mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
329 lines
12 KiB
C++
329 lines
12 KiB
C++
// Cyphesis Online RPG Server and AI Engine
|
|
// Copyright (C) 2000-2005 Alistair Riddoch
|
|
//
|
|
// This program is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
// $Id$
|
|
|
|
#include "EntityBuilder.h"
|
|
|
|
#include "CorePropertyManager.h"
|
|
#include "EntityFactory.h"
|
|
#include "ScriptFactory.h"
|
|
#include "TaskFactory.h"
|
|
#include "TaskScriptFactory.h"
|
|
|
|
#include "rulesets/Thing.h"
|
|
#include "rulesets/Character.h"
|
|
#include "rulesets/Creator.h"
|
|
#include "rulesets/Plant.h"
|
|
#include "rulesets/Stackable.h"
|
|
#include "rulesets/World.h"
|
|
|
|
#include "rulesets/TaskScript.h"
|
|
|
|
#include "common/id.h"
|
|
#include "common/log.h"
|
|
#include "common/debug.h"
|
|
#include "common/globals.h"
|
|
#include "common/const.h"
|
|
#include "common/Inheritance.h"
|
|
#include "common/random.h"
|
|
#include "common/compose.hpp"
|
|
#include "common/Monitors.h"
|
|
#include "common/Property.h"
|
|
#include "common/TypeNode.h"
|
|
#include "common/Variable.h"
|
|
|
|
#include <Atlas/Message/Element.h>
|
|
#include <Atlas/Objects/Entity.h>
|
|
#include <Atlas/Objects/RootOperation.h>
|
|
|
|
using Atlas::Message::MapType;
|
|
using Atlas::Objects::Root;
|
|
using Atlas::Objects::Entity::RootEntity;
|
|
|
|
using String::compose;
|
|
|
|
static const bool debug_flag = false;
|
|
|
|
EntityBuilder * EntityBuilder::m_instance = NULL;
|
|
|
|
EntityBuilder::EntityBuilder(BaseWorld & w) : m_world(w)
|
|
{
|
|
installFactory("world", "game_entity", new EntityFactory<World>());
|
|
EntityFactory<Thing> * tft = new EntityFactory<Thing>();
|
|
installFactory("thing", "game_entity", tft);
|
|
installFactory("character", "thing", new EntityFactory<Character>());
|
|
installFactory("creator", "character", new EntityFactory<Creator>());
|
|
installFactory("plant", "thing", new EntityFactory<Plant>());
|
|
installFactory("stackable", "thing", new EntityFactory<Stackable>());
|
|
|
|
// The property manager instance installs itself at construction time.
|
|
new CorePropertyManager();
|
|
}
|
|
|
|
EntityBuilder::~EntityBuilder()
|
|
{
|
|
delete PropertyManager::instance();
|
|
}
|
|
|
|
/// \brief Build and populate a new entity object.
|
|
///
|
|
/// A factory is found for the type of entity, and invoked to create the object
|
|
/// instance. If the type has a script factory, this is invoked to create the
|
|
/// associates script object which is attached to the entity instance.
|
|
/// The attribute values are then set on the instance, taking into account
|
|
/// the defaults for the class, and those inherited from parent classes, and
|
|
/// the values specified for this instance. The essential location data for
|
|
/// this instance is then set up. The final block of code relating to
|
|
/// persistence is legacy, and should never be invoked.
|
|
/// @param id The string identifier of the new entity.
|
|
/// @param intId The integer identifier of the new entity.
|
|
/// @param type The string specifying the type of entity.
|
|
/// @param attributes A mapping of attribute values to set on the entity.
