|
bool restricted_flag;
|
|
|
|
namespace Atlas { namespace Objects { namespace Operation {
|
|
int UPDATE_NO = -1;
|
|
} } }
|
|
|
|
|
|
int CommSocket::flush()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
#include "stubs/server/stubPlayer.h"
|
|
|
|
#define STUB_Account_addCharacter
|
|
// Simplified stub version to allow us to test Connection::disconnectObject
|
|
void Account::addCharacter(const Ref<LocatedEntity>& chr)
|
|
{
|
|
|
|
m_charactersDict[chr->getIntId()] = chr;
|
|
}
|
|
|
|
#include "stubs/server/stubAccount.h"
|
|
#include "stubs/server/stubConnectableRouter.h"
|
|
#include "stubs/server/stubServerRouting.h"
|
|
#include "stubs/server/stubLobby.h"
|
|
|
|
#define STUB_ExternalMind_connectionId
|
|
const std::string & ExternalMind::connectionId()
|
|
{
|
|
assert(m_link != 0);
|
|
return m_link->getId();
|
|
}
|
|
|
|
#define STUB_ExternalMind_linkUp
|
|
void ExternalMind::linkUp(Link * c)
|
|
{
|
|
m_link = c;
|
|
}
|
|
#include "stubs/rules/simulation/stubExternalMind.h"
|
|
#include "stubs/rules/simulation/stubExternalProperty.h"
|
|
#include "stubs/rules/simulation/stubThing.h"
|
|
#include "stubs/rules/simulation/stubEntity.h"
|
|
#include "stubs/rules/stubLocatedEntity.h"
|
|
#include "stubs/rules/simulation/stubMindsProperty.h"
|
|
#include "stubs/common/stubLink.h"
|
|
#include "stubs/common/stubid.h"
|
|
|
|
|
|
#define STUB_Router_error
|
|
void Router::error(const Operation & op,
|
|
const std::string & errstring,
|
|
OpVector & res,
|
|
const std::string & to) const
|
|
{
|
|
Connectiontest::set_Router_error_called();
|
|
}
|
|
|
|
#define STUB_Router_clientError
|
|
void Router::clientError(const Operation & op,
|
|
const std::string & errstring,
|
|
OpVector & res,
|
|
const std::string & to) const
|
|
{
|
|
Connectiontest::set_Router_clientError_called();
|
|
}
|
|
#include "stubs/common/stubRouter.h"
|
|
|
|
#include "stubs/common/stubTypeNode.h"
|
|
#include "stubs/rules/stubLocation.h"
|
|
#include "stubs/common/stubProperty.h"
|
|
#include "stubs/rules/simulation/stubBaseWorld.h"
|
|
#include "stubs/server/stubExternalMindsManager.h"
|
|
#include "stubs/server/stubExternalMindsConnection.h"
|
|
|
|
#define STUB_Inheritance_getClass
|
|
const Atlas::Objects::Root& Inheritance::getClass(const std::string & parent, Visibility)
|
|
{
|
|
return noClass;
|
|
}
|
|
|
|
|
|
#define STUB_Inheritance_getType
|
|
const TypeNode* Inheritance::getType(const std::string & parent) const
|
|
{
|
|
auto I = atlasObjects.find(parent);
|
|
if (I == atlasObjects.end()) {
|
|
return 0;
|
|
}
|
|
return I->second;}
|
|
|
|
|
|
#include "stubs/common/stubInheritance.h"
|
|
|
|
|
|
void log(LogLevel lvl, const std::string & msg)
|
|
{
|
|
}
|
|
void hash_password(const std::string & pwd, const std::string & salt,
|
|
std::string & hash )
|
|
{
|
|
}
|
|
void logEvent(LogEvent lev, const std::string & msg)
|
|
{
|
|
}
|
|
|
|
|
|
static long idGenerator = 0;
|
|
|
|
|
|
void addToEntity(const Vector3D & v, std::vector<double> & vd)
|
|
{
|
|
vd.resize(3);
|
|
vd[0] = v[0];
|
|
vd[1] = v[1];
|
|
vd[2] = v[2];
|
|
}
|
|
|
|
int check_password(const std::string & pwd, const std::string & hash)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
#include <common/Shaker.h>
|
|
|
|
Shaker::Shaker()
|
|
{
|
|
}
|
|
std::string Shaker::generateSalt(size_t length)
|
|
{
|
|
return "";
|
|
}
|