cyphesis/tests/server/EntityBuilderTest.cpp
2023-06-03 10:31:57 +02:00

585 lines
16 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "../TestBase.h"
#include "../TestWorld.h"
#include "rules/simulation/CorePropertyManager.h"
#include "server/EntityBuilder.h"
#include "server/EntityFactory.h"
#include "server/ArchetypeFactory.h"
#include "rules/simulation/Thing.h"
#include "rules/simulation/Entity.h"
#include "rules/Script.h"
#include "rules/simulation/Task.h"
#include "common/compose.hpp"
#include "common/id.h"
#include "common/Inheritance.h"
#include "common/log.h"
#include "common/Monitors.h"
#include "common/Property_impl.h"
#include "common/TypeNode.h"
#include "common/Variable.h"
#include "common/ScriptKit.h"
#include "../stubs/rules/simulation/stubEntity.h"
#include "../stubs/rules/stubLocation.h"
#include "../stubs/common/stubVariable.h"
#include "../stubs/common/stubMonitors.h"
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/RootOperation.h>
#include <cstdlib>
#include <cassert>
#include "rules/AtlasProperties.h"
#include "rules/PhysicalProperties.h"
using Atlas::Message::Element;
using Atlas::Message::ListType;
using Atlas::Message::MapType;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Root;
namespace {
Atlas::Objects::Factories factories;
}
class EntityBuildertest : public Cyphesis::TestBase
{
private:
Ref<Entity> e;
BaseWorld* test_world;
EntityBuilder* eb;
public:
EntityBuildertest();
void setup();
void teardown();
void test_sequence1();
void test_sequence2();
void test_sequence3();
void test_sequence4();
void test_sequence5();
void test_installFactory_duplicate();
Inheritance* inheritance;
};
EntityBuildertest::EntityBuildertest()
{
ADD_TEST(EntityBuildertest::test_sequence1);
ADD_TEST(EntityBuildertest::test_sequence2);
ADD_TEST(EntityBuildertest::test_sequence3);
ADD_TEST(EntityBuildertest::test_sequence4);
ADD_TEST(EntityBuildertest::test_sequence5);
ADD_TEST(EntityBuildertest::test_installFactory_duplicate);
}
void EntityBuildertest::setup()
{
inheritance = new Inheritance(factories);
e = new Entity(1);
test_world = new TestWorld(e);
eb = new EntityBuilder();
eb->installBaseFactory("thing", "game_entity", std::make_unique<EntityFactory<Thing>>());
}
void EntityBuildertest::teardown()
{
delete test_world;
e = nullptr;
delete eb;
delete inheritance;
}
enum action
{
DO_NOTHING,
SET_POS,
SET_VELOCITY
} LocatedEntity_merge_action = DO_NOTHING;
void EntityBuildertest::test_sequence1()
{
Anonymous attributes;
assert(eb->newEntity(1, "world", attributes) == nullptr);
assert(eb->newEntity(1, "nonexistant", attributes) == nullptr);
assert(eb->newEntity(1, "thing", attributes) != nullptr);
}
void EntityBuildertest::test_sequence2()
{
Anonymous attributes;
// Create a normal Entity
auto test_ent = eb->newEntity(1, "thing", attributes);
assert(test_ent);
// Create an entity specifying an attrbute
attributes->setAttr("funky", "true");
test_ent = eb->newEntity(1, "thing", attributes);
assert(test_ent);
// Create an entity causing VELOCITY to be set
attributes = Anonymous();
attributes->setVelocity(std::vector<double>(3, 1.5));
LocatedEntity_merge_action = SET_VELOCITY;
test_ent = eb->newEntity(1, "thing", attributes);
assert(test_ent);
LocatedEntity_merge_action = DO_NOTHING;
// Create an entity causing VELOCITY to be set for no obvious reason
attributes = Anonymous();
LocatedEntity_merge_action = SET_VELOCITY;
test_ent = eb->newEntity(1, "thing", attributes);
assert(test_ent);
LocatedEntity_merge_action = DO_NOTHING;
// Create an entity specifying a LOC
attributes = Anonymous();
attributes->setLoc("1");
test_ent = eb->newEntity(1, "thing", attributes);
assert(test_ent);
}
void EntityBuildertest::test_sequence3()
{
// Attributes for test entities being created
Anonymous attributes;
// Create an entity which is an instance of one of the core classes
auto test_ent = eb->newEntity(1, "thing", attributes);
assert(test_ent);
}
void EntityBuildertest::test_sequence4()
{
TypeNode factoryType("custom_type");
// Attributes for test entities being created
Anonymous attributes;
// Check that creating an entity of a type we know we have not yet
// installed results in a null pointer.
