cyphesis/rulesets/PythonThingScript.cpp
Al Riddoch 013f5c4089 2006-12-24 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.h, client/Py_CreatorClient.h,
	  common/BaseEntity.cpp, common/PropertyFactory.h,
	  common/PropertyManager.cpp, common/PropertyManager.h,
	  rulesets/ArithmeticScript.h, rulesets/Py_BBox.h,
	  rulesets/Py_EntityWrapper.h, rulesets/Py_Location.h,
	  rulesets/Py_Map.h, rulesets/Py_Mind.h, rulesets/Py_Object.h,
	  rulesets/Py_Operation.h, rulesets/Py_Oplist.h, rulesets/Py_Point3D.h,
	  rulesets/Py_Property.h, rulesets/Py_Quaternion.h,
	  rulesets/Py_RootEntity.h, rulesets/Py_Task.h, rulesets/Py_Thing.h,
	  rulesets/PythonArithmeticScript.cpp,
	  rulesets/PythonArithmeticScript.h, rulesets/PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, server/Account.h,
	  server/ArithmeticFactory.cpp, server/ArithmeticFactory.h,
	  server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h,
	  server/TaskFactory.h: Add more inline documentation. Harmonise
	  argument names, and move documentation comments into base classes
	  as necessary.

	* FIXME: More notes on a factory related fixme.

	* TODO: Add more stuff to do.
2006-12-24 17:18:54 +00:00

104 lines
3.6 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: PythonThingScript.cpp,v 1.35 2006-12-24 17:18:55 alriddoch Exp $
#include "PythonThingScript.h"
#include "Py_Operation.h"
#include "Py_Oplist.h"
#include "Entity.h"
#include "common/log.h"
#include "common/debug.h"
#include "common/compose.hpp"
#include <Atlas/Objects/RootOperation.h>
static const bool debug_flag = false;
/// \brief PythonEntityScript constructor
PythonEntityScript::PythonEntityScript(PyObject * o, PyObject * wrapper) :
PythonScript(o, wrapper)
{
}
PythonEntityScript::~PythonEntityScript()
{
}
bool PythonEntityScript::operation(const std::string & opname,
const Operation & op,
OpVector & res,
const Operation * sub_op)
{
assert(scriptObject != NULL);
std::string op_name = opname + "_operation";
debug( std::cout << "Got script object for " << op_name << std::endl
<< std::flush;);
// This check isn't really necessary, except it saves the conversion
// time.
if (!PyObject_HasAttrString(scriptObject, (char *)(op_name.c_str()))) {
debug( std::cout << "No method to be found for " << op_name
<< std::endl << std::flush;);
return false;
}
// Construct apropriate python object thingies from op
PyConstOperation * py_op = newPyConstOperation();
py_op->operation = op;
PyObject * ret;
ret = PyObject_CallMethod(scriptObject, (char *)(op_name.c_str()),
"(O)", py_op);
Py_DECREF(py_op);
if (ret == NULL) {
if (PyErr_Occurred() == NULL) {
debug( std::cout << "No method to be found for " << std::endl
<< std::flush;);
} else {
log(ERROR, "Reporting python error");
PyErr_Print();
}
return false;
}
debug( std::cout << "Called python method " << op_name
<< std::endl << std::flush;);
if (ret == Py_None) {
debug(std::cout << "Returned none" << std::endl << std::flush;);
} else if (PyOperation_Check(ret)) {
PyOperation * op = (PyOperation*)ret;
assert(op->operation.isValid());
res.push_back(op->operation);
} else if (PyOplist_Check(ret)) {
PyOplist * op = (PyOplist*)ret;
assert(op->ops != NULL);
const OpVector & o = *op->ops;
OpVector::const_iterator Iend = o.end();
for (OpVector::const_iterator I = o.begin(); I != Iend; ++I) {
res.push_back(*I);
}
} else {
log(ERROR, String::compose("Python script \"%1\" returned an invalid result", op_name).c_str());
}
Py_DECREF(ret);
return true;
}
void PythonEntityScript::hook(const std::string &, Entity *)
{
}