cyphesis/server/Ruleset.cpp
2018-02-06 13:45:11 +01:00

309 lines
10 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "Ruleset.h"
#include "EntityBuilder.h"
#include "EntityRuleHandler.h"
#include "OpRuleHandler.h"
#include "PropertyRuleHandler.h"
#include "TaskRuleHandler.h"
#include "ArchetypeRuleHandler.h"
#include "Persistence.h"
#include "common/log.h"
#include "common/debug.h"
#include "common/globals.h"
#include "common/const.h"
#include "common/Inheritance.h"
#include "common/AtlasFileLoader.h"
#include "common/compose.hpp"
#include <Atlas/Objects/objectFactory.h>
#include <boost/filesystem.hpp>
#include <iostream>
#ifdef HAVE_DIRENT_H
#endif // HAS_DIRENT_H
using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Message::ListType;
using Atlas::Objects::Root;
using String::compose;
typedef std::map<std::string, Root> RootDict;
static const bool debug_flag = false;
Ruleset * Ruleset::m_instance = nullptr;
void Ruleset::init(const std::string & ruleset)
{
m_instance = new Ruleset(EntityBuilder::instance());
m_instance->loadRules(ruleset);
}
Ruleset::Ruleset(EntityBuilder * eb) :
m_taskHandler(new TaskRuleHandler(eb)),
m_entityHandler(new EntityRuleHandler(eb)),
m_opHandler(new OpRuleHandler(eb)),
m_propertyHandler(new PropertyRuleHandler(eb)),
m_archetypeHandler(new ArchetypeRuleHandler(eb))
{
}
Ruleset::~Ruleset()
{
}
int Ruleset::installRuleInner(const std::string & class_name,
const Root & class_desc,
std::string & dependent,
std::string & reason)
{
assert(class_name == class_desc->getId());
if (class_name.size() > consts::id_len) {
log(ERROR, compose("Rule \"%1\" has name longer than %2 characters. "
"Skipping.", class_name, consts::id_len));
return -1;
}
const std::string & parent = class_desc->getParent();
if (parent.empty()) {
log(ERROR, compose("Rule \"%1\" has empty parent. Skipping.",
class_name));
return -1;
}
int ret = -1;
if (m_opHandler->check(class_desc) == 0) {
ret = m_opHandler->install(class_name, parent, class_desc,
dependent, reason);
} else if (m_taskHandler->check(class_desc) == 0) {
ret = m_taskHandler->install(class_name, parent, class_desc,
dependent, reason);
} else if (m_entityHandler->check(class_desc) == 0) {
ret = m_entityHandler->install(class_name, parent, class_desc,
dependent, reason);
} else if (m_propertyHandler->check(class_desc) == 0) {
ret = m_propertyHandler->install(class_name, parent, class_desc,
dependent, reason);
} else if (m_archetypeHandler->check(class_desc) == 0) {
ret = m_archetypeHandler->install(class_name, parent, class_desc,
dependent, reason);
} else {
log(ERROR, compose("Rule \"%1\" has unknown objtype=\"%2\". Skipping.",
class_name, class_desc->getObjtype()));
return -1;
}
return ret;
}
int Ruleset::installRule(const std::string & class_name,
const std::string & section,
const Root & class_desc)
{
std::string dependent, reason;
// Possibly we should report some types of failure here.