assert(eb->newEntity(1, "custom_type", attributes) == nullptr);
// Get a reference to the internal dictionary of entity factories.
const auto& factory_dict = eb->getFactories();
// Make sure it has some factories in it already.
assert(!factory_dict.empty());
// Assert the dictionary does not contain the factory we know we have
// have not yet installed.
assert(factory_dict.find("custom_type") == factory_dict.end());
// Set up a type description for a new type, and install it
EntityFactoryBase* custom_type_factory = new EntityFactory<Entity>();
custom_type_factory->m_attributes["test_custom_type_attr"] =
"test_value";
{
int ret;
ret = eb->installFactory("custom_type",
atlasClass("custom_type", "thing"),
std::unique_ptr<EntityFactoryBase>(custom_type_factory));
custom_type_factory->m_type = &factoryType;
ASSERT_EQUAL(ret, 0);
}
PropertyBase* p = new Property<std::string>;
p->set("test_value");
custom_type_factory->m_type->injectProperty("test_custom_type_attr", std::unique_ptr<PropertyBase>(p));
// Check that the factory dictionary now contains a factory for
// the custom type we just installed.
auto I = factory_dict.find("custom_type");
assert(I != factory_dict.end());
assert(custom_type_factory == I->second.get());
MapType::const_iterator J;
// Check the factory has the attributes we described on the custom
// type.
J = custom_type_factory->m_attributes.find("test_custom_type_attr");
assert(J != custom_type_factory->m_attributes.end());
assert(J->second.isString());
assert(J->second.String() == "test_value");
// Create an instance of our custom type, ensuring that it works.
auto test_ent = eb->newEntity(1, "custom_type", attributes);
assert(test_ent);
assert(test_ent->getType() == custom_type_factory->m_type);
// Check that creating an entity of a type we know we have not yet
// installed results in a null pointer.
assert(eb->newEntity(1, "custom_inherited_type", attributes) == nullptr);
// Assert the dictionary does not contain the factory we know we have
// have not yet installed.
assert(factory_dict.find("custom_inherited_type") == factory_dict.end());
}
void EntityBuildertest::test_sequence5()
{
TypeNode factoryType("custom_scripted_type");
Anonymous attributes;
// Get a reference to the internal dictionary of entity factories.
const auto& factory_dict = eb->getFactories();
// Make sure it has some factories in it already.
assert(!factory_dict.empty());
// Assert the dictionary does not contain the factory we know we have
// have not yet installed.
assert(factory_dict.find("custom_scripted_type") == factory_dict.end());
// Set up a type description for a new type, and install it
EntityFactoryBase* custom_type_factory = new EntityFactory<Entity>();
custom_type_factory->m_attributes["test_custom_type_attr"] =
"test_value";
{
eb->installFactory("custom_scripted_type",
atlasClass("custom_scripted_type", "thing"),
std::unique_ptr<EntityFactoryBase>(custom_type_factory));
custom_type_factory->m_type = &factoryType;
}
// Check that the factory dictionary now contains a factory for
// the custom type we just installed.
