cyphesis/tests/MonitorsTest.cpp
Erik Ogenvik 04fe84821e Use proper singletons everywhere.
I.e. ones where the lifespan is fully controlled.
The only exception is Options, since it's accessed during static
initialization.
2018-08-04 18:01:20 +02:00

62 lines
1.5 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "common/Monitors.h"
#include "common/Variable.h"
#include <iostream>
#include <sstream>
#include <cassert>
int main()
{
Monitors m;
int foo = 7;
std::stringstream ss;
m.watch("foo", new Variable<int>(foo));
m.insert("bar", 3);
m.insert("mim", 3.f);
m.insert("qux", "three");
// positive check
assert( m.readVariable("foo",ss) == 0 );
assert( ss.str().compare("7") == 0 );
// negative check
ss.clear();
assert(m.readVariable("nonexistent",ss) != 0);
m.send(std::cout);
return 0;
}
namespace Atlas { namespace Objects { namespace Operation {
int MONITOR_NO = -1;
} } }