mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
671 lines
17 KiB
C++
671 lines
17 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "TestBase.h"
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#include "server/WorldRouter.h"
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#include "server/EntityBuilder.h"
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#include "server/EntityRuleHandler.h"
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#include "server/SpawnEntity.h"
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#include "server/EntityFactory.h"
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#include "rules/Domain.h"
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#include "rules/simulation/World.h"
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#include "common/const.h"
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#include "common/globals.h"
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#include "common/id.h"
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#include "common/Inheritance.h"
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#include "common/log.h"
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#include "common/Monitors.h"
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#include "common/SystemTime.h"
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#include "common/operations/Tick.h"
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#include "common/Variable.h"
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#include <Atlas/Objects/Anonymous.h>
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#include <cstdio>
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#include <cstdlib>
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#include <cassert>
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#include <server/Ruleset.h>
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#include "DatabaseNull.h"
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using Atlas::Message::Element;
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using Atlas::Message::MapType;
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::Entity::RootEntity;
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using Atlas::Objects::Operation::Tick;
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struct WorldRouterintegration : public Cyphesis::TestBase
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{
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Inheritance* m_inheritance;
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EntityBuilder* m_eb;
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DatabaseNull m_database;
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void setup() override;
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void teardown() override;
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void test_sequence();
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void test_creationAndDeletion() {
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{
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Ref<LocatedEntity> base = new Entity("", 0);
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std::unique_ptr<WorldRouter> test_world(new WorldRouter(SystemTime(), base));
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auto ent1 = test_world->addNewEntity("thing", Anonymous());
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ASSERT_EQUAL(2, test_world->m_entityCount);
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test_world->delEntity(ent1.get());
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//A single entity when removed should have all references removed too.
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ASSERT_EQUAL(1, test_world->m_entityCount);
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ASSERT_EQUAL(1, ent1->checkRef());
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}
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{
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Ref<LocatedEntity> base = new Entity("", 0);
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std::unique_ptr<WorldRouter> test_world(new WorldRouter(SystemTime(), base));
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auto ent1 = test_world->addNewEntity("thing", Anonymous());
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ASSERT_EQUAL(2, test_world->m_entityCount);
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Anonymous ent2_arg{};
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ent2_arg->setLoc(ent1->getId());
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auto ent2 = test_world->addNewEntity("thing", ent2_arg);
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ASSERT_EQUAL(3, test_world->m_entityCount);
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//Make sure ent2 is a child of ent1.
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ASSERT_EQUAL(ent2->m_location.m_parent.get(), ent1.get());
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//Make sure that a child when removed has all references removed too.
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test_world->delEntity(ent2.get());
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ASSERT_EQUAL(2, test_world->m_entityCount);
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ASSERT_EQUAL(1, ent2->checkRef());
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}
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}
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WorldRouterintegration() {
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ADD_TEST(WorldRouterintegration::test_sequence);
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ADD_TEST(WorldRouterintegration::test_creationAndDeletion);
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}
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};
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void WorldRouterintegration::setup()
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{
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m_inheritance = new Inheritance();
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m_eb = new EntityBuilder();
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class TestEntityRuleHandler : public EntityRuleHandler
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{
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public:
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explicit TestEntityRuleHandler(EntityBuilder* eb) : EntityRuleHandler(eb)
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{}
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int test_installEntityClass(const std::string& class_name,
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const std::string& parent,
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const Atlas::Objects::Root& class_desc,
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std::string& dependent,
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std::string& reason,
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EntityFactoryBase* factory)
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{
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std::map<const TypeNode*, TypeNode::PropertiesUpdate> changes;
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return installEntityClass(class_name, parent, class_desc, dependent, reason, factory, changes);
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}
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};
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TestEntityRuleHandler entityRuleHandler(m_eb);
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auto composeDeclaration = [](std::string class_name, std::string parent, Atlas::Message::MapType rawAttributes) {
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Atlas::Objects::Root decl;
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decl->setObjtype("class");
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decl->setId(class_name);
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decl->setParent(parent);
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Atlas::Message::MapType composed;
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for (const auto& entry : rawAttributes) {
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composed[entry.first] = Atlas::Message::MapType{
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{"default", entry.second}
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};
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}
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decl->setAttr("attributes", composed);
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return decl;
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};
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std::string dependent, reason;
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{
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auto decl = composeDeclaration("thing", "game_entity", {});
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entityRuleHandler.test_installEntityClass(decl->getId(), decl->getParent(), decl, dependent, reason, new EntityFactory<Thing>());
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}
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{
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auto decl = composeDeclaration("character", "thing", {});
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entityRuleHandler.test_installEntityClass(decl->getId(), decl->getParent(), decl, dependent, reason, new EntityFactory<Thing>());