auto I = factory_dict.find("custom_scripted_type");
assert(I != factory_dict.end());
assert(custom_type_factory == I->second.get());
// Create an instance of our custom type, ensuring that it works.
auto test_ent = eb->newEntity(1, "custom_scripted_type", attributes);
assert(test_ent);
assert(test_ent->getType() == custom_type_factory->m_type);
test_ent->destroy();
}
void EntityBuildertest::test_installFactory_duplicate()
{
auto& factory_dict = eb->getFactories();
EntityFactoryBase* custom_type_factory = new EntityFactory<Entity>();
int ret = eb->installFactory("custom_type",
atlasClass("custom_type", "thing"),
std::unique_ptr<EntityFactoryBase>(custom_type_factory));
ASSERT_EQUAL(ret, 0);
ASSERT_TRUE(factory_dict.find("custom_type") != factory_dict.end());
ASSERT_EQUAL(factory_dict.find("custom_type")->second.get(), custom_type_factory);
EntityFactoryBase* custom_type_factory2 = new EntityFactory<Entity>();
ret = eb->installFactory("custom_type",
atlasClass("custom_type", "thing"),
std::unique_ptr<EntityFactoryBase>(custom_type_factory2));
ASSERT_EQUAL(ret, -1);
ASSERT_TRUE(factory_dict.find("custom_type") != factory_dict.end());
ASSERT_EQUAL(factory_dict.find("custom_type")->second.get(), custom_type_factory);
}
int main(int argc, char** argv)
{
EntityBuildertest t;
return t.run();
}
// stubs
#define STUB_EntityFactory_newEntity
template<class T>
Ref<Entity> EntityFactory<T>::newEntity(RouterId id,
const Atlas::Objects::Entity::RootEntity& attributes)
{
++m_createdCount;
auto* e = new Entity(id);
e->setType(m_type);
return e;
}
#define STUB_EntityFactory_duplicateFactory
template<typename T>
std::unique_ptr<EntityFactoryBase> EntityFactory<T>::duplicateFactory()
{
auto f = std::unique_ptr<EntityFactory<T>>(new EntityFactory<T>(*this));
f->m_parent = this;
return f;
}
#define STUB_ArchetypeFactory_duplicateFactory
std::unique_ptr<ArchetypeFactory> ArchetypeFactory::duplicateFactory()
{
auto f = std::unique_ptr<ArchetypeFactory>(new ArchetypeFactory(*this));
f->m_parent = this;
return f;
}
class World;
template<>
Ref<Entity> EntityFactory<World>::newEntity(RouterId id,
const Atlas::Objects::Entity::RootEntity& attributes)
{
return 0;
}
class Thing;
class Character;
class Creator;
class Plant;
class Stackable;
template
class EntityFactory<Entity>;
template
class EntityFactory<Thing>;
template
class EntityFactory<Character>;
template
class EntityFactory<Creator>;
template
class EntityFactory<Plant>;
template
class EntityFactory<Stackable>;
template
class EntityFactory<World>;
#define STUB_LocatedEntity_makeContainer
void LocatedEntity::makeContainer()
{
if (m_contains == 0) {
m_contains.reset(new LocatedEntitySet);
}
}
#define STUB_LocatedEntity_merge
void LocatedEntity::merge(const MapType& ent)
{
switch (LocatedEntity_merge_action) {
case SET_POS:
this->requirePropertyClassFixed<PositionProperty>().data().setValid();
break;
case SET_VELOCITY:
this->requirePropertyClassFixed<VelocityProperty>().data().setValid();
break;
case DO_NOTHING:
default:
break;
};
}
#ifndef STUB_Inheritance_Inheritance
#define STUB_Inheritance_Inheritance
Inheritance::Inheritance(Atlas::Objects::Factories& factories) : noClass(0), m_factories(factories)
{
Atlas::Objects::Entity::Anonymous root_desc;
root_desc->setObjtype("meta");
root_desc->setId("root");
TypeNode* root = new TypeNode("root", root_desc);
atlasObjects["root"].reset(root);