|
|
Entity * EntityBuilder::newEntity(const std::string & id, long intId,
|
|
const std::string & type,
|
|
const RootEntity & attributes) const
|
|
{
|
|
debug(std::cout << "EntityFactor::newEntity()" << std::endl << std::flush;);
|
|
Entity * thing = 0;
|
|
FactoryDict::const_iterator I = m_entityFactories.find(type);
|
|
if (I == m_entityFactories.end()) {
|
|
return 0;
|
|
}
|
|
EntityKit * factory = I->second;
|
|
thing = factory->newEntity(id, intId);
|
|
if (thing == 0) {
|
|
return 0;
|
|
}
|
|
debug( std::cout << "[" << type << "]"
|
|
<< std::endl << std::flush;);
|
|
thing->setType(factory->m_type);
|
|
// Sort out python object
|
|
if (factory->m_scriptFactory != 0) {
|
|
debug(std::cout << "Class " << type << " has a python class"
|
|
<< std::endl << std::flush;);
|
|
factory->m_scriptFactory->addScript(thing);
|
|
}
|
|
//
|
|
factory->populate(*thing);
|
|
|
|
MapType attrs = attributes->asMessage();
|
|
// Apply the attribute values
|
|
thing->merge(attrs);
|
|
// Then set up the default class properties
|
|
PropertyDict::const_iterator J = factory->m_type->defaults().begin();
|
|
PropertyDict::const_iterator Jend = factory->m_type->defaults().end();
|
|
for (; J != Jend; ++J) {
|
|
PropertyBase * prop = J->second;
|
|
// If a property is in the class it won't have been installed
|
|
// as setAttr() checks
|
|
prop->install(thing);
|
|
// The property will have been applied if it has an overriden
|
|
// value, so we only apply it the value is still default.
|
|
if (attrs.find(J->first) == attrs.end()) {
|
|
prop->apply(thing);
|
|
}
|
|
}
|
|
// Get location from entity, if it is present
|
|
// The default attributes cannot contain info on location
|
|
if (attributes->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
|
|
const std::string & loc_id = attributes->getLoc();
|
|
thing->m_location.m_loc = m_world.getEntity(loc_id);
|
|
}
|
|
if (thing->m_location.m_loc == 0) {
|
|
// If no info was provided, put the entity in the game world
|
|
thing->m_location.m_loc = &m_world.m_gameWorld;
|
|
}
|
|
thing->m_location.readFromEntity(attributes);
|
|
if (!thing->m_location.pos().isValid()) {
|
|
// If no position coords were provided, put it somewhere near origin
|
|
thing->m_location.m_pos = Point3D(uniform(-8,8), uniform(-8,8), 0);
|
|
}
|
|
if (thing->m_location.velocity().isValid()) {
|
|
if (attributes->hasAttrFlag(Atlas::Objects::Entity::VELOCITY_FLAG)) {
|
|
log(ERROR, compose("EntityBuilder::newEntity(%1, %2): "
|
|
"Entity has velocity set from the attributes "
|
|
"given by the creator", id, type));
|
|
} else {
|
|
log(ERROR, compose("EntityBuilder::newEntity(%1, %2): Entity has "
|
|
"velocity set from an unknown source",
|
|
id, type));
|
|
}
|
|
thing->m_location.m_velocity.setValid(false);
|
|
}
|
|
return thing;
|
|
}
|
|
|
|
Task * EntityBuilder::buildTask(TaskKit * factory, Character & owner) const
|
|
{
|
|
Task * task = factory->newTask(owner);
|
|
if (task == 0) {
|
|
return 0;
|
|
}
|
|
TaskScript * task_script = dynamic_cast<TaskScript *>(task);
|
|
|
|
if (task_script != 0 && factory->m_scriptFactory != 0) {
|
|
if (factory->m_scriptFactory->addScript(task_script) != 0) {
|
|
log(ERROR, "Assigning script to task failed");
|
|
}
|
|
}
|
|
return task;
|
|
}
|
|
|
|
/// \brief Build and populate a new task object.
|
|
///
|
|
/// @param name The name of the task type.
|
|
/// @param owner The character entity that owns the task.
|
|
Task * EntityBuilder::newTask(const std::string & name, Character & owner) const
|
|
{
|
|
TaskFactoryDict::const_iterator I = m_taskFactories.find(name);
|
|
if (I == m_taskFactories.end()) {
|
|
return 0;
|
|
}
|
|
std::cout << "0" << std::endl << std::flush;
|
|
return buildTask(I->second, owner);
|
|
}
|
|
|
|
void EntityBuilder::installTaskFactory(const std::string & class_name,
|
|
TaskKit * factory)
|
|
{
|
|
m_taskFactories.insert(std::make_pair(class_name, factory));
|
|
}
|
|
|
|
TaskKit * EntityBuilder::getTaskFactory(const std::string & class_name)
|
|
{
|
|
TaskFactoryDict::const_iterator I = m_taskFactories.find(class_name);
|
|
if (I == m_taskFactories.end()) {
|
|
return 0;
|
|
}
|
|
return I->second;
|
|
}
|
|
|
|
void EntityBuilder::addTaskActivation(const std::string & tool,
|
|
const std::string & op,
|
|
TaskKit * factory)
|
|
{
|
|
m_taskActivations[tool].insert(std::make_pair(op, factory));
|
|
}
|
|
|
|
/// \brief Build a new task object activated by the described event.
