cyphesis/tests/ConnectionTest.cpp
2018-11-03 17:17:50 +01:00

698 lines
20 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "null_stream.h"
#include "server/Connection.h"
#include "server/Account.h"
#include "rules/simulation/ExternalMind.h"
#include "rules/simulation/ExternalProperty.h"
#include "rules/simulation/MindsProperty.h"
#include "rules/simulation/Entity.h"
#include "server/Lobby.h"
#include "server/Player.h"
#include "server/ServerRouting.h"
#include "common/compose.hpp"
#include "common/Inheritance.h"
#include "common/log.h"
#include "common/SystemTime.h"
#include "common/CommSocket.h"
#include "common/Property_impl.h"
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/SmartPtr.h>
#include <cstdlib>
#include <cstdio>
#include <cassert>
using Atlas::Message::ListType;
using Atlas::Message::MapType;
using Atlas::Objects::Root;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Operation::Create;
using Atlas::Objects::Operation::Get;
using Atlas::Objects::Operation::Login;
using Atlas::Objects::Operation::Logout;
using Atlas::Objects::Operation::Move;
class TestCommSocket : public CommSocket
{
public:
TestCommSocket() : CommSocket(*(boost::asio::io_service*)0)
{
}
virtual void disconnect()
{
}
virtual int flush()
{
return 0;
}
};
class Connectiontest : public Cyphesis::TestBase
{
private:
ServerRouting * m_server;
CommSocket * m_tcc;
Connection * m_connection;
Inheritance * m_inheritance;
static bool Router_error_called;
static bool Router_clientError_called;
public:
Connectiontest();
void setup();
void teardown();
void test_addNewAccount();
void test_CreateOperation_empty();
void test_CreateOperation_root_arg();
void test_CreateOperation_restricted();
void test_CreateOperation_empty_arg();
void test_CreateOperation_account_by_id();
void test_CreateOperation_number_username();
void test_CreateOperation_no_passed();
void test_CreateOperation_empty_password();
void test_CreateOperation_username();
void test_CreateOperation();
void test_foo();
void test_disconnectObject_empty();
void test_disconnectObject_unused_Entity();
void test_disconnectObject_used_Entity();
void test_disconnectObject_others_used_Entity();
void test_disconnectObject_unlinked_Entity();
void test_disconnectObject_non_Entity();
static void set_Router_error_called();
static void set_Router_clientError_called();
};
bool Connectiontest::Router_error_called = false;
bool Connectiontest::Router_clientError_called = false;
void Connectiontest::set_Router_error_called()
{
Router_error_called = true;
}
void Connectiontest::set_Router_clientError_called()
{
Router_clientError_called = true;
}
Connectiontest::Connectiontest()
{
ADD_TEST(Connectiontest::test_addNewAccount);
ADD_TEST(Connectiontest::test_CreateOperation_empty);
ADD_TEST(Connectiontest::test_CreateOperation_root_arg);
ADD_TEST(Connectiontest::test_CreateOperation_restricted);
ADD_TEST(Connectiontest::test_CreateOperation_empty_arg);
ADD_TEST(Connectiontest::test_CreateOperation_account_by_id);
ADD_TEST(Connectiontest::test_CreateOperation_number_username);
ADD_TEST(Connectiontest::test_CreateOperation_no_passed);
ADD_TEST(Connectiontest::test_CreateOperation_empty_password);
ADD_TEST(Connectiontest::test_CreateOperation_username);
ADD_TEST(Connectiontest::test_CreateOperation);
ADD_TEST(Connectiontest::test_foo);
ADD_TEST(Connectiontest::test_disconnectObject_empty);
ADD_TEST(Connectiontest::test_disconnectObject_empty);
ADD_TEST(Connectiontest::test_disconnectObject_unused_Entity);
ADD_TEST(Connectiontest::test_disconnectObject_used_Entity);
ADD_TEST(Connectiontest::test_disconnectObject_others_used_Entity);
ADD_TEST(Connectiontest::test_disconnectObject_unlinked_Entity);
ADD_TEST(Connectiontest::test_disconnectObject_non_Entity);
