mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
357 lines
10 KiB
C++
357 lines
10 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "../TestBase.h"
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#include "rules/simulation/WorldRouter.h"
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#include "server/EntityBuilder.h"
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#include "server/EntityRuleHandler.h"
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#include "server/EntityFactory.h"
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#include "rules/AtlasProperties.h"
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#include "rules/Domain.h"
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#include "rules/simulation/World.h"
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#include "common/globals.h"
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#include "common/id.h"
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#include "common/Inheritance.h"
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#include "common/operations/Tick.h"
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#include "common/Variable.h"
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#include <Atlas/Objects/Anonymous.h>
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#include <cassert>
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#include "rules/PhysicalProperties.h"
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#include "../DatabaseNull.h"
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#include "../TestPropertyManager.h"
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using Atlas::Message::Element;
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using Atlas::Message::MapType;
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::Entity::RootEntity;
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using Atlas::Objects::Operation::Tick;
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Atlas::Objects::Factories factories;
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auto timeProviderFn = [] { return std::chrono::steady_clock::now().time_since_epoch(); };
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struct WorldRouterintegration : public Cyphesis::TestBase
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{
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Inheritance* m_inheritance;
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EntityBuilder* m_eb;
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DatabaseNull m_database;
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void setup() override;
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void teardown() override;
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void test_sequence();
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void test_creationAndDeletion()
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{
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{
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Ref<LocatedEntity> base = new Entity(0);
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WorldRouter test_world(base, *m_eb, timeProviderFn);
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Anonymous ent;
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ent->setLoc("0");
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auto ent1 = test_world.addNewEntity("thing", ent);
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ASSERT_EQUAL(2, test_world.m_entityCount);
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test_world.delEntity(ent1.get());
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//A single entity when removed should have all references removed too.
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ASSERT_EQUAL(1, test_world.m_entityCount);
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ASSERT_EQUAL(1, ent1->checkRef());
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test_world.shutdown();
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}
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{
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Ref<LocatedEntity> base = new Entity(0);
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WorldRouter test_world(base, *m_eb, timeProviderFn);
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Anonymous ent;
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ent->setLoc("0");
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auto ent1 = test_world.addNewEntity("thing", ent);
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ASSERT_EQUAL(2, test_world.m_entityCount);
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Anonymous ent2_arg{};
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ent2_arg->setLoc(ent1->getId());
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auto ent2 = test_world.addNewEntity("thing", ent2_arg);
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ASSERT_EQUAL(3, test_world.m_entityCount);
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//Make sure ent2 is a child of ent1.
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ASSERT_EQUAL(ent2->m_parent, ent1.get());
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//Make sure that a child when removed has all references removed too.
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test_world.delEntity(ent2.get());
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ASSERT_EQUAL(2, test_world.m_entityCount);
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ASSERT_EQUAL(1, ent2->checkRef());
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test_world.shutdown();
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}
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}
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WorldRouterintegration()
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{
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ADD_TEST(WorldRouterintegration::test_sequence);
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ADD_TEST(WorldRouterintegration::test_creationAndDeletion);
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}
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};
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void WorldRouterintegration::setup()
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{
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m_inheritance = new Inheritance(factories);
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m_eb = new EntityBuilder();
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TestPropertyManager propertyManager;
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class TestEntityRuleHandler : public EntityRuleHandler
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{
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public:
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explicit TestEntityRuleHandler(EntityBuilder& eb, const PropertyManager& propertyManager) : EntityRuleHandler(eb, propertyManager)
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{}
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int test_installEntityClass(const std::string& class_name,
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const std::string& parent,
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const Atlas::Objects::Root& class_desc,
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std::string& dependent,
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std::string& reason,
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std::unique_ptr<EntityFactoryBase> factory)
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{
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std::map<const TypeNode*, TypeNode::PropertiesUpdate> changes;
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return installEntityClass(class_name, parent, class_desc, dependent, reason, std::move(factory), changes);
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}
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};
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TestEntityRuleHandler entityRuleHandler(*m_eb, propertyManager);
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auto composeDeclaration = [](std::string class_name, std::string parent, Atlas::Message::MapType rawAttributes) {
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Atlas::Objects::Root decl;
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decl->setObjtype("class");
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decl->setId(class_name);
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decl->setParent(parent);
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Atlas::Message::MapType composed;
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for (const auto& entry : rawAttributes) {
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composed[entry.first] = Atlas::Message::MapType{
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{"default", entry.second}
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};
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}
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decl->setAttr("attributes", composed);
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return decl;
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};
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std::string dependent, reason;
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{
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auto decl = composeDeclaration("thing", "game_entity", {});
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entityRuleHandler.test_installEntityClass(decl->getId(), decl->getParent(), decl, dependent, reason, std::make_unique<EntityFactory<Thing>>());
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}
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{
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auto decl = composeDeclaration("character", "thing", {});
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entityRuleHandler.test_installEntityClass(decl->getId(), decl->getParent(), decl, dependent, reason, std::make_unique<EntityFactory<Thing>>());
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}
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}
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void WorldRouterintegration::teardown()
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{
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delete m_eb;
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delete m_inheritance;
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}
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void WorldRouterintegration::test_sequence()
