cyphesis/tests/EntityKitTest.cpp
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

117 lines
2.7 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2011 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "common/EntityKit.h"
#include "common/ScriptKit.h"
#include "common/TypeNode.h"
#include "rules/LocatedEntity.h"
#include <Atlas/Message/Element.h>
#include <cassert>
using Atlas::Message::MapType;
class TestEntityKit : public EntityKit
{
public:
virtual ~TestEntityKit() { }
Ref<LocatedEntity> newEntity(const std::string & id,
long intId,
const Atlas::Objects::Entity::RootEntity & attributes,
LocatedEntity* location) override { return 0; }
EntityKit * duplicateFactory() { return 0; }
void addProperties() override{}
void updateProperties(std::map<const TypeNode*, TypeNode::PropertiesUpdate>& changes) override {
}
};
class TestScriptKit : public ScriptKit<LocatedEntity>
{
public:
std::string m_package;
virtual const std::string & package() const { return m_package; }
virtual int addScript(LocatedEntity * entity) const { return 0; }
virtual int refreshClass() { return 0; }
};
class EntityKittest : public Cyphesis::TestBase
{
private:
EntityKit * m_ek;
public:
EntityKittest();
void setup();
void teardown();
void test_addProperties();
void test_updateProperties();
};
EntityKittest::EntityKittest()
{
ADD_TEST(EntityKittest::test_addProperties);
ADD_TEST(EntityKittest::test_updateProperties);
}
void EntityKittest::setup()
{
m_ek = new TestEntityKit;
m_ek->m_type = new TypeNode("foo");
}
void EntityKittest::teardown()
{
delete m_ek->m_type;
delete m_ek;
}
void EntityKittest::test_addProperties()
{
m_ek->addProperties();
}
void EntityKittest::test_updateProperties()
{
std::map<const TypeNode*, TypeNode::PropertiesUpdate> changes;
m_ek->updateProperties(changes);
}
int main()
{
EntityKittest t;
return t.run();
}
// stubs
#include "stubs/common/stubTypeNode.h"