cyphesis/server/CommClient.h
2009-08-22 02:43:12 +01:00

93 lines
2.9 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifndef SERVER_COMM_CLIENT_H
#define SERVER_COMM_CLIENT_H
#include "CommStreamClient.h"
#include "Idle.h"
#include <Atlas/Objects/Decoder.h>
#include <Atlas/Objects/ObjectsFwd.h>
#include <deque>
namespace Atlas {
class Codec;
namespace Objects {
class ObjectsEncoder;
}
class Negotiate;
}
class Router;
/// \brief Base class for Atlas clients connected to the server.
///
/// Used by subclasses to handle remote TCP clients and local UNIX clients.
/// \ingroup ServerSockets
class CommClient : public Atlas::Objects::ObjectsDecoder,
public CommStreamClient,
public Idle {
public:
/// \brief STL deque of pointers to operation objects.
typedef std::deque<Atlas::Objects::Operation::RootOperation> DispatchQueue;
protected:
/// \brief Queue of operations that have been decoded by not dispatched.
DispatchQueue m_opQueue;
/// \brief Atlas codec that handles encoding and decoding traffic.
Atlas::Codec * m_codec;
/// \brief high level encoder passes data to the codec for transmission.
Atlas::Objects::ObjectsEncoder * m_encoder;
/// \brief Atlas negotiator for handling codec negotiation.
Atlas::Negotiate * m_negotiate;
/// \brief Server side object for handling connection level operations.
Router * m_connection;
/// \brief Time connection was opened
time_t m_connectTime;
/// \brief Handle socket data related to codec negotiation.
int negotiate();
/// \brief Add an operation to the queue.
template <class OpType>
void queue(const OpType &);
bool timeout() { return m_clientIos.timeout(); }
int operation(const Atlas::Objects::Operation::RootOperation &);
virtual void objectArrived(const Atlas::Objects::Root & obj);
virtual void idle(time_t t);
public:
CommClient(CommServer &, int fd);
CommClient(CommServer &);
virtual ~CommClient();
void disconnect() { m_clientIos.shutdown(); }
void setup(Router * connection);
int send(const Atlas::Objects::Operation::RootOperation &);
int read();
void dispatch();
};
#endif // SERVER_COMM_CLIENT_H