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https://github.com/worldforge/cyphesis
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Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
/*
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Copyright (C) 2015 Erik Ogenvik
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef TESTS_TESTDOMAIN_H_
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#define TESTS_TESTDOMAIN_H_
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#include "rules/Domain.h"
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#include "rules/LocatedEntity.h"
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#include "common/const.h"
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class TestDomain : public Domain
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{
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public:
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TestDomain(LocatedEntity& entity) :
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Domain(entity)
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{
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}
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~TestDomain()
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{
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}
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void tick(double t, OpVector& res)
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{
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}
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bool isEntityVisibleFor(
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const LocatedEntity& observingEntity,
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const LocatedEntity& observedEntity) const
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{
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return true;
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}
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virtual void getVisibleEntitiesFor(const LocatedEntity& observingEntity,
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std::list<LocatedEntity*>& entityList) const
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{
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}
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void addEntity(LocatedEntity& entity) {
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}
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void removeEntity(LocatedEntity& entity) {
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}
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};
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#endif /* TESTS_TESTDOMAIN_H_ */
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