cyphesis/rulesets/QuaternionProperty.cpp
Erik Ogenvik fd34c235e4 Remove "transforms" and "modespec" property.
These properties didn't work out when we moved to a physics based world.
Instead we've introduced the properties "planted-offset" and "planted-scaled-offset".
These properties takes a float and specified vertical offset for planted entities.

Likewise with "planted-rotation" which specifies a rotation applied for planted entities.
"active-rotation" keeps track of any applied rotation.
2016-12-15 18:27:42 +01:00

58 lines
1.5 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2016 Erik Ogenvik
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "QuaternionProperty.h"
#include <wfmath/atlasconv.h>
const std::string QuaternionProperty::property_atlastype = "list";
QuaternionProperty::QuaternionProperty()
{
}
QuaternionProperty::QuaternionProperty(const QuaternionProperty& rhs)
{
m_data = rhs.m_data;
}
QuaternionProperty::~QuaternionProperty()
{
}
int QuaternionProperty::get(Atlas::Message::Element & val) const
{
if (m_data.isValid()) {
val = m_data.toAtlas();
return 0;
}
return 1;
}
void QuaternionProperty::set(const Atlas::Message::Element & val)
{
if (val.isList()) {
m_data.fromAtlas(val.List());
}
}
QuaternionProperty * QuaternionProperty::copy() const
{
return new QuaternionProperty(*this);
}