cyphesis/tests/EntityRefTest.cpp
2018-11-03 17:17:50 +01:00

289 lines
6.7 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "modules/WeakEntityRef.h"
#include "rules/simulation/Entity.h"
#include "stubs/common/stubRouter.h"
#include "stubs/rules/stubLocation.h"
#include "stubs/rules/simulation/stubEntity.h"
#include "stubs/rules/stubLocatedEntity.h"
#include <sigc++/functors/ptr_fun.h>
#include <cassert>
static bool emitted;
static void signal_emitted()
{
emitted = true;
}
void checkSignal()
{
{
// Check the assignment operator causes the signal to fire
emitted = false;
Entity e("1", 1);
WeakEntityRef ref;
assert(emitted == false);
ref.Changed.connect(sigc::ptr_fun(&signal_emitted));
assert(emitted == false);
ref = WeakEntityRef(&e);
assert(ref.get() == &e);
assert(emitted == true);
}
{
// Check the assignment operator does not cause the signal to fire
// the the pointer is unchanged
emitted = false;
Entity e("1", 1);
WeakEntityRef ref(&e);
assert(emitted == false);
ref.Changed.connect(sigc::ptr_fun(&signal_emitted));
assert(emitted == false);
ref = WeakEntityRef(&e);
assert(ref.get() == &e);
assert(emitted == false);
}
{
// Check that destroying the Entity makes the reference null.
emitted = false;
Entity e("1", 1);
Ref<Entity> container = new Entity("2", 2);
// Set the location of the entity being tested, as destroy requires it.
e.m_location.m_parent = container;
// Make sure the container has a contains structure, as destroy
// requires it.
container->m_contains = new LocatedEntitySet;
// Increment the refcount on the container, else the tested Entity's
// destructor will delete it.
container->incRef();
WeakEntityRef ref(&e);
assert(ref);
assert(emitted == false);
ref.Changed.connect(sigc::ptr_fun(&signal_emitted));
assert(ref.get() == &e);
assert(emitted == false);
e.destroy();
assert(ref.get() == 0);
assert(emitted == true);
assert(!ref);
}
}
int main()
{
{
// Check the default constructor
WeakEntityRef ref;
}
{
// Check the default constructor initialises to nullptr via get
WeakEntityRef ref;
assert(ref.get() == 0);
}
{
// Check the default constructor initialises to nullptr via dereference
WeakEntityRef ref;
assert(&(*ref) == 0);
}
{
// Check the default constructor initialises to nullptr via ->
WeakEntityRef ref;
assert(ref.operator->() == 0);
}
{
// Check the default constructor initialises to nullptr via ==
WeakEntityRef ref;
assert(ref == 0);
}
{
// Check the initialising constructor via get
Ref<Entity> e = new Entity("1", 1);
WeakEntityRef ref(e);
assert(ref.get() == e.get());
}
{
// Check the initialising constructor via dereference
Ref<Entity> e = new Entity("1", 1);
WeakEntityRef ref(e);
assert(&(*ref) == e.get());
}
{
// Check the initialising constructor via ->
Ref<Entity> e = new Entity("1", 1);
WeakEntityRef ref(e);
assert(ref.operator->() == e.get());
}
{
// Check the initialising constructor via ==
Ref<Entity> e = new Entity("1", 1);
WeakEntityRef ref(e);
assert(ref == e.get());
}
{
// Check the copy constructor
Ref<Entity> e = new Entity("1", 1);
WeakEntityRef ref(e);
WeakEntityRef ref2(ref);
assert(ref2.get() == e.get());
}
{
// Check the comparison operator
Ref<Entity> e = new Entity("1", 1);
WeakEntityRef ref(e);
WeakEntityRef ref2(e);
assert(ref == ref2);
}
{
// Check the comparison operator
Ref<Entity> e = new Entity("1", 1);
Ref<Entity> e2 = new Entity("2", 2);
WeakEntityRef ref(e);
WeakEntityRef ref2(e2);
assert(!(ref == ref2));
}
#if 0
// These tests should be included should we add operator!=
{
// Check the comparison operator
Entity e("1", 1);
WeakEntityRef ref(&e);
WeakEntityRef ref2(&e);
assert(!(ref != ref2));
}
{
// Check the comparison operator
Entity e("1", 1);
Entity e2("2", 2);
WeakEntityRef ref(&e);
WeakEntityRef ref2(&e2);
assert(ref != ref2);
}
#endif
{
// Check the less than operator
Ref<Entity> e = new Entity("1", 1);
WeakEntityRef ref(e);
WeakEntityRef ref2(e);
assert(!(ref < ref2) && !(ref2 < ref));
}
{
// Check the less than operator
Ref<Entity> e = new Entity("1", 1);
Ref<Entity> e2 = new Entity("2", 2);
WeakEntityRef ref(e);
WeakEntityRef ref2(e2);
assert(ref < ref2 || ref2 < ref);
}
{
// Check the assignment operator
Ref<Entity> e = new Entity("1", 1);
WeakEntityRef ref;
ref = WeakEntityRef(e);
assert(ref.get() == e.get());
}
{
// Check that destroying the Entity makes the reference null.
Entity e("1", 1);
Ref<Entity> container = new Entity("2", 2);
// Set the location of the entity being tested, as destroy requires it.
e.m_location.m_parent = container;
// Make sure the container has a contains structure, as destroy
// requires it.
container->m_contains = new LocatedEntitySet;
// Increment the refcount on the container, else the tested Entity's
// destructor will delete it.
container->incRef();
WeakEntityRef ref(&e);
assert(ref.get() == &e);
e.destroy();
assert(ref.get() == 0);
}
checkSignal();
}