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}
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}
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void WorldRouterintegration::teardown()
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{
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delete m_eb;
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delete m_inheritance;
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}
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void WorldRouterintegration::test_sequence()
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{
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Ref<Entity> base = new Entity("", 0);
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WorldRouter* test_world = new WorldRouter(SystemTime(), base);
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auto ent1 = test_world->addNewEntity("__no_such_type__",
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Anonymous());
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assert(!ent1);
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ent1 = test_world->addNewEntity("thing", Anonymous());
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assert(ent1);
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std::string id;
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long int_id = newId(id);
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Entity* ent2 = new Thing(id, int_id);
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assert(ent2 != 0);
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ent2->m_location.m_parent = base;
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ent2->m_location.m_pos = Point3D(0, 0, 0);
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test_world->addEntity(ent2);
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Tick tick;
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tick->setFutureSeconds(0);
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tick->setTo(ent2->getId());
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test_world->message(tick, *ent2);
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{
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MapType spawn_data;
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test_world->createSpawnPoint(spawn_data, ent2);
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ASSERT_EQUAL(test_world->m_spawns.size(), 0u);
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spawn_data["name"] = 1;
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test_world->createSpawnPoint(spawn_data, ent2);
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ASSERT_EQUAL(test_world->m_spawns.size(), 0u);
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ASSERT_TRUE(test_world->m_spawns.find("bob") ==
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test_world->m_spawns.end());
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spawn_data["name"] = "bob";
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test_world->createSpawnPoint(spawn_data, ent2);
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ASSERT_EQUAL(test_world->m_spawns.size(), 1u);
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ASSERT_TRUE(test_world->m_spawns.find("bob") !=
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test_world->m_spawns.end());
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test_world->createSpawnPoint(spawn_data, ent2);
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ASSERT_EQUAL(test_world->m_spawns.size(), 1u);
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ASSERT_TRUE(test_world->m_spawns.find("bob") !=
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test_world->m_spawns.end());
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}
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{
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ASSERT_EQUAL(test_world->m_spawns.size(), 1u);
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Atlas::Message::ListType spawn_repr;
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test_world->getSpawnList(spawn_repr);
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assert(!spawn_repr.empty());
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ASSERT_EQUAL(spawn_repr.size(), 1u);
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}
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auto ent3 = test_world->spawnNewEntity("__no_spawn__",
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"character",
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Anonymous());
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assert(!ent3);
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ent3 = test_world->spawnNewEntity("bob",
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"character",
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Anonymous());
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assert(!ent3);
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{
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MapType spawn_data;
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spawn_data["name"] = "bob";
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MapType entity;
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entity["parent"] = "spiddler";
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MapType entities;
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entities["spiddler"] = entity;
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spawn_data["entities"] = entities;
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test_world->createSpawnPoint(spawn_data, ent2);
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}
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ent3 = test_world->spawnNewEntity("bob",
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"spiddler",
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Anonymous());
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assert(!ent3);
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{
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MapType spawn_data;
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spawn_data["name"] = "bob";
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MapType entity;
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entity["parent"] = "character";
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MapType entities;
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entities["character"] = entity;
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spawn_data["entities"] = entities;
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test_world->createSpawnPoint(spawn_data, ent2);
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}
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ent3 = test_world->spawnNewEntity("bob",
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"character",
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Anonymous());
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assert(ent3);
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//TODO: test creation of archetypes
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// {
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// MapType spawn_data;
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// spawn_data["name"] = "bob";
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// MapType entity;
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// entity["parent"] = "character";
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// MapType entities;
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// entities["character"] = entity;
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// spawn_data["entities"] = entities;
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//
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//
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// spawn_data["character_types"] = Atlas::Message::ListType(1, "character");
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// spawn_data["contains"] = Atlas::Message::ListType(1, "thing");
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// test_world->createSpawnPoint(spawn_data, ent2);
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// }
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//
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// LocatedEntity * ent4 = test_world->spawnNewEntity("bob",
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// "character",
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// Anonymous());
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// assert(ent4 != 0);
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//
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test_world->delEntity(base.get());
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// test_world->delEntity(ent4);
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// ent4 = 0;
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delete test_world;
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}
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int main()
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{
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WorldRouterintegration t;
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t.m_database.idGeneratorFn = []() {
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static long id = 0;
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return ++id;
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};