int ret = installRuleInner(class_name, class_desc, dependent, reason);
if (ret == 0 && database_flag) {
Persistence * p = Persistence::instance();
p->storeRule(class_desc, class_name, section);
}
return ret;
}
void Ruleset::installItem(const std::string & class_name,
const Root & class_desc)
{
std::string dependent, reason;
int ret = installRuleInner(class_name, class_desc, dependent, reason);
if (ret != 0) {
if (ret > 0) {
waitForRule(class_name, class_desc, dependent, reason);
}
return;
}
// Install any rules that were waiting for this rule before they
// could be installed
RuleWaitList::iterator I = m_waitingRules.lower_bound(class_name);
RuleWaitList::iterator Iend = m_waitingRules.upper_bound(class_name);
RootDict readyRules;
for (; I != Iend; ++I) {
const std::string & wClassName = I->second.name;
const Root & wClassDesc = I->second.desc;
readyRules.insert(std::make_pair(wClassName, wClassDesc));
debug(std::cout << "WAITING rule " << wClassName
<< " now ready from " << class_name
<< std::endl << std::flush;);
}
m_waitingRules.erase(class_name);
RootDict::const_iterator K = readyRules.begin();
RootDict::const_iterator Kend = readyRules.end();
for (; K != Kend; ++K) {
const std::string & rClassName = K->first;
const Root & rClassDesc = K->second;
installItem(rClassName, rClassDesc);
}
return;
}
int Ruleset::modifyRule(const std::string & class_name,
const Root & class_desc)
{
assert(class_name == class_desc->getId());
Root o = Inheritance::instance().getClass(class_name);
if (!o.isValid()) {
log(ERROR, compose("Could not find existing type \"%1\" in "
"inheritance", class_name));
return -1;
}
assert(!o->isDefaultParent());
assert(o->getParent() != "");
if (class_desc->isDefaultParent() || class_desc->getParent().empty()) {
log(ERROR, compose("Updated type \"%1\" has no parent in its "
"description", class_name));
return -1;
}
if (class_desc->getParent() != o->getParent()) {
log(ERROR, compose("Updated type \"%1\" attempting to change parent "
"from %2 to %3", class_name,
o->getParent(), class_desc->getParent()));
return -1;
}
int ret = -1;
if (m_opHandler->check(class_desc) == 0) {
ret = m_opHandler->update(class_name, class_desc);
} else if (m_taskHandler->check(o) == 0) {
ret = m_taskHandler->update(class_name, class_desc);
} else if (m_entityHandler->check(class_desc) == 0) {
ret = m_entityHandler->update(class_name, class_desc);
} else if (m_propertyHandler->check(class_desc) == 0) {
ret = m_propertyHandler->update(class_name, class_desc);
}
if (ret == 0) {
Inheritance::instance().updateClass(class_name, class_desc);
if (database_flag) {
Persistence * p = Persistence::instance();
p->updateRule(class_desc, class_name);
}
}
return ret;
}
/// \brief Mark a rule down as waiting for another.
///
/// Note that a rule cannot yet be installed because it depends on something
/// that has not yet occurred, or a more fatal condition has occurred.
void Ruleset::waitForRule(const std::string & rulename,
const Root & ruledesc,
const std::string & dependent,
const std::string & reason)
{
RuleWaiting rule;
rule.name = rulename;
rule.desc = ruledesc;
rule.reason = reason;
m_waitingRules.insert(std::make_pair(dependent, rule));
}
void Ruleset::getRulesFromFiles(const std::string & ruleset,
RootDict & rules)
{
std::string filename;
std::string dirname = etc_directory + "/cyphesis/" + ruleset + ".d";
if (boost::filesystem::is_directory(dirname)) {
boost::filesystem::recursive_directory_iterator dir(dirname), end;
log(INFO, compose("Trying to load rules from directory '%1'", dirname));
int count = 0;
while (dir != end) {
if (boost::filesystem::is_regular_file(dir->status())) {
auto filename = dir->path().native();
AtlasFileLoader f(filename, rules);
if (!f.isOpen()) {
log(ERROR, compose("Unable to open rule file \"%1\".", filename));
} else {
f.read();
count += f.count();
}
}
++dir;
}
log(INFO, compose("Loaded %1 rules.", count));
}
}
void Ruleset::loadRules(const std::string & ruleset)
{
RootDict ruleTable;
bool loadFromDatabase = database_flag;
loadFromDatabase = false;
if (loadFromDatabase) {
Persistence * p = Persistence::instance();
p->getRules(ruleTable);
} else {
getRulesFromFiles(ruleset, ruleTable);
}
if (ruleTable.empty()) {
log(ERROR, "Rule database table contains no rules.");
if (loadFromDatabase) {
log(NOTICE, "Attempting to load temporary ruleset from files.");
getRulesFromFiles(ruleset, ruleTable);
}
}
RootDict::const_iterator Iend = ruleTable.end();
for (RootDict::const_iterator I = ruleTable.begin(); I != Iend; ++I) {
const std::string & class_name = I->first;
const Root & class_desc = I->second;
installItem(class_name, class_desc);
}
// Report on the non-cleared rules.
// Perhaps we can keep them too?
// m_waitingRules.clear();
RuleWaitList::const_iterator J = m_waitingRules.begin();
RuleWaitList::const_iterator Jend = m_waitingRules.end();
for (; J != Jend; ++J) {
log(ERROR, J->second.reason);
}
}