cyphesis/server/CommClient.cpp
Al Riddoch 07a7543461 2002-07-14 Al Riddoch <alriddoch@zepler.org>
* ALL: Cleaned up headers into correct order.

	* common/log.h, common/log.cpp: Write some logging code which
	  handles message of different types using syslog or standard
	  error, depending on whether we are running as a daemon.

	* ALL: Switched to using log() for all output.
2002-07-14 21:04:50 +00:00

178 lines
4.6 KiB
C++

// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2000,2001 Alistair Riddoch
#include "CommClient.h"
#include "CommServer.h"
#include "Connection.h"
#include <common/log.h>
#include <common/debug.h>
#include <common/utility.h>
#include <iostream>
using Atlas::Message::Object;
static const bool debug_flag = false;
CommClient::CommClient(CommServer & svr, int fd, int port) :
commServer(svr),
clientIos(fd),
codec(NULL), encoder(NULL),
connection(*new Connection(*this))
{
clientIos.setTimeout(0,1);
}
CommClient::~CommClient()
{
connection.destroy();
delete &connection;
if (accept != NULL) {
delete accept;
}
if (encoder != NULL) {
delete encoder;
}
if (codec != NULL) {
delete codec;
}
clientIos.close();
}
void CommClient::setup()
{
debug( std::cout << "Negotiating started" << std::endl << std::flush; );
// Create the server side negotiator
accept = new Atlas::Net::StreamAccept("cyphesis " + commServer.identity, clientIos, this);
accept->Poll(false);
clientIos << std::flush;
}
bool CommClient::negotiate()
{
debug(std::cout << "Negotiating... " << std::flush;);
// Poll and check if negotiation is complete
accept->Poll();
if (accept->GetState() == Atlas::Net::StreamAccept::IN_PROGRESS) {
return false;
}
debug(std::cout << "done" << std::endl;);
// Check if negotiation failed
if (accept->GetState() == Atlas::Net::StreamAccept::FAILED) {
log(NOTICE, "Failed to negotiate");
return true;
}
// Negotiation was successful
// Get the codec that negotiation established
codec = accept->GetCodec();
// Create a new encoder to send high level objects to the codec
encoder = new Atlas::Objects::Encoder(codec);
// This should always be sent at the beginning of a session
codec->StreamBegin();
// Acceptor is now finished with
delete accept;
accept = NULL;
return false;
}
void CommClient::message(const RootOperation & op)
{
OpVector reply = connection.message(op);
for(OpVector::const_iterator I = reply.begin(); I != reply.end(); I++) {
debug(std::cout << "sending reply" << std::endl << std::flush;);
send(**I);
delete *I;
}
}
void CommClient::UnknownObjectArrived(const Object& o)
{
debug(std::cout << "An unknown has arrived." << std::endl << std::flush;);
RootOperation r;
bool isOp = utility::Object_asOperation(o.AsMap(), r);
if (isOp) {
message(r);
}
if (debug_flag) {
std::cout << "An unknown has arrived." << std::endl << std::flush;
Object::MapType::const_iterator I;
for(I = o.AsMap().begin(); I != o.AsMap().end(); I++) {
std::cout << I->first << std::endl << std::flush;
if (I->second.IsString()) {
std::cout << I->second.AsString() << std::endl << std::flush;
}
}
}
}
void CommClient::ObjectArrived(const Login & op)
{
debug(std::cout << "A login operation thingy here!" << std::endl << std::flush;);
message(op);
}
void CommClient::ObjectArrived(const Logout & op)
{
debug(std::cout << "A logout operation thingy here!" << std::endl << std::flush;);
message(op);
}
void CommClient::ObjectArrived(const Create & op)
{
debug(std::cout << "A create operation thingy here!" << std::endl << std::flush;);
message(op);
}
void CommClient::ObjectArrived(const Imaginary & op)
{
debug(std::cout << "A imaginary operation thingy here!" << std::endl << std::flush;);
message(op);
}
void CommClient::ObjectArrived(const Move & op)
{
debug(std::cout << "A move operation thingy here!" << std::endl << std::flush;);
message(op);
}
void CommClient::ObjectArrived(const Set & op)
{
debug(std::cout << "A set operation thingy here!" << std::endl << std::flush;);
message(op);
}
void CommClient::ObjectArrived(const Touch & op)
{
debug(std::cout << "A touch operation thingy here!" << std::endl << std::flush;);
message(op);
}
void CommClient::ObjectArrived(const Look & op)
{
debug(std::cout << "A look operation thingy here!" << std::endl << std::flush;);
message(op);
}
void CommClient::ObjectArrived(const Talk & op)
{
debug(std::cout << "A talk operation thingy here!" << std::endl << std::flush;);
message(op);
}
void CommClient::ObjectArrived(const Get & op)
{
debug(std::cout << "A get operation thingy here!" << std::endl << std::flush;);
message(op);
}