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* rulesets/BaseMind.cpp, rulesets/MemMap.h, rulesets/MemMap.cpp: Add code to flush a characters memory as its mind is deleted. * rulsets/Character.cpp: Delete movement class associated with character when character is deleted. * rulesets/EntityFactory.h, rulesets/EntityFactory.cpp: Delete all the entity factories when the server shuts down. * rulesets/PythonScript.cpp: Decrease reference of and thereby delete the python script at delete time. * server/ServerRouting.cpp: Delete all the objects in idDict, which should include all in game objects, and all explicitly out of game objects, like accounts. * server/WorldRouter.cpp: Delete all pending operations, gameWorld object. Ensure that an object is deleted from ServerRouting's idDict when it is deleted from the world. * server/CommServer.h, server/server.cpp: Added CommServer destructor which deletes all client objects and the server object. * server/server.cpp: Delete the database persistant object and the entity factory at shutdown. Al Riddoch <alriddoch@zepler.org>
15 lines
366 B
C++
15 lines
366 B
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2001 Alistair Riddoch
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#include "PythonScript.h"
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PythonScript::PythonScript(PyObject * o, Entity & t) :
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scriptObject(o), entity(t)
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{
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}
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PythonScript::~PythonScript()
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{
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Py_DECREF(scriptObject);
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}
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