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{
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Ref<Entity> base = new Entity(0);
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WorldRouter test_world(base, *m_eb, timeProviderFn);
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auto ent1 = test_world.addNewEntity("__no_such_type__",
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Anonymous());
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assert(!ent1);
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Anonymous ent;
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ent->setLoc("0");
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ent1 = test_world.addNewEntity("thing", ent);
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assert(ent1);
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auto id = newId();
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Ref<Entity> ent2 = new Thing(id);
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assert(ent2 != 0);
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ent2->requirePropertyClassFixed<PositionProperty>().data() = Point3D(0, 0, 0);
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test_world.addEntity(ent2, base);
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Tick tick;
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tick->setFutureSeconds(0);
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tick->setTo(ent2->getId());
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test_world.message(tick, *ent2);
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test_world.delEntity(base.get());
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// test_world.delEntity(ent4);
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// ent4 = 0;
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test_world.shutdown();
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}
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int main()
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{
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WorldRouterintegration t;
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t.m_database.idGeneratorFn = []() {
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static long id = 0;
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return ++id;
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};
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return t.run();
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}
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// stubs
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#include "server/EntityFactory.h"
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#include "server/ArchetypeFactory.h"
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#include "rules/simulation/CorePropertyManager.h"
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#include "rules/simulation/AreaProperty.h"
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#include "rules/AtlasProperties.h"
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#include "rules/BBoxProperty.h"
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#include "rules/simulation/CalendarProperty.h"
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#include "rules/simulation/EntityProperty.h"
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#include "rules/simulation/StatusProperty.h"
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#include "rules/simulation/TasksProperty.h"
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#include "rules/simulation/TerrainProperty.h"
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#include "rules/simulation/DomainProperty.h"
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#include "rules/simulation/ExternalMind.h"
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#include "rules/simulation/Task.h"
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#include "rules/python/PythonScriptFactory.h"
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#define STUB_PythonScriptFactory_PythonScriptFactory
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template<>
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PythonScriptFactory<LocatedEntity>::PythonScriptFactory(const std::string& p,
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const std::string& t) :
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PythonClass(p, t)
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{
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}
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template<>
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int PythonScriptFactory<LocatedEntity>::setup()
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{
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return load();
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}
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#include "../stubs/rules/stubBBoxProperty.h"
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#include "../stubs/rules/stubAtlasProperties.h"
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#include "../stubs/rules/simulation/stubTasksProperty.h"
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#include "../stubs/rules/simulation/stubTerrainProperty.h"
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#include "../stubs/rules/simulation/stubDomainProperty.h"
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#include "../stubs/rules/ai/stubBaseMind.h"
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#include "../stubs/rules/ai/stubMemEntity.h"
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#include "../stubs/rules/ai/stubMemMap.h"
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#include "../stubs/rules/simulation/stubPropelProperty.h"
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#include "../stubs/pythonbase/stubPythonClass.h"
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#include "../stubs/rules/simulation/stubMovement.h"
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#include "../stubs/rules/stubLocation.h"
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#include "../stubs/rules/simulation/stubUsagesProperty.h"
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#include "../stubs/rules/entityfilter/stubFilter.h"
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#include "../stubs/common/stubOperationsDispatcher.h"
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#include "../stubs/common/stubScriptKit.h"
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#include "../stubs/common/stubRouter.h"
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#include "../stubs/server/stubConnectableRouter.h"
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#include "../stubs/server/stubAccount.h"
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#include "../stubs/server/stubPlayer.h"
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#include "../stubs/server/stubExternalMindsManager.h"
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#include "../stubs/server/stubExternalMindsConnection.h"
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#include "../stubs/server/stubServerRouting.h"
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#include "../stubs/server/stubLobby.h"
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#include "../stubs/rules/simulation/stubEntityProperty.h"
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#include "../stubs/rules/python/stubPythonScriptFactory.h"
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#include "../stubs/common/stubMonitors.h"
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#include <Atlas/Objects/Operation.h>
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#include "../stubs/rules/python/stubScriptsProperty.h"
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#define STUB_CorePropertyManager_addProperty
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std::unique_ptr<PropertyBase> CorePropertyManager::addProperty(const std::string& name) const
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{
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return std::make_unique<Property<float>>();
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}
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#include "../stubs/rules/simulation/stubCorePropertyManager.h"
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#define STUB_ArchetypeFactory_newEntity
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Ref<Entity> ArchetypeFactory::newEntity(RouterId id, const Atlas::Objects::Entity::RootEntity& attributes)
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{
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return new Entity(id);
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}
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#include "../stubs/server/stubArchetypeFactory.h"
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class World;
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#include "../stubs/rules/simulation/stubAreaProperty.h"
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#include "../stubs/rules/simulation/stubCalendarProperty.h"
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#include "../stubs/rules/simulation/stubWorldTimeProperty.h"
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#include "../stubs/rules/simulation/stubVoidDomain.h"
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#include "../stubs/rules/simulation/stubTask.h"
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#include "../stubs/rules/stubAtlasProperties.h"
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#include "../stubs/rules/stubPhysicalProperties.h"
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#include "../stubs/rules/simulation/stubStatusProperty.h"
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#include "../stubs/rules/simulation/stubModeDataProperty.h"
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#include "../stubs/rules/simulation/stubModeProperty.h"
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#define STUB_ExternalMind_linkUp
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void ExternalMind::linkUp(Link* c)
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{
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m_link = c;
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}
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#include "../stubs/rules/simulation/stubExternalMind.h"
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sigc::signal<void()> python_reload_scripts;
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