mirror of
https://github.com/worldforge/cyphesis
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92 lines
2.2 KiB
C++
92 lines
2.2 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "../PropertyCoverage.h"
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#include "../stubs/common/stubcustom.h"
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#include "../stubs/common/stubTypeNode.h"
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#include "rules/simulation/TerrainProperty.h"
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#include <Mercator/Terrain.h>
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using Atlas::Message::ListType;
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using Atlas::Message::MapType;
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int main()
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{
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TerrainProperty ap;
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PropertyChecker<TerrainProperty> pc(ap);
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MapType terrain;
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terrain["points"] = 1;
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pc.testDataAppend(terrain);
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terrain.clear();
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MapType points;
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points["0x0"] = ListType(3, 0);
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terrain["points"] = points;
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pc.testDataAppend(terrain);
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terrain.clear();
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points.clear();
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points["0x0"] = ListType(2, 0);
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terrain["points"] = points;
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pc.testDataAppend(terrain);
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terrain.clear();
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points.clear();
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points["0x0"] = 1;
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terrain["points"] = points;
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pc.testDataAppend(terrain);
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terrain.clear();
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terrain["surfaces"] = 1;
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pc.testDataAppend(terrain);
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terrain.clear();
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MapType surface;
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surface["name"] = "mud";
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surface["pattern"] = "fill";
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terrain["surfaces"] = ListType(1, surface);
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pc.testDataAppend(terrain);
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pc.basicCoverage();
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// The is no code in operations.cpp to execute, but we need coverage.
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return 0;
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}
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// stubs
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#include "../TestWorld.h"
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#include "modules/TerrainContext.h"
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#include "../stubs/modules/stubWeakEntityRef.h"
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