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return t.run();
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}
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// stubs
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#include "server/EntityFactory.h"
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#include "server/ArchetypeFactory.h"
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#include "server/CorePropertyManager.h"
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#include "rules/simulation/AreaProperty.h"
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#include "rules/AtlasProperties.h"
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#include "rules/BBoxProperty.h"
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#include "rules/simulation/CalendarProperty.h"
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#include "rules/simulation/EntityProperty.h"
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#include "rules/simulation/ExternalProperty.h"
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#include "rules/simulation/StatusProperty.h"
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#include "rules/simulation/TasksProperty.h"
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#include "rules/simulation/TerrainProperty.h"
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#include "rules/simulation/DomainProperty.h"
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#include "rules/simulation/Stackable.h"
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#include "rules/simulation/ExternalMind.h"
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#include "rules/python/PythonArithmeticFactory.h"
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#include "rules/simulation/Task.h"
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#include "rules/python/PythonScriptFactory.h"
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#define STUB_PythonScriptFactory_PythonScriptFactory
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template<>
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PythonScriptFactory<LocatedEntity>::PythonScriptFactory(const std::string& p,
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const std::string& t) :
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PythonClass(p, t)
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{
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}
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template<>
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int PythonScriptFactory<LocatedEntity>::setup()
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{
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return load();
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}
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#include "stubs/rules/stubBBoxProperty.h"
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#include "stubs/rules/simulation/stubTasksProperty.h"
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#include "stubs/rules/simulation/stubTerrainProperty.h"
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#include "stubs/rules/simulation/stubDomainProperty.h"
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#include "stubs/rules/simulation/stubProxyMind.h"
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#include "stubs/rules/ai/stubBaseMind.h"
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#include "stubs/rules/ai/stubMemEntity.h"
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#include "stubs/rules/ai/stubMemMap.h"
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#include "stubs/rules/simulation/stubPropelProperty.h"
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#include "stubs/rules/python/stubPythonClass.h"
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#include "stubs/rules/simulation/stubPedestrian.h"
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#include "stubs/rules/simulation/stubMovement.h"
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#include "stubs/rules/stubLocation.h"
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#include "stubs/rules/simulation/stubUsagesProperty.h"
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#include "stubs/rules/entityfilter/stubFilter.h"
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#include "stubs/common/stubOperationsDispatcher.h"
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#include "stubs/common/stubScriptKit.h"
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#include "stubs/common/stubRouter.h"
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#include "stubs/server/stubConnectableRouter.h"
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#include "stubs/server/stubAccount.h"
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#include "stubs/server/stubPlayer.h"
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#include "stubs/server/stubExternalMindsManager.h"
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#include "stubs/server/stubExternalMindsConnection.h"
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#include "stubs/server/stubServerRouting.h"
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#include "stubs/rules/simulation/stubEntityProperty.h"
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#include "stubs/rules/python/stubPythonScriptFactory.h"
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#include "stubs/common/stubMonitors.h"
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#include <Atlas/Objects/Operation.h>
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#include "stubs/rules/python/stubScriptsProperty.h"
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#define STUB_CorePropertyManager_addProperty
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PropertyBase* CorePropertyManager::addProperty(const std::string & name, int type)
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{
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return new Property<float>();
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}
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#include "stubs/server/stubCorePropertyManager.h"
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#define STUB_ArchetypeFactory_newEntity
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Ref<LocatedEntity> ArchetypeFactory::newEntity(const std::string& id, long intId, const Atlas::Objects::Entity::RootEntity& attributes, LocatedEntity* location)
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{
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return new Entity(id, intId);
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}
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#include "stubs/server/stubArchetypeFactory.h"
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class World;
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#include "stubs/rules/simulation/stubStackable.h"
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#include "stubs/rules/simulation/stubAreaProperty.h"
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#include "stubs/rules/simulation/stubCalendarProperty.h"
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#include "stubs/rules/simulation/stubExternalProperty.h"
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#include "stubs/rules/simulation/stubWorldTimeProperty.h"
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#define STUB_IdProperty_get
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int IdProperty::get(Atlas::Message::Element& val) const
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{
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val = m_data;
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return 0;
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}
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#include "stubs/rules/simulation/stubTask.h"
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#include "stubs/rules/stubAtlasProperties.h"
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#include "stubs/rules/simulation/stubStatusProperty.h"
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#include "stubs/rules/simulation/stubPlantedOnProperty.h"
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#define STUB_ExternalMind_linkUp
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void ExternalMind::linkUp(Link* c)
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{
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m_link = c;
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}
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#include "stubs/rules/simulation/stubExternalMind.h"
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#include "stubs/rules/simulation/stubArithmeticFactory.h"
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#include "stubs/rules/python/stubPythonArithmeticFactory.h"
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sigc::signal<void> python_reload_scripts;
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#if 0
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int timeoffset = 0;
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namespace consts {
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const char * rootWorldId = "0";
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const long rootWorldIntId = 0L;
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}
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namespace Atlas { namespace Objects { namespace Operation {
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int TICK_NO = -1;
