mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
* configure.ac: Add a check for res_init(). * server/CommMetaClient.cpp, server/CommMetaClient.h: Refactor the metaserver related code so it retries resolving the address of the metaserver, and then uses the address established later than init time. This provisionally fixes bug #283763 which was that cyphesis would never talk to the metaserver if the name resolution at startup failed. * server/server.cpp: Modify the way MetaClient is set up as it is now not an open socket after initial setup.
72 lines
2 KiB
C++
72 lines
2 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2002-2004 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifndef SERVER_COMM_META_CLIENT_H
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#define SERVER_COMM_META_CLIENT_H
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#include "CommSocket.h"
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#include "Idle.h"
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#include <string>
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#include <skstream/skstream.h>
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/// \brief Handle a socket used to communicate with the metaserver.
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/// \ingroup ServerSockets
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class CommMetaClient : public CommSocket, virtual public Idle {
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private:
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/// C++ iostream compatible socket object handling the socket IO.
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udp_socket_stream m_clientIos;
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/// The domain of the metaserver to use.
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std::string m_server;
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/// The last time the address of the metaserver was successfully resolved
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time_t m_resolveTime;
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/// The last time a packet was sent to the metaserver.
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time_t m_lastTime;
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/// Port number used to talk to the metaserver.
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static const int m_metaserverPort = 8453;
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/// State of the client code.
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enum { META_INIT, META_RESOLVED } m_state;
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public:
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explicit CommMetaClient(CommServer & svr);
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virtual ~CommMetaClient();
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void metaserverKeepalive();
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void metaserverReply();
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void metaserverTerminate();
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int setup(const std::string &);
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int getFd() const;
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bool isOpen() const;
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bool eof();
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int read();
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void dispatch();
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void idle(time_t t);
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};
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#endif // SERVER_COMM_META_CLIENT_H
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