installStandardObjects(*this);
}
#endif //STUB_Inheritance_Inheritance
#ifndef STUB_Inheritance_getType
#define STUB_Inheritance_getType
const TypeNode* Inheritance::getType(const std::string& parent) const
{
auto I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
return 0;
}
return I->second.get();
}
#endif //STUB_Inheritance_getType
#ifndef STUB_Inheritance_addChild
#define STUB_Inheritance_addChild
TypeNode* Inheritance::addChild(const Atlas::Objects::Root& obj)
{
const std::string& child = obj->getId();
const std::string& parent = obj->getParent();
if (atlasObjects.find(child) != atlasObjects.end()) {
std::cerr << String::compose("Installing type \"%1\"(\"%2\") "
"which was already installed",
child, parent) << std::endl;
return 0;
}
auto I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
std::cerr << String::compose("Installing type \"%1\" "
"which has unknown parent \"%2\".",
child, parent) << std::endl;
return 0;
}
Element children(ListType(1, child));
if (I->second->description(Visibility::PRIVATE)->copyAttr("children", children) == 0) {
assert(children.isList());
children.asList().push_back(child);
}
I->second->description(Visibility::PRIVATE)->setAttr("children", children);
TypeNode* type = new TypeNode(child, obj);
type->setParent(I->second.get());
atlasObjects[child].reset(type);
return type;
}
#endif //STUB_Inheritance_addChild
void installStandardObjects(TypeStore& i)
{
i.addChild(atlasClass("root_entity", "root"));
i.addChild(atlasClass("admin_entity", "root_entity"));
i.addChild(atlasClass("account", "admin_entity"));
i.addChild(atlasClass("player", "account"));
i.addChild(atlasClass("admin", "account"));
i.addChild(atlasClass("game", "admin_entity"));
i.addChild(atlasClass("game_entity", "root_entity"));
}
#define STUB_TypeNode_injectProperty
TypeNode::PropertiesUpdate TypeNode::injectProperty(const std::string& name,
std::unique_ptr<PropertyBase> p)
{
m_defaults[name] = std::move(p);
return {};
}
#ifndef STUB_BaseWorld_getEntity
#define STUB_BaseWorld_getEntity
Ref<LocatedEntity> BaseWorld::getEntity(const std::string& id) const
{
return getEntity(integerId(id));
}
Ref<LocatedEntity> BaseWorld::getEntity(long id) const
{
auto I = m_eobjects.find(id);
if (I != m_eobjects.end()) {
assert(I->second);
return I->second;
} else {
return nullptr;
}
}
#endif //STUB_BaseWorld_getEntity
#include "../stubs/rules/simulation/stubBaseWorld.h"
#include "../stubs/rules/simulation/stubCorePropertyManager.h"
#include "../stubs/common/stubPropertyManager.h"
#include "../stubs/common/stubid.h"
#include "../stubs/common/stubRouter.h"
#include "../stubs/rules/stubScript.h"
#include "../stubs/rules/simulation/stubTask.h"
#include "../stubs/common/stubTypeNode.h"
#include "../stubs/common/stubInheritance.h"
#include "../stubs/rules/stubLocatedEntity.h"
#include "../stubs/common/stublog.h"
#include "../stubs/server/stubArchetypeFactory.h"
#include "../stubs/rules/python/stubScriptsProperty.h"
#include "../stubs/server/stubEntityFactory.h"
#include "../stubs/server/stubEntityKit.h"
Root atlasClass(const std::string& name, const std::string& parent)
{
Atlas::Objects::Entity::Anonymous r;
r->setParent(parent);
r->setObjtype("class");
r->setId(name);
return r;
}
sigc::signal<void()> python_reload_scripts;
#include "../stubs/rules/stubPhysicalProperties.h"
#include "../stubs/common/stubProperty.h"