}
void Connectiontest::setup()
{
m_inheritance = new Inheritance();
Router_error_called = false;
m_server = new ServerRouting(*(BaseWorld*)0, "noruleset", "unittesting",
"1", 1, "2", 2);
m_tcc = new TestCommSocket();
m_connection = new Connection(*m_tcc, *m_server, "addr", "3", 3);
}
void Connectiontest::teardown()
{
delete m_server;
delete m_inheritance;
}
void Connectiontest::test_addNewAccount()
{
Account * ac = m_connection->addNewAccount("player", "bob", "foo");
ASSERT_NOT_NULL(ac);
m_connection->disconnectObject(m_connection->m_connectableRouters.find(ac->getIntId())->second,
"test_event");
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
}
void Connectiontest::test_CreateOperation_empty()
{
Create op;
OpVector res;
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_root_arg()
{
Create op;
OpVector res;
op->setArgs1(Root());
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_restricted()
{
Create op;
OpVector res;
restricted_flag = true;
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_empty_arg()
{
Create op;
OpVector res;
restricted_flag = false;
Anonymous op_arg;
op->setArgs1(op_arg);
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_account_by_id()
{
Create op;
OpVector res;
Anonymous op_arg;
op->setArgs1(op_arg);
op_arg->setId("jim");
// Legacy op
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_number_username()
{
Create op;
OpVector res;
Anonymous op_arg;
op->setArgs1(op_arg);
op_arg->setAttr("username", 1);
// Malformed username
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_no_passed()
{
Create op;
OpVector res;
Anonymous op_arg;
op->setArgs1(op_arg);
op_arg->setAttr("username", "jim");
// username, no password
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_empty_password()
{
Create op;
OpVector res;
Anonymous op_arg;
op->setArgs1(op_arg);
op_arg->setAttr("username", "jim");
op_arg->setAttr("password", "");
// zero length password
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_clientError_called);
}
void Connectiontest::test_CreateOperation_username()
{
Create op;
OpVector res;
Anonymous op_arg;
op->setArgs1(op_arg);
op_arg->setAttr("username", "");
op_arg->setAttr("password", "foo");
// zero length username
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_clientError_called);
}
void Connectiontest::test_CreateOperation()
{
Create op;
OpVector res;
Anonymous op_arg;
op->setArgs1(op_arg);
op_arg->setAttr("username", "jim");
op_arg->setAttr("password", "foo");
// valid username and password
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 1u);
}
void Connectiontest::test_foo()
{
{
Login op;
OpVector res;
m_connection->operation(op, res);
op->setArgs1(Root());
m_connection->operation(op, res);
Anonymous op_arg;
op->setArgs1(op_arg);
m_connection->operation(op, res);
op_arg->setId("bob");
m_connection->operation(op, res);
op_arg->setAttr("username", 1);
m_connection->operation(op, res);
op_arg->setAttr("username", "");
m_connection->operation(op, res);
op_arg->setAttr("username", "bob");
m_connection->operation(op, res);
op_arg->setAttr("password", "foo");
m_connection->operation(op, res);
m_connection->operation(op, res);
}
{
Get op;
OpVector res;
m_connection->operation(op, res);
Root op_arg;
op->setArgs1(op_arg);
m_connection->operation(op, res);
op_arg->setId("1");
m_connection->operation(op, res);
op_arg->setId("game_entity");
m_connection->operation(op, res);
}
{
Logout op;
OpVector res;
m_connection->operation(op, res);
op->setSerialno(24);
m_connection->operation(op, res);
Root op_arg;
op->setArgs1(op_arg);
m_connection->operation(op, res);
op_arg->setId("-1");
m_connection->operation(op, res);
op_arg->setId("23");
m_connection->operation(op, res);
// How to determine the real ID?
