cyphesis/tools/cypasswd.cpp
Erik Ogenvik b0cf29b18d Use SQLite 3 for persistence.
Instead of storing data in Postgres we store it by default in SQLite,
using an in-process database.
This makes setup and handling much easier.
2018-05-19 21:47:24 +02:00

270 lines
7.6 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
/// \page cypasswd_index
///
/// \section Introduction
///
/// cypasswd is an interactive commandline tool to manage account data in
/// the database. For information on the usage, please see the unix
/// manual page. The manual page is generated from docbook sources, so can
/// also be converted into other formats.
#ifdef HAVE_CONFIG_H
#endif
#include "common/Storage.h"
#include "common/globals.h"
#include "common/log.h"
#include "common/system.h"
#include <varconf/config.h>
#include <cstring>
#include <common/DatabaseSQLite.h>
#ifdef HAVE_TERMIOS_H
#include <termios.h>
#include <unistd.h>
#endif
// This is the currently very basic password management tool, which can
// be used to control the passwords of accounts in the main servers account
// database. This is the only way to create accounts on a server in
// restricted mode.
// TODO: Make sure the rest of the Object is preserved, rather than just
// blatting it with a new Object.
using Atlas::Message::MapType;
#define ADD 0
#define SET 1
#define DEL 2
#define MOD 3
#define ADMIN 0
#define PLAYER 1
#define SERVER 2
void usage(std::ostream & stream, char * n, bool verbose = false)
{
stream << "usage: " << n << std::endl;
stream << " " << n << " [ -a | -d ] [ -s | -r | -p ] account" << std::endl;
stream << " " << n << " -h" << std::endl;
if (!verbose) {
stream << std::flush;
return;
}
stream << std::endl;
stream << "Help options" << std::endl;
stream << " -h Display this help" << std::endl;
stream << std::endl;
stream << "Managing accounts" << std::endl;
stream << " -a Add a new account" << std::endl;
stream << " -d Delete an account" << std::endl;
stream << " -s Make server account" << std::endl;
stream << " -r Make admin account" << std::endl;
stream << " -p Make player account (default)"
<< std::endl;
}
static int get_password(const std::string & acname,
std::string & password,
std::string & password2)
{
// TODO Catch signals, and restore terminal
#ifdef HAVE_TERMIOS_H
termios termios_old, termios_new;
tcgetattr( STDIN_FILENO, &termios_old );
termios_new = termios_old;
termios_new.c_lflag &= ~(ICANON|ECHO);
tcsetattr( STDIN_FILENO, TCSADRAIN, &termios_new );
#endif
std::cout << "New " << acname << " password: " << std::flush;
std::cin >> password;
std::cout << std::endl << "Retype " << acname << " password: " << std::flush;
std::cin >> password2;
std::cout << std::endl << std::flush;
#ifdef HAVE_TERMIOS_H
tcsetattr( STDIN_FILENO, TCSADRAIN, &termios_old );
#endif
return 0;
}
int main(int argc, char ** argv)
{
varconf::Config * conf = varconf::Config::inst();
conf->setParameterLookup('a', "add");
conf->setParameterLookup('d', "del");
conf->setParameterLookup('p', "player");
conf->setParameterLookup('s', "server");
conf->setParameterLookup('r', "admin");
int config_status = loadConfig(argc, argv, USAGE_DBASE);
if (config_status < 0) {
if (config_status == CONFIG_VERSION) {
reportVersion(argv[0]);
return 0;
} else if (config_status == CONFIG_HELP) {
usage(std::cout, argv[0], true);
return 0;
} else if (config_status != CONFIG_ERROR) {
std::cerr << "Unknown error reading configuration." << std::endl;
}
// Fatal error loading config file
return 1;
}
int extra_arg_count = argc - config_status;
std::string acname;
int actype = PLAYER;
int action = SET;
if (global_conf->findItem("", "add")) {
action = ADD;
}
if (global_conf->findItem("", "del")) {
if (action != SET) {
usage(std::cerr, argv[0]);
return 1;
}
action = DEL;
}
if (global_conf->findItem("", "player")) {
if (action == SET) {
action = MOD;
}
actype = PLAYER;
}
if (global_conf->findItem("", "server")) {
if (action == SET) {
action = MOD;
}
actype = SERVER;
}
if (global_conf->findItem("", "admin")) {
if (action == SET) {
action = MOD;
}
actype = ADMIN;
}
if (extra_arg_count == 0) {
if (action != SET) {
usage(std::cerr, argv[0]);
return 1;
}
acname = "admin";
actype = ADMIN;
} else if (extra_arg_count == 1) {
acname = argv[config_status];
} else {
usage(std::cerr, argv[0]);
return 1;
}
if (security_init() != 0) {
log(CRITICAL, "Security initialisation Error. Exiting.");
return EXIT_SECURITY_ERROR;
}
DatabaseSQLite database;
database.initConnection();
Storage db(database);
// MapType data;
// bool res = db->getAccount("admin", data);
// if (!res) {
// std::cout << "Admin account does not yet exist" << std::endl << std::flush;
// acname = "admin";
// action = ADD;
// }
if (action != ADD) {
MapType o;
int res = db.getAccount(acname, o);
if (res != 0) {
std::cout<<"Account "<<acname<<" does not yet exist"<<std::endl<<std::flush;
return 1;
}
}
if (action == DEL) {
int res = db.delAccount(acname);
if (res == 0) {
std::cout << "Account " << acname << " removed." << std::endl << std::flush;
}
return 0;
}
MapType amap;
if (action == MOD) {
std::string account_type("player");
if (actype == SERVER) {
account_type = "server";
} else if (actype == ADMIN) {
account_type = "admin";
}
amap["type"] = account_type;
std::cout << "Changing " << acname << " to a " << account_type
<< " account" << std::endl << std::flush;
} else {
std::string password, password2;
get_password(acname, password, password2);
if (password != password2) {
std::cout << "Passwords did not match. Account database unchanged."
<< std::endl << std::flush;
return 1;
}
amap["password"] = password;
}
int res;
if (action == ADD) {
amap["username"] = acname;
if (actype == SERVER) {
std::cout << "Creating server account" << std::endl << std::flush;
amap["type"] = "server";
}
res = db.putAccount(amap);
} else {
res = db.modAccount(amap, acname);
}
if (res == 0) {
std::cout << "Account changed." << std::endl << std::flush;
return 0;
}
return 1;
}