mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Since not all entities have physical location, which is more and more true now that we have domains. Entities that are placed in non-physical domains don't have any location data. This also makes it easier to streamline the sending of properties, since we only need to send the properties that actually have changed. In addition, this helps with removing circular references, since the "m_parent" field no longer is a Ref.
133 lines
3.6 KiB
C++
133 lines
3.6 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2003 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "../IGEntityExerciser.h"
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#include "../allOperations.h"
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#include "../TestWorld.h"
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#include "rules/simulation/World.h"
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#include "rules/AtlasProperties.h"
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#include "rules/BBoxProperty.h"
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#include "rules/simulation/CalendarProperty.h"
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#include "rules/Domain.h"
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#include "rules/Script.h"
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#include "rules/simulation/StatusProperty.h"
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#include "rules/simulation/TerrainProperty.h"
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#include "common/id.h"
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#include "common/Inheritance.h"
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#include "common/log.h"
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#include "common/Property_impl.h"
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#include "common/TypeNode.h"
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#include "../stubs/common/stubcustom.h"
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#include "../stubs/common/stubRouter.h"
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#include "../stubs/common/stubTypeNode.h"
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#include "../stubs/common/stubPropertyManager.h"
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#include "../stubs/rules/stubLocation.h"
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#include "../stubs/rules/simulation/stubThing.h"
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#include "../stubs/rules/simulation/stubEntity.h"
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#include "../stubs/rules/stubLocatedEntity.h"
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#include "../stubs/rules/stubAtlasProperties.h"
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#include "../stubs/common/stubProperty.h"
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#include "../stubs/rules/simulation/stubStatusProperty.h"
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#include "../stubs/rules/stubBBoxProperty.h"
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#include "../stubs/rules/simulation/stubTerrainProperty.h"
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#include "../stubs/rules/simulation/stubCalendarProperty.h"
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#include "../stubs/rules/stubDomain.h"
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#include <cstdlib>
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#include <cassert>
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using Atlas::Message::Element;
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using Atlas::Message::ListType;
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using Atlas::Message::MapType;
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using Atlas::Objects::Entity::RootEntity;
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int main()
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{
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Ref<World> e(new World());
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TypeNode type("world");
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e->setType(&type);
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IGEntityExerciser ee(e);
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assert(e->m_parent == nullptr);
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// Throw an op of every type at the entity
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ee.runOperations();
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// Subscribe the entity to every class of op
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std::set<std::string> opNames;
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ee.addAllOperations(opNames);
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// Throw an op of every type at the entity again now it is subscribed
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ee.runOperations();
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return 0;
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}
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// stubs
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void addToEntity(const Point3D & p, std::vector<double> & vd)
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{
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vd.resize(3);
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vd[0] = p[0];
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vd[1] = p[1];
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vd[2] = p[2];
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}
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#ifndef STUB_BaseWorld_getEntity
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#define STUB_BaseWorld_getEntity
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Ref<LocatedEntity> BaseWorld::getEntity(const std::string & id) const
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{
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return getEntity(integerId(id));
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}
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Ref<LocatedEntity> BaseWorld::getEntity(long id) const
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{
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auto I = m_eobjects.find(id);
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if (I != m_eobjects.end()) {
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assert(I->second);
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return I->second;
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} else {
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return nullptr;
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}
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}
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#endif //STUB_BaseWorld_getEntity
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#include "../stubs/rules/simulation/stubBaseWorld.h"
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#include "../stubs/rules/simulation/stubWorldTimeProperty.h"
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#include "../stubs/rules/simulation/stubVoidDomain.h"
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#include "../stubs/common/stubconst.h"
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#include "../stubs/common/stublog.h"
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#include "../stubs/common/stubid.h"
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#include "../stubs/rules/stubPhysicalProperties.h"
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