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}}}
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SoftProperty::SoftProperty()
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{
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}
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SoftProperty::SoftProperty(const Element & data) :
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PropertyBase(0), m_data(data)
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{
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}
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int SoftProperty::get(Element & val) const
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{
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val = m_data;
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return 0;
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}
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void SoftProperty::set(const Element & val)
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{
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}
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SoftProperty * SoftProperty::copy() const
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{
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return 0;
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}
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PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags)
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{
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}
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PropertyBase::~PropertyBase()
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{
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}
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void PropertyBase::install(LocatedEntity *, const std::string & name)
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{
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}
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void PropertyBase::remove(LocatedEntity *, const std::string & name)
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{
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}
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void PropertyBase::apply(LocatedEntity *)
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{
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}
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void PropertyBase::add(const std::string & s,
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MapType & ent) const
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{
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get(ent[s]);
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}
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void PropertyBase::add(const std::string & s,
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const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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HandlerResult PropertyBase::operation(LocatedEntity *,
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const Operation &,
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OpVector &)
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{
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return OPERATION_IGNORED;
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}
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template<>
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void Property<int>::set(const Element & e)
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{
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if (e.isInt()) {
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this->m_data = e.asInt();
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}
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}
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template<>
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void Property<double>::set(const Element & e)
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{
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if (e.isNum()) {
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this->m_data = e.asNum();
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}
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}
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template<>
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void Property<std::string>::set(const Element & e)
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{
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if (e.isString()) {
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this->m_data = e.String();
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}
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}
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template class Property<int>;
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template class Property<double>;
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template class Property<std::string>;
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#include "stubs/common/stubRouter.h"
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|
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long integerId(const std::string & id)
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{
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long intId = strtol(id.c_str(), 0, 10);
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if (intId == 0 && id != "0") {
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intId = -1L;
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}
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|
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return intId;
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}
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void log(LogLevel lvl, const std::string & msg)
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{
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}
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static long idGenerator = 0;
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|
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long newId(std::string & id)
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|
{
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static char buf[32];
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long new_id = ++idGenerator;
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sprintf(buf, "%ld", new_id);
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id = buf;
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assert(!id.empty());
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return new_id;
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}
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#ifndef STUB_BaseWorld_getEntity
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#define STUB_BaseWorld_getEntity
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Ref<LocatedEntity> BaseWorld::getEntity(const std::string & id) const
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|
{
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return getEntity(integerId(id));
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}
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|
|
|
Ref<LocatedEntity> BaseWorld::getEntity(long id) const
|
|
{
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auto I = m_eobjects.find(id);
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|
if (I != m_eobjects.end()) {
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|
assert(I->second);
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|
return I->second;
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|
} else {
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|
return nullptr;
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|
}
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}
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#endif //STUB_BaseWorld_getEntity
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|
|
#include "stubs/rules/simulation/stubBaseWorld.h"
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|
|
|
Inheritance * Inheritance::m_instance = nullptr;
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|
|
|
Inheritance::Inheritance() : noClass(0)
|
|
{
|
|
}
|
|
|
|
Inheritance & Inheritance::instance()
|
|
{
|
|
if (m_instance == nullptr) {
|
|
m_instance = new Inheritance();
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|
}
|
|
return *m_instance;
|
|
}
|
|
|
|
const TypeNode * Inheritance::getType(const std::string & parent) const
|
|
{
|
|
auto I = atlasObjects.find(parent);
|
|
if (I == atlasObjects.end()) {
|
|
return 0;
|
|
}
|
|
return I->second;
|
|
}
|
|
|
|
VariableBase::~VariableBase()
|
|
{
|
|
}
|
|
|
|
template <typename T>
|
|
Variable<T>::Variable(const T & variable) : m_variable(variable)
|
|
{
|
|
}
|
|
|
|
template <typename T>
|
|
Variable<T>::~Variable()
|
|
{
|
|
}
|
|
|
|
template <typename T>
|
|
void Variable<T>::send(std::ostream & o)
|
|
{
|
|
o << m_variable;
|
|
}
|
|
|
|
template class Variable<int>;
|
|
|
|
Monitors * Monitors::m_instance = nullptr;
|
|
|
|
Monitors::Monitors()
|
|
{
|
|
}
|
|
|
|
Monitors::~Monitors()
|
|
{
|
|
}
|
|
|
|
Monitors * Monitors::instance()
|
|
{
|
|
if (m_instance == nullptr) {
|
|
m_instance = new Monitors();
|
|
}
|
|
return m_instance;
|
|
}
|
|
|
|
void Monitors::watch(const::std::string & name, VariableBase * monitor)
|
|
{
|
|
}
|
|
#endif // 0
|