mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
228 lines
6 KiB
C++
228 lines
6 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2006 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "rules/simulation/EntityProperty.h"
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#include "rules/simulation/Task.h"
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#include "rules/simulation/Entity.h"
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#include <Atlas/Objects/Anonymous.h>
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#include <Atlas/Objects/RootOperation.h>
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#include <cassert>
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using Atlas::Message::Element;
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using Atlas::Message::MapType;
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using Atlas::Objects::Entity::Anonymous;
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int main()
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{
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{
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// Test constructor
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PropertyBase * pb = new EntityProperty();
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delete pb;
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}
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{
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// Check constructor has set flags correctly to zero
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PropertyBase * pb = new EntityProperty;
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assert(pb->flags().m_flags == 0);
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delete pb;
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}
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{
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// Check getting the value fails when property is unassigned
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Element val;
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PropertyBase * pb = new EntityProperty;
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assert(pb->get(val) == -1);
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delete pb;
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}
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{
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// Check that setting the value to a pointer works
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Entity ent("1", 1);
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PropertyBase * pb = new EntityProperty;
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pb->set(Atlas::Message::Element(&ent));
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delete pb;
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}
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{
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// Check that setting the value to a pointer works can get retrieved
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Entity ent("1", 1);
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Element val;
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PropertyBase * pb = new EntityProperty;
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pb->set(Atlas::Message::Element(&ent));
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assert(pb->get(val) == 0);
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assert(val.isMap());
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assert(val.asMap().find("$eid")->second == ent.getId());
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delete pb;
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}
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{
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// Check that adding the uninitialised value to a message works.
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MapType map;
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static const std::string key = "foo";
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PropertyBase * pb = new EntityProperty;
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MapType::const_iterator I = map.find(key);
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assert(I == map.end());
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pb->add(key, map);
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I = map.find(key);
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assert(I != map.end());
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assert(I->second.isString());
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assert(I->second.String().empty());
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delete pb;
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}
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{
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// Check that adding the uninitialised value to an argument works.
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Anonymous arg;
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static const std::string key = "foo";
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Element val;
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PropertyBase * pb = new EntityProperty;
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assert(!arg->hasAttr(key));
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assert(arg->copyAttr(key, val) != 0);
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pb->add(key, arg);
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assert(arg->hasAttr(key));
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assert(arg->copyAttr(key, val) == 0);
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assert(val.isString());
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assert(val.String().empty());
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delete pb;
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}
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{
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// Check that adding the uninitialised value to an argument as a hard
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// attribute works
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Anonymous arg;
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static const std::string key = "id";
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Element val;
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PropertyBase * pb = new EntityProperty;
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assert(!arg->hasAttr(key));
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// Hard coded attribute ID has not been set, so returns false, but
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// copying it gives us the default
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assert(arg->copyAttr(key, val) == 0);
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assert(val.isString());
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pb->add(key, arg);
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assert(arg->hasAttr(key));
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assert(arg->copyAttr(key, val) == 0);
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assert(val.isString());
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delete pb;
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}
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{
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// Check that adding the value to a message works.
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Entity ent("1", 1);
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MapType map;
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static const std::string key = "foo";
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PropertyBase * pb = new EntityProperty;
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pb->set(Atlas::Message::Element(&ent));
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MapType::const_iterator I = map.find(key);
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assert(I == map.end());
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pb->add(key, map);
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I = map.find(key);
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assert(I != map.end());
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assert(I->second.isMap());
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assert(I->second.asMap().find("$eid")->second == ent.getId());
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delete pb;
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}
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{
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// Check that adding the value to an argument works.
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Entity ent("1", 1);
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Anonymous arg;
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static const std::string key = "foo";
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Element val;
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PropertyBase * pb = new EntityProperty;
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pb->set(Atlas::Message::Element(&ent));
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assert(!arg->hasAttr(key));
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assert(arg->copyAttr(key, val) != 0);
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pb->add(key, arg);
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assert(arg->hasAttr(key));
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assert(arg->copyAttr(key, val) == 0);
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assert(val.isMap());
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assert(val.asMap().find("$eid")->second == ent.getId());
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delete pb;
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}
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{
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// Check that adding the value to an argument as a hard attribute works
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Entity ent("1", 1);
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Anonymous arg;
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static const std::string key = "id";
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Element val;
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PropertyBase * pb = new EntityProperty;
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pb->set(Atlas::Message::Element(&ent));
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assert(!arg->hasAttr(key));
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// Hard coded attribute ID has not been set, so returns false, but
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// copying it gives us the default
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assert(arg->copyAttr(key, val) == 0);
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assert(val.isString());
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assert(val.String() != ent.getId());
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pb->add(key, arg);
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assert(arg->hasAttr(key));
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assert(arg->copyAttr(key, val) == 0);
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assert(val.isString());
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assert(val.String() == ent.getId());
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delete pb;
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}
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}
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// stubs
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#include "rules/simulation/BaseWorld.h"
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#include "stubs/rules/simulation/stubEntity.h"
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#include "stubs/rules/stubLocatedEntity.h"
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#include "stubs/common/stubRouter.h"
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#include "stubs/rules/simulation/stubBaseWorld.h"
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#include "stubs/rules/stubLocation.h"
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