mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
527 lines
9.5 KiB
C++
527 lines
9.5 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "rules/simulation/Task.h"
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#include "rules/Entity.h"
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#include "rules/Character.h"
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#include "rules/Script.h"
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#include "common/log.h"
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#include <Atlas/Objects/Generic.h>
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#include <iostream>
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#include <cassert>
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class TestScript : public Script {
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public:
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TestScript() { }
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virtual bool operation(const std::string & opname,
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const Atlas::Objects::Operation::RootOperation & op,
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OpVector & res) { return true; }
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};
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int main()
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{
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int ret = 0;
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Operation op;
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Character chr(3);
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{
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Task ts(chr);
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OpVector res;
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Atlas::Objects::Operation::Generic c;
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c->setParent("generic");
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// It has no script, so init will fail, and it will be irrelevant
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ts.initTask(c, res);
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assert(ts.obsolete());
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}
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{
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Task ts(chr);
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Script * script1 = new Script;
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Script * script2 = new Script;
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ts.setScript(script1);
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ts.setScript(script2);
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assert(!ts.obsolete());
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OpVector res;
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Atlas::Objects::Operation::Generic c;
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c->setParent("generic");
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ts.initTask(c, res);
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// It has useless script, so init will fail, and it will be irrelevant
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ts.TickOperation(op, res);
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assert(ts.obsolete());
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}
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{
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Task ts(chr);
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Script * script1 = new TestScript;
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ts.setScript(script1);
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assert(!ts.obsolete());
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OpVector res;
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Atlas::Objects::Operation::Generic c;
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c->setParent("generic");
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assert(res.empty());
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ts.initTask(c, res);
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// It has useless script, so init will fail, and it will be irrelevant
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ts.TickOperation(op, res);
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assert(!ts.obsolete());
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assert(!res.empty());
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}
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return ret;
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}
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// stubs
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namespace Atlas { namespace Objects { namespace Operation {
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int TICK_NO = -1;
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} } }
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Task::Task(Character & chr) : m_refCount(0), m_serialno(0), m_obsolete(false), m_progress(-1), m_rate(-1), m_character(chr)
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{
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}
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Task::~Task()
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{
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}
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void Task::irrelevant()
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{
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m_obsolete = true;
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}
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Operation Task::nextTick(double interval)
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{
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return Operation();
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}
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int Task::getAttr(const std::string & attr,
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Atlas::Message::Element & val) const
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{
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return -1;
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}
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void Task::setAttr(const std::string & attr,
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const Atlas::Message::Element & val)
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{
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}
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Script::Script()
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{
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}
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Script::~Script()
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{
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}
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bool Script::operation(const std::string & opname,
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const Atlas::Objects::Operation::RootOperation & op,
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OpVector & res)
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{
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return false;
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}
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void Script::hook(const std::string & function, LocatedEntity * entity)
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{
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}
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#include "../stubs/rules/stubLocation.h"
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Character::Character(const std::string & id, long intId) :
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Thing(id, intId),
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m_movement(*(Movement*)0),
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m_task(0), m_mind(0), m_externalMind(0)
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{
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}
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Character::~Character()
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{
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}
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void Character::operation(const Operation & op, OpVector &)
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{
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}
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void Character::externalOperation(const Operation & op, Link &)
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{
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}
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void Character::ImaginaryOperation(const Operation & op, OpVector &)
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{
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}
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void Character::TickOperation(const Operation & op, OpVector &)
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{
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}
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void Character::TalkOperation(const Operation & op, OpVector &)
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{
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}
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void Character::UseOperation(const Operation & op, OpVector &)
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{
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}
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void Character::WieldOperation(const Operation & op, OpVector &)
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{
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}
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void Character::AttackOperation(const Operation & op, OpVector &)
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{
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}
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void Character::RelayOperation(const Operation & op, OpVector &)
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{
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}
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void Character::mindAttackOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindCreateOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindDeleteOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindGoalInfoOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindImaginaryOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindLookOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindMoveOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindSetOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindSetupOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindTalkOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindThoughtOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindTickOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindTouchOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindUpdateOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindUseOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindWieldOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindOtherOperation(const Operation &, OpVector &)
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{
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}
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void Character::sendMind(const Operation & op, OpVector & res)
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{
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}
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Thing::Thing(const std::string & id, long intId) :
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Entity(id, intId)
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{
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}
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Thing::~Thing()
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{
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}
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void Thing::DeleteOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::MoveOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::SetOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::LookOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::CreateOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::UpdateOperation(const Operation & op, OpVector & res)
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{
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}
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Entity::Entity(const std::string & id, long intId) :
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LocatedEntity(id, intId)
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{
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}
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Entity::~Entity()
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{
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}
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void Entity::destroy()
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{
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destroyed.emit();
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}
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void Entity::AppearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AttackOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CreateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DeleteOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DisappearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::GetOperation(const Operation &, OpVector &)
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{
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}
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void Entity::InfoOperation(const Operation &, OpVector &)
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{
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}
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void Entity::ImaginaryOperation(const Operation &, OpVector &)
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{
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}
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void Entity::LookOperation(const Operation &, OpVector &)
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{
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}
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void Entity::MoveOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SetOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SightOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SoundOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TalkOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TickOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TouchOperation(const Operation &, OpVector &)
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{
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}
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void Entity::UpdateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::UseOperation(const Operation &, OpVector &)
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{
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}
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void Entity::WieldOperation(const Operation &, OpVector &)
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{
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}
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void Entity::RelayOperation(const Operation &, OpVector &)
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{
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}
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void Entity::externalOperation(const Operation & op, Link &)
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{
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}
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void Entity::operation(const Operation & op, OpVector & res)
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{
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}
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void Entity::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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PropertyBase * Entity::setAttr(const std::string & name,
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const Atlas::Message::Element & attr)
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{
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return 0;
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}
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const PropertyBase * Entity::getProperty(const std::string & name) const
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{
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return 0;
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}
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PropertyBase * Entity::modProperty(const std::string & name)
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{
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return 0;
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}
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void Entity::onContainered(const LocatedEntity*)
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{
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}
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void Entity::onUpdated()
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{
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}
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void Entity::callOperation(const Operation & op, OpVector & res)
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{
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}
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LocatedEntity::LocatedEntity(const std::string & id, long intId) :
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Router(id, intId),
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m_refCount(0), m_seq(0),
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m_script(0), m_type(0), m_flags(0), m_contains(0)
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{
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}
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LocatedEntity::~LocatedEntity()
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{
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}
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bool LocatedEntity::hasAttr(const std::string & name) const
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{
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return false;
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}
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int LocatedEntity::getAttr(const std::string & name,
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Atlas::Message::Element & attr) const
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{
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return -1;
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}
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int LocatedEntity::getAttrType(const std::string & name,
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Atlas::Message::Element & attr,
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int type) const
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{
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return -1;
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}
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PropertyBase * LocatedEntity::setAttr(const std::string & name,
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const Atlas::Message::Element & attr)
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{
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return 0;
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}
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const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
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{
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return 0;
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}
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void LocatedEntity::onContainered(const LocatedEntity*)
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{
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}
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void LocatedEntity::onUpdated()
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{
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}
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void LocatedEntity::makeContainer()
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{
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if (m_contains == 0) {
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m_contains.reset(new LocatedEntitySet);
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}
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}
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void LocatedEntity::merge(const Atlas::Message::MapType & ent)
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{
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}
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#include "../stubs/common/stubRouter.h"
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#include "../stubs/common/stublog.h"
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