|
|
///
|
|
/// An event is described in terms of the tool type used to cause it,
|
|
/// the type of operation being performed using the tool and the type of
|
|
/// the target object the tool is being used on. If a match is found for
|
|
/// this event, a task object is instanced to track the progress of the
|
|
/// result of the event.
|
|
/// @param tool The type of tool activating the event.
|
|
/// @param op The type of operation being performed with the tool.
|
|
/// @param target The type of entity the operation is being performed on.
|
|
/// @param owner The character entity activating the task.
|
|
Task * EntityBuilder::activateTask(const std::string & tool,
|
|
const std::string & op,
|
|
const std::string & target,
|
|
Character & owner) const
|
|
{
|
|
TaskFactoryActivationDict::const_iterator I = m_taskActivations.find(tool);
|
|
if (I == m_taskActivations.end()) {
|
|
return 0;
|
|
}
|
|
const TaskFactoryMultimap & dict = I->second;
|
|
TaskFactoryMultimap::const_iterator J = dict.lower_bound(op);
|
|
if (J == dict.end()) {
|
|
return 0;
|
|
}
|
|
TaskFactoryMultimap::const_iterator Jend = dict.upper_bound(op);
|
|
for (; J != Jend; ++J) {
|
|
if (!J->second->m_target.empty()) {
|
|
if (!Inheritance::instance().isTypeOf(target, J->second->m_target)) {
|
|
debug( std::cout << target << " is not a " << J->second->m_target
|
|
<< std::endl << std::flush; );
|
|
continue;
|
|
}
|
|
}
|
|
return buildTask(J->second, owner);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/// \brief Clear out all the factory objects owned by the entity builder.
|
|
void EntityBuilder::flushFactories()
|
|
{
|
|
FactoryDict::const_iterator Iend = m_entityFactories.end();
|
|
for (FactoryDict::const_iterator I = m_entityFactories.begin(); I != Iend; ++I) {
|
|
delete I->second;
|
|
}
|
|
m_entityFactories.clear();
|
|
TaskFactoryDict::const_iterator K = m_taskFactories.begin();
|
|
TaskFactoryDict::const_iterator Kend = m_taskFactories.end();
|
|
for (; K != Kend; ++K) {
|
|
delete K->second;
|
|
}
|
|
m_taskFactories.clear();
|
|
}
|
|
|
|
bool EntityBuilder::isTask(const std::string & class_name)
|
|
{
|
|
if (class_name == "task") {
|
|
return true;
|
|
}
|
|
return (m_taskFactories.find(class_name) != m_taskFactories.end());
|
|
}
|
|
|
|
bool EntityBuilder::hasTask(const std::string & class_name)
|
|
{
|
|
return (m_taskFactories.find(class_name) != m_taskFactories.end());
|
|
}
|
|
|
|
void EntityBuilder::installFactory(const std::string & class_name,
|
|
const std::string & parent,
|
|
EntityKit * factory,
|
|
Root class_desc)
|
|
{
|
|
assert(factory != 0);
|
|
|
|
m_entityFactories[class_name] = factory;
|
|
Monitors::instance()->watch(compose("created_count{type=%1}", class_name),
|
|
new Variable<int>(factory->m_createdCount));
|
|
|
|
Inheritance & i = Inheritance::instance();
|
|
|
|
if (class_desc.isValid()) {
|
|
assert(class_desc->getId() == class_name);
|
|
assert(class_desc->getParents().front() == parent);
|
|
factory->m_type = i.addChild(class_desc);
|
|
} else {
|
|
factory->m_type = i.addChild(atlasClass(class_name, parent));
|
|
}
|
|
}
|
|
|
|
EntityKit * EntityBuilder::getClassFactory(const std::string & class_name)
|
|
{
|
|
FactoryDict::const_iterator I = m_entityFactories.find(class_name);
|
|
if (I == m_entityFactories.end()) {
|
|
return 0;
|
|
}
|
|
return I->second;
|
|
}
|
|
|
|
EntityKit * EntityBuilder::getNewFactory(const std::string & parent)
|
|
{
|
|
FactoryDict::const_iterator I = m_entityFactories.find(parent);
|
|
if (I == m_entityFactories.end()) {
|
|
return 0;
|
|
}
|
|
return I->second->duplicateFactory();
|
|
}
|