const RouterMap rm = m_connection->m_objects;
RouterMap::const_iterator I = rm.begin();
for (;I != rm.end(); ++I) {
std::string object_id = String::compose("%1", I->first);
std::cout << "ID: " << object_id << std::endl;
op_arg->setId(object_id);
m_connection->operation(op, res);
}
}
}
void Connectiontest::test_disconnectObject_empty()
{
// setup
Account * ac = new Player(m_connection,
"jim",
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
"4", 4);
ac->setConnection(m_connection);
m_connection->m_objects[ac->getIntId()] = ac;
m_connection->m_connectableRouters[ac->getIntId()] = ac;
auto I = m_connection->m_connectableRouters.find(ac->getIntId());
assert(I != m_connection->m_connectableRouters.end());
m_connection->disconnectObject(I->second, "test_disconnect_account");
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
m_connection->m_objects.end());
}
void Connectiontest::test_disconnectObject_unused_Entity()
{
// setup
Account * ac = new Player(m_connection,
"jim",
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
"4", 4);
ac->setConnection(m_connection);
m_connection->m_objects[ac->getIntId()] = ac;
m_connection->m_connectableRouters[ac->getIntId()] = ac;
auto I = m_connection->m_connectableRouters.find(ac->getIntId());
assert(I != m_connection->m_connectableRouters.end());
Entity * avatar = new Entity("5", 5);
m_connection->m_objects[avatar->getIntId()] = avatar;
ac->addCharacter(avatar);
m_connection->disconnectObject(I->second, "test_disconnect_account");
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
m_connection->m_objects.end());
//TODO: Needs to be an integration test.
// ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) ==
// m_connection->m_objects.end());
}
void Connectiontest::test_disconnectObject_used_Entity()
{
// setup
Account * ac = new Player(m_connection,
"jim",
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
"4", 4);
ac->setConnection(m_connection);
m_connection->m_objects[ac->getIntId()] = ac;
m_connection->m_connectableRouters[ac->getIntId()] = ac;
auto I = m_connection-> m_connectableRouters.find(ac->getIntId());
assert(I != m_connection->m_connectableRouters.end());
Entity * avatar = new Entity("5", 5);
auto mind = new ExternalMind("6", 6, *avatar);
avatar->modPropertyClassFixed<MindsProperty>()->addMind(mind);
mind->linkUp(m_connection);
m_connection->m_objects[avatar->getIntId()] = avatar;
ac->addCharacter(avatar);
m_connection->disconnectObject(I->second, "test_disconnect_account");
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
m_connection->m_objects.end());
// The Entity was in use, so it stays connected
ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) !=
m_connection->m_objects.end());
}
void Connectiontest::test_disconnectObject_others_used_Entity()
{
// setup
Account * ac = new Player(m_connection,
"jim",
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
"4", 4);
ac->setConnection(m_connection);
m_connection->m_objects[ac->getIntId()] = ac;
m_connection->m_connectableRouters[ac->getIntId()] = ac;
auto I = m_connection-> m_connectableRouters.find(ac->getIntId());
assert(I != m_connection->m_connectableRouters.end());
CommSocket * otcc = new TestCommSocket();
Connection * other_con = new Connection(*otcc, *m_server, "addr", "6", 6);
Entity * avatar = new Entity("5", 5);
auto mind = new ExternalMind("6", 6, *avatar);
avatar->modPropertyClassFixed<MindsProperty>()->addMind(mind);
mind->linkUp(m_connection);
m_connection->m_objects[avatar->getIntId()] = avatar;
ac->addCharacter(avatar);
m_connection->disconnectObject(I->second, "test_disconnect_account");
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
m_connection->m_objects.end());
// The Entity was in use by another connection, so it is removed
// from this one.
//TODO: Needs to be an integration test.
// ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) ==
// m_connection->m_objects.end());
}
void Connectiontest::test_disconnectObject_unlinked_Entity()
{
// setup
Account * ac = new Player(m_connection,
"jim",
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
"4", 4);
ac->setConnection(m_connection);
m_connection->m_objects[ac->getIntId()] = ac;
m_connection->m_connectableRouters[ac->getIntId()] = ac;
auto I = m_connection-> m_connectableRouters.find(ac->getIntId());
assert(I != m_connection->m_connectableRouters.end());
Entity * avatar = new Entity("5", 5);
auto mind = new ExternalMind("6", 6, *avatar);
avatar->modPropertyClassFixed<MindsProperty>()->addMind(mind);
m_connection->m_objects[avatar->getIntId()] = avatar;
ac->addCharacter(avatar);
m_connection->disconnectObject(I->second, "test_disconnect_account");
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
m_connection->m_objects.end());
//TODO: Needs to be an integration test.
// ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) ==
// m_connection->m_objects.end());
}
void Connectiontest::test_disconnectObject_non_Entity()
{
// setup
Account * ac = new Player(m_connection,
"jim",
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
"4", 4);
ac->setConnection(m_connection);
m_connection->m_objects[ac->getIntId()] = ac;
m_connection->m_connectableRouters[ac->getIntId()] = ac;
auto I = m_connection-> m_connectableRouters.find(ac->getIntId());
assert(I != m_connection->m_connectableRouters.end());
Ref<Entity> avatar = new Entity("5", 5);
m_connection->m_objects[avatar->getIntId()] = avatar.get();
ac->addCharacter(avatar.get());
m_connection->disconnectObject(I->second, "test_disconnect_account");
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
m_connection->m_objects.end());
//TODO: Needs to be an integration test.
// ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) ==
// m_connection->m_objects.end());
}
int main()
{
Connectiontest t;
return t.run();
}
// Stubs
#include "rules/simulation/BaseWorld.h"
bool restricted_flag;
namespace Atlas { namespace Objects { namespace Operation {
int UPDATE_NO = -1;
} } }
int CommSocket::flush()
{
return 0;
}
#include "stubs/server/stubPlayer.h"
#define STUB_Account_addCharacter
// Simplified stub version to allow us to test Connection::disconnectObject
void Account::addCharacter(const Ref<LocatedEntity>& chr)
{
m_charactersDict[chr->getIntId()] = chr;
}
#include "stubs/server/stubAccount.h"
#include "stubs/server/stubConnectableRouter.h"
#include "stubs/server/stubServerRouting.h"
#include "stubs/server/stubLobby.h"
#define STUB_ExternalMind_connectionId
const std::string & ExternalMind::connectionId()
{
assert(m_link != 0);
return m_link->getId();
}
#define STUB_ExternalMind_linkUp
void ExternalMind::linkUp(Link * c)
{
m_link = c;
}
#include "stubs/rules/simulation/stubExternalMind.h"
#include "stubs/rules/simulation/stubExternalProperty.h"
#include "stubs/rules/simulation/stubThing.h"
#include "stubs/rules/simulation/stubEntity.h"
#include "stubs/rules/stubLocatedEntity.h"
#include "stubs/rules/simulation/stubMindsProperty.h"
#include "stubs/common/stubLink.h"
#include "stubs/common/stubid.h"
#define STUB_Router_error
void Router::error(const Operation & op,
const std::string & errstring,
OpVector & res,
const std::string & to) const
{
Connectiontest::set_Router_error_called();
}
#define STUB_Router_clientError
void Router::clientError(const Operation & op,
const std::string & errstring,
OpVector & res,
const std::string & to) const
{
Connectiontest::set_Router_clientError_called();
}
#include "stubs/common/stubRouter.h"
#include "stubs/common/stubTypeNode.h"
#include "stubs/rules/stubLocation.h"
#include "stubs/common/stubProperty.h"
#include "stubs/rules/simulation/stubBaseWorld.h"
#include "stubs/server/stubExternalMindsManager.h"
#include "stubs/server/stubExternalMindsConnection.h"
#define STUB_Inheritance_getClass
const Atlas::Objects::Root& Inheritance::getClass(const std::string & parent, Visibility)
{
return noClass;
}
#define STUB_Inheritance_getType
const TypeNode* Inheritance::getType(const std::string & parent) const
{
auto I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
return 0;
}
return I->second;}
#include "stubs/common/stubInheritance.h"
void log(LogLevel lvl, const std::string & msg)
{
}
void hash_password(const std::string & pwd, const std::string & salt,
std::string & hash )
{
}
void logEvent(LogEvent lev, const std::string & msg)
{
}
static long idGenerator = 0;
void addToEntity(const Vector3D & v, std::vector<double> & vd)
{
vd.resize(3);
vd[0] = v[0];
vd[1] = v[1];
vd[2] = v[2];
}
int check_password(const std::string & pwd, const std::string & hash)
{
return 0;
}
#include <common/Shaker.h>
Shaker::Shaker()
{
}
std::string Shaker::generateSalt(size_t length)
{
return "";
}